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Survivalist Base

  • A Word To Visitors

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    Update 11/06/16 -

    Thank you most sincerely for taking an interest in Fort Cheyenne (FC). This is an on-going project from the early fall of 2014 drummed up by a group of friends who are passionate about riveting storylines, high levels of interactivity and, most of all, holding together the spirit of RP's 'golden age' with a few modern twists. Please look around, minding our dust and debris as we roll this thing out.

    Our beta launch began 09/02/16 and has seen decent success! We have a dedicated group of roleplayers passionate and excited about RP, plots, and development. Beta applications are presently open to new applicants, and we are hosting an art raffle from November to January for active participants! We hope to see you aboard.

    Join FC - Communications to keep informed!


    Calling All Weavers & Artists
    Experienced patchers, DS and PS powerhouses and artists with open commissions (particularly in the fields of group character and scenery/landscape art) and an interest in the genre are more than welcome to offer their services up -- we are definitely in the market.

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    In the mid-1980s, an unknown disease was quietly wreaking havoc on the unsuspecting residents of our world. In the beginning, it seemed... harmless; no worse than the common cold, or at least it appeared that way on the surface. But it was hard to think everything could be okay when people just started dropping dead. People aren’t supposed to die from a cold... right? No one knew what to think or who to believe and, as a result, with panic came chaos. Rumors abounded of symptoms that rivaled rabies in similarity, earning the disease the unofficial title of Rabid X; however, before doctors could have determined exactly what was going on, let alone find a genuine, long-lasting way to combat the virus, it began to spread. It spread like wildfire —so quickly that the only option was to obliterate it out of existence. In an act of extreme desperation, government officials concocted a plan to bomb the larger (and therefore more heavily infected) cities at varying intervals rather than all at once. The Great Eradication, they called it. This tragically necessary course of action flooded the country to be inundated with high levels of radiations, and while they tapered off, the damage had already been done. The aftermath of the world’s decimation dramatically impacted the environment over the course of the next several years, causing extreme physical changes to take place—in essence, the country changed dramatically beyond its original, once easily recognizable state. The water level rose significantly, engulfing several coastal states and making them little more than a distant memory. And just what happened to those who survived the nukes... those who survived the illness that plagued humanity? The remaining survivors split off into three primary groups: the Purists, the Rebels, and the Neutralists. Some smaller groups of people and single stragglers distributed themselves in random patches throughout what remained of the landlocked area that was deemed safe and suitable enough for living.


    The physical terrain was not the only thing that changed... no. Rainfall became increasingly infrequent, too, though it was still a semi-regular enough occurrence to allow for collectors to stock up on water and sell it to the locals. Not all rain was safe, as during the fall season, bouts of acidic rainfall plagued the lands. This phenomenon increased water’s value significantly since it was unsafe to be collected for consumption. Some say the scientist folks were working on a way to filter the lingering radiation, but honestly most residents don’t trust ‘em. Plant life was significantly diminished or mutated, and the soil quality was severely damaged beyond immediate repair—it would require serious effort to return any collection of soil into a workable, livable environment for plants to thrive. Not impossible, of course, just far more difficult. The importance of these items may well vary from one settlement to the next; for example, more “coastal” settlements do not need water as much as they need quality soil and more inland settlements have a higher need for water and but have a much better supply of soil. Greenhouses were constructed and heavily relied upon in order to both control and facilitate plant growth, and some residents took to manufacturing quality soil by gathering manure for compost. For as much as they pretend to not need one another, each settlement must swallow their pride and engage in trade with one another to ensure survival--a system of checks and balances, really.


    Technology, as it was once known, ceased to advance in the early 2000s, coinciding with the first nuclear strike, which (as could be expected) seemed to render most electronic devices utterly useless. Many residents have taken to repurposing these otherwise useless electronics by fashioning them into weapons or other “household” items--some even work fervently to reinvent technology, though it may take time before such readvancements are accomplished. With intermittent rainfall and dangerous, hulking monstrosities lurking in broad daylight, it should come as no surprise that tensions remain high, supplies are limited, and trust is not easily earned.


    Almost sixty years since the first outbreak of Rabid X, the year is 2040… and those of us who remain are just trying to survive. What has been claimed of our once great country may not be much, but for now? For now, it is home.


    The only question you need to ask yourself now is... where do you fit in?