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Guys, I think I broke the last thread. And then I apparently broke the second thread. So here is the third try...
EDIT: It was fixed! The amazing Kim figured out my fail.



The Primes! Some of this was updated by Furc and so to preserve the original canon version I am posting it here. :) Apologies that it looks so jumbled and ugly in text form. x)


Primes


Information on The Primes and The Dark Primes
Copy; 1996-2003 Dragon's Eye Productions. Written by Talzhemir.

The Primes are the Most Powerful and Most Important Immortals of all Furre worlds!
Table of Contents
1. Primes (An In Character Explanation)
2. Out Of Character Notes on Primes
- Illustration of the Vinca, sigil of the Primes
3. A List of the Good Primes
- 3.1: The Five Exalted Primes
- 3.2: The Seven Primodorial Primes
- 3.3: The Nine Lesser Primes
4. The Dark Primes
5. More About the Powers of the Primes
6. Some Notes on Dark Primes

1. Primes (An In Character Explanation)

After The Dragon, Primes and Dark Primes are the most powerful beings in Furcadia. Most of them are ancient; they are the ones who made `time', `space', `color', and so forth. They are also patrons of various aspects of life, such as `luck' or `food' or `childbirth'. They are all the Dragon's children. There are two kinds: the Primes, who are good and friendly to Furrekind, and the Dark Primes, who are evil, and ultimately seek to destroy all Furres. They aren't mythical beings or legends, but sometimes so much time goes by since the last sighting that some Furres may doubt their existence. The good Primes just smile at this, but the evil Dark Primes resent disbelief. Dark Primes will sometimes try to get Furres to follow or even worship them. The good Primes are very ethical and moral; they believe that Furres should be left to their own as much as possible. The Dark Primes, on the other hand, view all mortals as their playthings.
For an account of the Primes and Dark Primes, see Of Clouds and Wyrmmes. Also, see the Origin of Rabbits and 2nd Wyrmmes and the Origin of Gryffes

2. Out Of Character Notes on Primes
IC, The Primes hold godlike powers and they're immortal but they aren't really deities. Good Primes insist that they aren't deities, and they don't want to be worshipped or arbitrarily obeyed. Furres generally treat the Primes the way most modern people treat the classical Greek/Roman gods: as symbols, inspiration for virtue and the arts. The evil Dark Primes, on the other hand, like being able to influence Furres, and they ICly encourage secret cults in their honor. Worshipping a Dark Prime is illegal in Kasurian cities and punishable by death. Doing so in Theriopolis, on the other hand, is only going to get you the status of "idiot".
OOC, Prime and Dark Prime characters serve another function: they are personas for use by the staff. They may appear freely in the Socializing and Persona Play areas. In Socializing areas they should be OOC, and in Persona Play areas they should be IC or OOC as fits the situation. In Roleplaying areas, however, the Dark Primes should only appear In Character very rarely, usually incognito.
The Primes should almost never appear in the In Character areas unless they are incognito. Primes are played by those who keep Furcadia running, behind the scenes. They are programmers, puzzle-level designers, and so forth. They are a little bit like traditional "mud" "Wizards".
Dark Primes are more esponsible for Furcadia security, player comfort, and introducing new plot elements into the continuity (or occasionally removing old ones). They're a little like traditional mud and tabletop game "Game Masters" (GMs). They share this responsibility with the Rahs of Guilds, with whom they work.
Neither Primes nor Dark Primes have the power to "boot". Dark Primes are only empowered as mediators; Primes have better things to do.

The Vinca Symbol
The Vinca Symbol



3. A List of the Good Primes
There are 21 Primes, but the five best-known ones are called the Five Exalted Primes. These are the ones that The Dragon told to make the Furres. Then there are the 7 Primordial Primes and 9 Lesser Primes.
3.1 The Five Exalted Primes
- 3.11: Chim, Lord of Luck, Prime of Rodents
- 3.12: Danival, Lady of Beauty, Prime of Mustelines
- 3.13: Reegarr, Lord of Strength, Prime of Canines
- 3.14: M'rill, Lady of Agility, Prime of Felines
- 3.15: Patrilius, Lord of Wisdom, Prime of Equines
3.2 The Seven Primordial Primes
- 3.21: Wevvin and Sek, Lords of Space, Primes of Translocation
- 3.22: Thelcoda, Lady of Calendars, Prime of the Sphere of Time
- 3.23: Ahroth, Lord of Hills, Prime of Earth
- 3.24: Viverravus, Lord of Complexity, Prime of Weather
- 3.25: Syndira, Lady of Cloth, Prime of Colors
- 3.26: Aristaya, Lady of Imagination, Prime of Dreams
3.3 The Nine Lesser Primes
- 3.31: Licharra, Lady of Skies, Prime of Flight and Reptiles
- 3.32: Jeltana, Lady of Offspriing, Prime of Childbirth
- 3.33: Dahlsea, Lady of Seas, Prime of Ships and Fishes
- 3.34: Scarlong, Lord of Shields, Prime of War
- 3.35: Saligor, Lord of Feathers, Prime of Avians
- 3.36: Jujinka, Lady of Green, Prime of Love
- 3.37: Gavil, Lord of Metals, Prime of Swords
- 3.38: Jemmion, Lord of the First Moon, Prime of the Night
- 3.39: Beekin, the Help Dragon
3.1 The Exalted Primes
These are the five Primes who were ordered by the Dragon to create the Furre in their own image.

3.11: Chim
Lord of Luck, Prime of Rodents



A jovial mouse with gray headfur, with a bit of a paunch. His fur is pale; his eyes are like indigo opals. His demeanour is that of a gambler: capable of a "poker" face, able to face losses and wins with equal good grace. He has a wonderful sense of humor and poetic justice.

He tends to wear a doublet, a shirt with full gentlemanly blousing sleeves, kneelength trousers, and slippers. He has a Renaissance fair flavor to him.

Chim is the patron of play, both for fun, and as practice for future activities.
Object Form: Piece of cheese that never grows smaller.
Symbol: A yellow hexagon with black dots, a cube with 1,2, and 3 spots, could be a die or a piece of cheese.
(OOC: games; publicly placed objects; public gathering places)

3.12: Danival
Lady of Beauty, Prime of Mustelines



With phenomenally long hair, a sweet face, and a figure as cute as any legendary princess, perhaps Danival is beautiful because she just doesn't tolerate the unharmonious, the ;azy, or the indulgent. She's a hybrid/generic musteline, a combination of skunk, weasel, marten, ferret, and ermine.

She's an ideal, a composite, something like the Barbie doll. Her eyes are big, with long lashes. She wears veils and jewelry; she has an Arabian Nights sort of feel to her.

Danival is the patroness of aesthetics, exercise, and hygiene. Music and dance are two of her favorite things. It is said that she and Chim play ball together.

Object Form: a furbrush
Symbol: a green dragonfly with a furbrush silhouette for its body.
(OOC: entertainment; scheduled events)

3.13: Reegarr
Lord of Strength, Prime of Canines



Gruff but ruggedly handsome, Reegarr is a wild-ish wolf wearing a gladiator's accoutrements. He has a broadshouldered somewhat heavyset physique and he wears formfitting elaborately decorated clothing reminiscent of the `traje de luz' of a bullfighter. Reegarr (called Garo in Espallia) has a Portuguese/Spanish feel to him. He's a loner, a romantic figure, with a sword in one hand and a rose in the other.

Despite his image as the swashbuckling wolf, Reegarr is the patron of being responsible. He would never let a friend down; he stands for honor and promises fulfilled.

Object Form: a lightning-bolt sword
Symbol: a red lightning-bolt sword or lightning bolt
(OOC: security; player sanity)

3.14: M'Rill
Lady of Agility, Prime of Felines



With glossy straight dark blue headfur, M'Rill is a slightly unusual feline character. Her very straight-cut bangs are intended to give her an Egyptian feel. She has long ears, like the Egyptian depictions of Bast. Her clothing combines the stereotypical D&D leather_armor/hip_daggers `Thief' class look with ancient Egyptian touches.

M'Rill is the only one of the five Exalted Primes who would `get in trouble'. Primes no longer gallivant freely amongst mortal Furres, but in the `old days' M'Rill would wander like Hermes. Her adventures are tales of daring, stealing items of power or value, but only from cruel evil villains and despots. She enjoys a good scrap, fighting like Peter Pan against enormous odds. There's a touch of the rebel in her, the aloof independence of a cat who would never simply follow an order.

Although a Prime wouldn't ever condone crime, it's only natural that a thief might hold Chim or M'Rill in especial esteem, hoping for luck and speed in their hour of direstneed. Cat and fox burglars traditionally wore an amulet shaped like an eye with a slit pupil, an Aegyptian symbol for M'Rill.

Object Form: a clawed blue glove
Symbol: a blue clawed hand shape
(OOC: combat, basic coding; creature/weapon/armor prototypes)

3.15: Patrilius
Lord of Wisdom, Prime of Equines



Stately handsome Patrilius is depicted as a horse of white or black, or as a zebra. He wears a toga-like robe, and a blanket evocative of an "elder" in African culture. He's sometimes shown wearing the hat of some kind of dignitary or elder, and the other Exalted Primes defer to him to resolve their disputes. He would likely wear earthtones, terra cotta, brick red, black, ivory, and ochre-yellows.

He's a patron of the decorative arts, of painting and sculpting, and the like. Marble carvings of him stand in learning establishments. Twin busts of Patrilius and Reegarr decorate courthouses and libraries, symbollizing justice and righteous retribution, respectively.

Object Form: a scroll
Symbol: a black-outlined white scroll
Lord of Wisdom, Prime of Equines
(OOC: communications; organization devices, character generation codes, forums, +teach/+buyskill)

3.2 The Seven Primordial Primes
These were the first seven of the Dragon's eggs to hatch.


3.21: Wevvin and Sek, Lords of Space, Primes of Translocation
Cheetah twins who laid down the blank fabric of the realities. Wevvin is very picky and fastidious, while Sek is sleepy and absent-minded. They are two of the oldest Primes.


3.22: Thelcoda, Lady of Calendars, Prime of the Sphere of Time
Dragon, with wings webbed with colorful strands of light, her scales all different shifting rainbow colors. They call her `The Sunrider' and Patrilius was her student. She recently became a rabbit. (See: Thelcoda's Change)


3.23: Ahroth, Lord of Hills, Prime of Earth
(Outdoor locations; Terrain)
Kyrin (a strange bearded two-horned being) Ahroth has cloven hooves instead of hands and his tail is oddly short. His power lies in his magnificent beard instead of his tail. Sometimes he is called `The Maker of Lands.'


3.24: Viverravus, Lord of Complexity, Prime of Weather
(Weather)
Weasel whose left half is dark rich brown but whose right half is purest white. His eyes glow orange. Crafter of sunsets and sunrises, sculptor of clouds. Controller of snow, blizzard, sunshine, frost, rain, ice, heat, thunder, drizzle, flood, wind, lightning, fog, hail, showers, and tornadoes. His is the power to fracture himself into myriad copies.


3.25: Syndira, Lady of Cloth, Prime of Colors
(Clothing)
Ferret with lines of dark rainbow colors across her cheeks instead of the usual ferret mask. She is patroness of all textile crafts. Syndira created the butterflies.


3.26: Aristaya, Lady of Imagination, Prime of Dreams
(Art)
Unicorn (horse with a spiralling horn on her forehead) with a white coat. Descendants of her Half-Prime progeny are still devoted to destroying devotees of her arch-enemy, the Dark Prime Taglinn Tigh. Aristaya is called "Granter of Restful Sleep." She is sometimes depicted as a horned zebra.

3.3 The Nine Lesser Primes
3.31: Licharra, Lady of Skies, Prime of Flight and Reptiles
(Aerial Jousting Game)
Bat (a cat-mouse with dragon's wings). Licharra created the Wyrmmes, who were the first sentients. These primitive saurians were destroyed by the Dark Primes. To honor the memory of the extinct Scale People, Licharra wears a gown of scales.


3.32: Jeltana, Lady of Offspring, Prime of Childbirth
(Kidbit code; Sage Potions code)
Canine with very long fur, round belly, and full breasts. She resembles a pale tan Afghan. It is Jeltana who magically imbued certain herbs with the magic that permits Furres of different Order or Species to produce fertile offspring.


3.33: Dahlsea, Lady of Seas, Prime of Ships and Fishes
(Ship Combat Game)
Horse clothed in sheets of seaspray, her hide and mane pearlescent. Instead of hindlegs, she has a mercreature tail. She carries a hooked pike, a common fisher's tool for hauling nets and so forth.


3.34: Scarlong, Lord of Shields, Prime of War
(Armies Combat Game)
Lion of gold, wearing silver and red armor. Scarlong is the patron of guards and mercenaries who live by a code of honor.


3.35: Saligor, Lord of Feathers, Prime of Avians
(Riding Creatures)
Gryphon (a lion-eagle) with golden fur and black feathers, and eyes of dark red. Saligor fashioned flightless birdsand winged birds, but the giant birds are said to be gifts from the Dark Prime Peristane.


3.36: Jujinka, Lady of Green, Prime of Love
(Growing Plants)
Fox with insect wings; she is no taller than a hand. She is venerated as the wild creator of the greenery and she lost her voice in the process of learning how to shrink down to the size of a small bird. As the Prime of (romantic and sexual) Love, she is usually depicted as dropping or dabbing magical pollen dust on the heads of the enamored.


3.37: Gavil, Lord of Metals, Prime of Swords
(Armor and Weapons)
Horse with mane cut short. His fur is brown with a white blaze, and he wears a heavy apron hung with a smith's tools. Gavil made Reegarr's lightning-bolt sword and M'Rill's flying daggers.


3.38: Jemmion, Lord of the First Moon, Prime of the Night
(Pets)
Tiger, a youthful winsome lad. Sometimes called `Sky-Prince' and `Smile-of-Night'. He is patron of those who live on the seashores, ruler of the tides, and patron of pets. It was Jemmion who gave some birds the power to mimic speech. He has a large menagerie park in The Dreaming. Jemmion is one of the youngest Primes; the others call him `Little Brother.'a (An annual festival, the Rameen, was once held in his honor. It's now just a traditional annual celebration with seafood and pet shows. The Rameen takes place on the first night of the eighth full moon.)


3.39: Beekin, the Help Dragon
Beekin was charged with guiding spirits to and from Earth (the Waking World of the Humans) to Yezaad (The Dreaming). He's green and purple; he's sweet; he helps the Welcomers to provide other players with assistance.



&

Dark Primes



4. A List of Dark Primes
The Dark Primes were driven out of the Dragon's palace after a treacherous attempt to usurp the Dragon's place and power. It is said that the Dark Primes' influences are strengthened by `fear' but are weakened by `beauty'. Of the original thirteen, twelve remain.

4.1: Telcodar, Lord of Caves, Dark Prime of Frenzy
4.2: Drossifer, Lord of Flies, Dark Prime of Loneliness
4.3: Peristane, Lord of Claws, Dark Prime of Slavery
4.4: Suffrith, Lady of Disasters, Dark Prime of Gluttony and Lust
4.5: Taglinn Tigh, Lord of Nightmares, Dark Prime of Fear
4.6: Lokira, Lady of Cruelty, Dark Prime of Pain
4.7: Chatengo, Lord of Treachery, Dark Prime of Despair
4.8: Nareetha, Lady of Death, Dark Prime of Sorrow
4.9: Erigon, Lord of Poisons, Dark Prime of Murder
4.10: Dyarr/Dyarra, Lord/Lady of Confusion, Dark Prime of Lies
4.11: Greydark, Lord of Broken Things, Dark Prime of Destruction
4.12: Mirmoggin, Lord of Bones, Dark Prime of All Undead
4.13: Tallus, Once Lord of Prophecies, Once Dark Prime of Thieves

4.1: Telcodar, Lord of Caves, Dark Prime of Frenzy
Rat with dark blue fur and eyes of milky blue. Called `Shatter-claws'. His wings are insectile; his claws are extremely long, thin, and slightly curved, teeth pointed. Telcodar seeks to dig underneath the world and destroy it with quakes. He assists nihilists and those who have lost control of themselves.

4.2: Drossifer, Lord of Flies, Dark Prime of Loneliness
Cat with dark green fur and a segmented tail tipped with a stinger, eyes bulgous and faceted, wings insectin. Drossifer begets Unmentionable Ones upon mortal creatures. Those born of Furres look like Furres with fly heads. His favored haunts are swamps, the bleaker the better.
4.3: Peristane, Lord of Claws, Dark Prime of Slavery
Gryphon (lion-hawk) all black, with only one wing and one eye. Peristane took some of Saligor's birds and made the Ostrixes and the Scarhawks. He gave them unto his four Half-Prime sons. Then he disguised himself as a mortal, and attempted to make himself emperor of ancient Taigorr. His longevity eventually betrayed his supernatural nature, and the evil Undying Emperor was discovered and driven out by the hero Mouse Rembion and the heroine Horse Mare Naborrah. Peristane made a second attempt to rule Taigorr, fathering four new sons. This time he was thwarted this time by the Prime Reegarr, who tore off Peristane's left wing and put out his eye. Legend has it that he rides a flaming chariot drawn by four Diatrymas.
4.4: Suffrith, Lady of Disasters, Dark Prime of Gluttony and Lust
Horse, hideously emaciated, her hide yellow-brown (dust) and her mane and tail of bristling straight black. Suffrith tries to sell potions of fertility to poor womenfurres. The mother then bears many times more children than she can feed, and these babies are ravenously hungry, yet very slender. Suffrith is usually cloaked in threadbare dark drapes flecked with shrouds of cobwebs. She encourages compulsive gambling, recklessness, and self-delusion.
4.5: Taglinn Tigh, Lord of Nightmares, Dark Prime of Fear
Panther, with four arms. His chest has eight slender holes in the ribs, through which can be seen roiling glowing fog. Breathing the tendrils of this vapor causes fright to the point of paralysis. Despite his nature, it is said that he has fathered numerous Half-Primes, and takes a special interest in their upbringing. He is the arch enemy of the Prime Aristaya. Some believe him to be the most powerful of the Dark Primes.
4.6: Lokira, Lady of Cruelty, Dark Prime of Pain
Feline, with no fur, dark blue skin. Her large eyes are white and she has nine long tails. She is tall and very slim with a very narrow waist, bony hips; she dresses in glistening dark armor. Lokira incites conflicts, conspires to make natural conflicts blossom into wars.
4.7: Chatengo, Lord of Treachery, Dark Prime of Despair
Cat with large white eyes, in tattered clothes and dripping with seaweed. His sigil is carven onto his left cheek:

|
|/
/


Chatengo was cast out of the Primes as punishment for drowning the Prime Nareetha. He delights in all manner of betrayal: unfaithfulness in love or war. His personality is shattered into her two Aspects, Amoi and Enmoi. Amoi insists that love means promising anything to ensure the cooperation of the beloved, and that love can be bargained for, and rightfully earned. Enmoi does not believe that love exists, and is forever attempting to cheat the other Primes.


4.8: Nareetha, Lady of Death, Dark Prime of Sorrow
Mouse in bridal garments. She has lost her mind and usually stands silent at Chatengo's side. Her song is a terrible wail that destroys her victim's minds. When she appears at an an assembly of the Dark Primes, she is usually gagged with something like a white bandage.
4.9: Erigon, Lord of Poisons, Dark Prime of Murder
Depicted as a courtly, mild-mannered mouse of nervous demeanour. His fur is gray and he wears half a dozen rings. Erigon's breath is poisonous.
4.10: Dyarr/Dyarra, Lord/Lady of Confusion, Dark Prime of Lies
Lizard, androgynous, in a long cloak that drags on the ground. The Wyrmmes were his favored people, and they were destroyed by lava, earthquakes, and tidal waves, in a disaster brought about by Dark Primes Tallus, Telcodar, and Chatengo. Dyarr was upset when the Dragon did not permit their re-creation, but instead, ordered the Furres to be made. Dyarr conspired with Erigon, and they brought the Dragon a wine that caused it to sleep. Then Dyarr took on the Dragon's guise. He told Thelcoda and Licharra to make new Wyrmmes. He might have succeeded, but Chim and Patrilius were suspicious of the order. They created an orb, called the Second Moon, and its light stripped away Dyarr's illusion. The Primes were so angry at the deception that they tore off Dyarr's wings. When the Dragon awoke, He/She cast Dyarr out of the Dreaming. Known Progeny: Dyanna (daughter), DamionDarkness (son of Dyanna).
4.11: Greydark, Lord of Broken Things, Dark Prime of Destruction
Wolf, haggard and white, with sinister facial markings. Greydark has occasional moments of lucidity, in which he is wracked by remorse, and sometimes tries to restore things but most of the time he is insane, and devotes his cool intellect to trying to destroy coherency of reality. reality in the Dreaming which underlies the coherency of Furcadia. Objects in Greydark's vicinity will begin to decay and break down. Furres will age at a frightening rate the closer they get to him.
4.12: Mirmoggin, Lord of Bones, Dark Prime of Cannibalism
Horse with staring eyes. Mirmoggin is usually chained down by the other Dark Primes in the Vault of Dread, a room that is a tiny universe of its own. Many of them despise or hate Mirmoggin for having devoured various Half-Prime children.
4.13: Tallus, Once Lord of Prophecies, Once Dark Prime of Thieves
Tallus's appearance is unknown. He was said to have been able to see the future all the way up until a final battle, whose outcome he didn't know. His name survives mostly in phrases like "Tallus only knows". "Eyes of Tallus" refers to the stars, for after he was torn apart by the Viveravvus, the Dragon placed the fragments in the sky. Some astrologers thus believe that the power to see the future via horoscopes comes from Tallus's shattered body.

5. More About the Powers of the Primes All magic of the world depends upon the Primes. It was they who first taught Furres to use incantation, gesture, focus of mind, and substances to unlock the energies they themselves contain. Each Prime has the custody of a different portion of the many worlds. Clerics refer to the universe made up of many Continuities as the "Dekkamundi". They call the pathways that the Primes use to move between them, the "Path of the Dragon", and they call the deep magic that underlies all existence, the "Vinca". The Primes have individual strange powers, and they are most powerful in their own pocket universe (Wevvin and Sek share a single one and they're usually not home). Manifesting in a Furre world takes great energy, and when it is depleted, the Prime must return to their own place. This is why the Dark Primes don't rule directly over furres they have bullied into submission. Shapeshifting for Primes is not unlimited. Their ability to shapeshift is limited to five specific types of forms:

1. Luminous Form. The initial state of a Prime. It's a generic bipedal winged animal shape formed of light. (Dark Primes have Dark Forms, which are ghostly dark wraith-like apparitions.)

2. August Form. Standing roughly seven feet tall, it's a very imposing physical shape. August Forms are bipedal winged animal shapes built for fighting. They're muscular and lean. Dark Primes may have natural weaponry of other creatures, but Primes tend to have their special carried weapon. The statues of Primes are usually August Forms draped in togas.

3. Bestial Form. This is a horse-sized quadrupedal shape whose purpose is swift travel. Other than the Bestial Forms, "dumb" four-footed versions of animals don't really exist. (Incidentally, Furre mythology *does* have the "werecreature" concept. Werefurres are always poor souls doomed to turn into mad ravening quadrupedal versions of themselves, and murder those closest to them.)

4. Avatar Form. This is the incognito shape of a Prime impersonating a mortal. Avatar forms usually have characteristics similar to the August Form, but modified to be inconspicuous. Avatar forms are somewhat consistent and never arbitrary, always aesthetically appropriate to their role and abilities.

5. Object Form. Every Prime has an Object Form, in which it takes the shape of a relatively ordinary common thing. The object appears normal yet may have odd properties. It is said that Object Forms are the shape in which the Dragon kept Primes in the pockets of its robes. Object Forms can be odd or whimsical; it's from this aspect that their personal symbol is sometimes made. The Dragon is sometimes depicted with five objects on its person, the Object Forms of the Five Exalted Primes (Chim, Patrilius, Danival, M'Rill, and Reegarr).

6. Some Notes on Dark Primes The Power of True Names Upon Dark Primes If a Dark Prime's specific identity is guessed, he or she loses the ability to use power upon, or directly harm that person-- this is a plot device to keep their influence -subtle-. This doesn't rely on "belief"; the Furre must voice their suspicion aloud, even jokingly, to the Dark Prime, to gain this protection. The accusation may not be a mere question, it must be a statement, and it must be addressed directly to the suspect. IC, Dark Primes are ALWAYS evil. So are their Half-Prime children. They are not merely `misunderstood' or `mean', they are the ultimate villains of the Furcadia milieu. A Dark Prime who is kind to a Furre -always- has an ulterior motive. OOC, on the other hand... Dark Primes are the players' friends, and they keep things interesting by feeding new plots into the world. Villainy always somehow relates back to the Dark Primes, and even if a bad guy is unaware of it, there is a strong likelihood that they are, if not a Auarter-DarkPrime, then a 1/8th Dark Prime (not a Advantage; this is a free "neutral" trait). Note that being the child of two Quarter-Primes does not make the child a Quarter-Prime as well, it makes the child the equivalent of a 1/8th Prime. A Note About Judging Sometimes a Prime may consent to be a mediator, or "Judge". When a Prime or Dark Prime appears in their capacity as a Judge, they take on a different name and they are not ICly there.



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