So I WAS working on a project to update the Furre! system but it seems to have fallen through. The GOOD news is that it leaves me to work on said project myself, without certain goals which I thought were silly.
Is an adapted Furre! system something Greystone would want / could use? If so, I'd love it to be a sort of community effort. My basic idea is to take open source d20 material, heavily adapt classes and magic and experience, then set it loose on the dream for balancing.
Is an adapted Furre! system something Greystone would want / could use? If so, I'd love it to be a sort of community effort. My basic idea is to take open source d20 material, heavily adapt classes and magic and experience, then set it loose on the dream for balancing.
I feel like this is needed especially for those of us who are using ranged attacks. Otherwise it's all assuming and I find sometimes that isn't fair for either parties involved.
If anything, for combat. Which for RP usually can be worked out between parties but sometimes even that much can't be agreed on.
Not really my own decision to make but I can certainly add my two cents on the matter. The whole Furre! system? Maybe not. Some would love it, others would have no use at all. As above the combat aspects would come in handy. Other than that I personally only use dice when I don't wish to assume the impact of something or just how much of a badass Rex is. Not to mention when I like either actions he could make in an RP but can't choose which on.
BUT! That being said I am not much of a D&D player truth be told nor have I ever used dice extensively so take my opinion with a grain of salt.
Not really my own decision to make but I can certainly add my two cents on the matter. The whole Furre! system? Maybe not. Some would love it, others would have no use at all. As above the combat aspects would come in handy. Other than that I personally only use dice when I don't wish to assume the impact of something or just how much of a badass Rex is. Not to mention when I like either actions he could make in an RP but can't choose which on.
BUT! That being said I am not much of a D&D player truth be told nor have I ever used dice extensively so take my opinion with a grain of salt.
I've been involved in a lot of different dreams throughout my stay with furcadia. Not going to throw around years because a lot of us are old timers to the game... But there's a reason I stay with mundane characters, and the various systems for magic in a lot of settings are awful. I've only seen things executed without debate when both parties agreed upon outcomes. Its generally better that way.
I would also like to believe I've got a lot of (NERD) experience in dice systems. I've dabbled in D&D for years and a lot of other pen and paper rpgs... Would take a lot of structure for a fair system. And that would kind of take the free away from freeform when it comes to making spells. Curious to see the application of it!
I would also like to believe I've got a lot of (NERD) experience in dice systems. I've dabbled in D&D for years and a lot of other pen and paper rpgs... Would take a lot of structure for a fair system. And that would kind of take the free away from freeform when it comes to making spells. Curious to see the application of it!
I really have no idea, I honestly stick to mundane characters because when it comes to mages and spells and all that fancy-pants stuff, my mind starts whirling. I really contemplated making Greystone in the Olde World where there WAS no magic, in the very beginning, just because I find it really hard to wrap my mind around the logistics of it, so many rules, etc. I've always wanted Greystone to be very open ended though, meaning if you can think it, basically, you can do it (within reason) so that it doesn't create too many restrictions on player's creativity.
That being said, I'm not against implementing a (better) system. I am interested in what the other admins have to say about it, though.
That being said, I'm not against implementing a (better) system. I am interested in what the other admins have to say about it, though.
What I would suggest is an "opt-in" system.
At the start of an altercation, or the attempt of an action, both players agree upon freeform or dice. If an agreement can't be reached at any point, even after an agreement to freeform, then dice can be used to settle things.
The way we were going to do it is have all plot events use dice. But players without character sheets could still be involved. They just wouldn't get to use any modifiers on their rolls.
What I would envision for my perfect world of Furre! is a cross between D&D and Elder Scrolls. Rather than having a single class level, you would have an overarching 'class' with a series of possible jobs attached to it (much like the jobs in cool3 currently except not... terrible). Every martial class would also have a series of options for non-combat play, ways to affect the world through diplomacy or smarts or politics. Each class would still have its limitations: a rogue wouldn't have access to a job involving court manners, for example, but mutliclassing would be easy to do, at the cost of slower progression.
Splitting things up like this would mean that people only gained experience in certain aspects of life by roleplaying those things directly. A knight who is always fighting to solve his issues isn't going to level up and get more skillpoints to spend on diplomacy. A magus who spends all his time in the library but none practicing magic would know all the things, but his spellcasting in combat wouldn't be so great. I want it to work this way so that someone who wants to play a non-martial character can take more peaceful jobs, and be more effective at other things than combat classes.
At the start of an altercation, or the attempt of an action, both players agree upon freeform or dice. If an agreement can't be reached at any point, even after an agreement to freeform, then dice can be used to settle things.
The way we were going to do it is have all plot events use dice. But players without character sheets could still be involved. They just wouldn't get to use any modifiers on their rolls.
What I would envision for my perfect world of Furre! is a cross between D&D and Elder Scrolls. Rather than having a single class level, you would have an overarching 'class' with a series of possible jobs attached to it (much like the jobs in cool3 currently except not... terrible). Every martial class would also have a series of options for non-combat play, ways to affect the world through diplomacy or smarts or politics. Each class would still have its limitations: a rogue wouldn't have access to a job involving court manners, for example, but mutliclassing would be easy to do, at the cost of slower progression.
Splitting things up like this would mean that people only gained experience in certain aspects of life by roleplaying those things directly. A knight who is always fighting to solve his issues isn't going to level up and get more skillpoints to spend on diplomacy. A magus who spends all his time in the library but none practicing magic would know all the things, but his spellcasting in combat wouldn't be so great. I want it to work this way so that someone who wants to play a non-martial character can take more peaceful jobs, and be more effective at other things than combat classes.
Moderators: Calliste Ahmose (played by FishyFi) Mikhael Solberg (played by minizeries)