To help answer potential questions later on, I figured I would put my thoughts and ideas on technology in the setting down for everyone to read and discuss.So first up is:
Synthetic Humans
While officially called Synthetic Humans or Synths, humans naturally call Synth's a variety of names such as tin cans, androids and any number of similar nicknames.
Just like a cars there are many models of synths grouped under several different frame weight classifications.
These are Heavy, Medium, and Light
Heavy: As the name implies, Heavy frame Synths are the heaviest type of frame and are often far sturdier then the other models. Heavy models are typically higher on the human height scale and are often found in places such as construction yards, combat and dangerous police roles.
But this is not always the case. My character Noza-8 is a good example. With her smaller frame size Noza-8 would normally be considered a Light model. But due to having a prototype enhanced durability frame, her base weight is almost double that of a standard Light model and as such, she is actually classified as a Heavy model.
Medium: Considered the standard and most commonly seen frame type Medium models make up the vast majority of Synths one might encounter during day to day life. From office work, non dangerous police duty to many other roles. Most Medium models fall within the average human height scale.
Light: The lightest and least seen frame type. Being on the shorter side of the human height scale and weighing roughly human weights Light models are more often seen in places where small stature mixed with the advantages of a being machine are needed. Shipyards and engineering spaces are where light models are often found.
More to come, but it's 6am and I need sleep.
Synthetic Humans
While officially called Synthetic Humans or Synths, humans naturally call Synth's a variety of names such as tin cans, androids and any number of similar nicknames.
Just like a cars there are many models of synths grouped under several different frame weight classifications.
These are Heavy, Medium, and Light
Heavy: As the name implies, Heavy frame Synths are the heaviest type of frame and are often far sturdier then the other models. Heavy models are typically higher on the human height scale and are often found in places such as construction yards, combat and dangerous police roles.
But this is not always the case. My character Noza-8 is a good example. With her smaller frame size Noza-8 would normally be considered a Light model. But due to having a prototype enhanced durability frame, her base weight is almost double that of a standard Light model and as such, she is actually classified as a Heavy model.
Medium: Considered the standard and most commonly seen frame type Medium models make up the vast majority of Synths one might encounter during day to day life. From office work, non dangerous police duty to many other roles. Most Medium models fall within the average human height scale.
Light: The lightest and least seen frame type. Being on the shorter side of the human height scale and weighing roughly human weights Light models are more often seen in places where small stature mixed with the advantages of a being machine are needed. Shipyards and engineering spaces are where light models are often found.
More to come, but it's 6am and I need sleep.
Do the synths look like fallout synths or like cyberpunk2077? A mixture? None at all?
While I can't say for certain. I believe me and Psycho both had a similar idea on that.
This is the image I like to use as an example for what android character might look like. So I would say a mixture.
This is the image I like to use as an example for what android character might look like. So I would say a mixture.
These are excellent ideas! I do really like the idea of separate classifications for Synths. I don't have much to add for the classifications.
However, I was wondering about how Synths were seen in society. I can help you with composing that part.
(P.S. I'll try and see if I can grant you access to the lore Google Docs that Pscyho shared with me. Those contain the history of the Lux System.)
However, I was wondering about how Synths were seen in society. I can help you with composing that part.
(P.S. I'll try and see if I can grant you access to the lore Google Docs that Pscyho shared with me. Those contain the history of the Lux System.)
How society views synths is a complicated topic and I love it. According to Psycho's lore synths have done well in military service and are well received there. But in the general public they have not.
Its understandable because regular people would see them as a threat to their own jobs. This is something happening even today as places like car factories become more automated.
Of course you also have those that see them as a good thing, tools to help people and to make life easier. Both are valid concerns.
But then you have Whitmore and a small portion of others that have come to realise they have not just made a tool. Instead they have made a life. A life that is bound to servitude. So that brings up the issue of civil rights.
All in all a loaded but fascinating topic. But the short of it is likely something like this: the military in general accepts the long serving synths well. A soldier is a soldier after all.
Most of the general public on the other hand sees them as a threat to their jobs.
And THAT is just the Alliance.
Psycho never really touched on how Imperial society operates outside of the council system or if they even have synths or an equivalent.
Wishing to expand on that, I feel the Empire would more easily accept synths as "people of the Empire."
This is just my take on it but I believe the Empire is more "Ours instead of Yours". That is that everyone is an equal part of the Empire. But that can be hammered out later.
Seeing as there is no mention of Imperial synths and few Imperial characters I changed Noza's story to help with both.
In short though, the Empire has only recently begun to field synths in military service with only small numbers of them beginning to integrate into the system.
Whitmore developed Alliance synths, and took the extremely human like approach.
The main synth developer for the Empire is Kehai Forges. Developed using captured Whitmore synths as a basis, Imperial synths retain much of the human qualities valued by Whitmore but adding various types of "plug and play" expansion slots and mounting points throughout the frame.
This allows Imperial synths to semi-quickly change or replace parts. Why spend hours off work waiting for a broken leg to be repaired when you can just remove the leg and put a new one back on. Someone is still fixeing the leg but you are back to work
Its understandable because regular people would see them as a threat to their own jobs. This is something happening even today as places like car factories become more automated.
Of course you also have those that see them as a good thing, tools to help people and to make life easier. Both are valid concerns.
But then you have Whitmore and a small portion of others that have come to realise they have not just made a tool. Instead they have made a life. A life that is bound to servitude. So that brings up the issue of civil rights.
All in all a loaded but fascinating topic. But the short of it is likely something like this: the military in general accepts the long serving synths well. A soldier is a soldier after all.
Most of the general public on the other hand sees them as a threat to their jobs.
And THAT is just the Alliance.
Psycho never really touched on how Imperial society operates outside of the council system or if they even have synths or an equivalent.
Wishing to expand on that, I feel the Empire would more easily accept synths as "people of the Empire."
This is just my take on it but I believe the Empire is more "Ours instead of Yours". That is that everyone is an equal part of the Empire. But that can be hammered out later.
Seeing as there is no mention of Imperial synths and few Imperial characters I changed Noza's story to help with both.
In short though, the Empire has only recently begun to field synths in military service with only small numbers of them beginning to integrate into the system.
Whitmore developed Alliance synths, and took the extremely human like approach.
The main synth developer for the Empire is Kehai Forges. Developed using captured Whitmore synths as a basis, Imperial synths retain much of the human qualities valued by Whitmore but adding various types of "plug and play" expansion slots and mounting points throughout the frame.
This allows Imperial synths to semi-quickly change or replace parts. Why spend hours off work waiting for a broken leg to be repaired when you can just remove the leg and put a new one back on. Someone is still fixeing the leg but you are back to work
Prior to the formation of the Imperial Confederacy, it was formerly called the Nylian Republic. The Nylian Republic would actually fit your description of the IC much better as the IC in its current form is mostly led by supremacists who don't take kindly to foreigners. Perhaps the Nylian Republic accepted Synths as part of society, and therefore the current iteration, the IC, considers them as citizens.
I found a perfect place to slot in the creation of Synths in the timeline. During the meets between the NR and UA, the first incarnation of Synths could have been conceived. The NR took the idea and integrated them into modern society whereas the UA took them into the military. Later, when the NR collapsed and turned into the IC, Synths would have been already been a part of modern society--and thus, a citizen of the Imperial Confederacy.
I found a perfect place to slot in the creation of Synths in the timeline. During the meets between the NR and UA, the first incarnation of Synths could have been conceived. The NR took the idea and integrated them into modern society whereas the UA took them into the military. Later, when the NR collapsed and turned into the IC, Synths would have been already been a part of modern society--and thus, a citizen of the Imperial Confederacy.
This will be my third apology but I do hate being spacey, so I'm sorry for that.
The separate classification system is awesome, just as Arrow said, I've got nothing more to say but that.
Synths can look either completely human or completely robotic, depending completely on manufacturer and if bio-components are still working in the machine. (Whitmore Enterprises is known for creating advanced medicine and dipped into bio-engineering as well in order to create their very human-like synths). I really like the aesthetic options that the mixture of them produces and most are probably like that, but there are looks and designs all over the spectrum. All synths are definitely required to wear some sort of identification at all times so people know they are dealing with a robot vs. a human.
I absolutely love your touching into the Imperial side of things. My middle school pea brain never thought it was necessary or didn't know where to start with it, I don't know. I definitely wouldn't be surprised if they took to the idea of synths better than the Alliance... they don't quite have the same economic crisis as the Alliance does in it's Lower classes. Arrow, I don't know what time period on the timeline that would be for the Alliance, but the earlier some of the synths get produced the more it makes sense actually.
I failed to mention some important things about Nathaniel Whitmore and his company, Whitmore Enterprises. Despite being founded before the war, there has only been one CEO to the company. The reason Whitmore sees the synths as people and life that they have created more than anything else is due to the fact that Nathaniel Whitmore owes his continued life to the technology. As the war was beginning to come to a head, he developed a way to upload his consciousness into a neural network that controlled his facilities. From that point on, he spent his time trying to develop the first synth bodies, so he could once again take control of his company as a person once the war closed. Every 60-70 years he transfers to a new face, pretending to be the great-great-great many more greats grandson of his original form.
Nathaniel sees synths as two responsibilities for him... I created life and they deserve as much as anyone else. And also, if this technology can extend my own life far beyond it's natural limits, then it can allow for the existence of artificial life, and I am going to make that happen.
I really like everything here, some inspiration for the synth conflict of if they should be allowed to exist and to live normal lives is inspired by Detroit: Become Human. I highly recommend playing or at least watching a play through of it. Probably my favorite game of all time.
The separate classification system is awesome, just as Arrow said, I've got nothing more to say but that.
Synths can look either completely human or completely robotic, depending completely on manufacturer and if bio-components are still working in the machine. (Whitmore Enterprises is known for creating advanced medicine and dipped into bio-engineering as well in order to create their very human-like synths). I really like the aesthetic options that the mixture of them produces and most are probably like that, but there are looks and designs all over the spectrum. All synths are definitely required to wear some sort of identification at all times so people know they are dealing with a robot vs. a human.
I absolutely love your touching into the Imperial side of things. My middle school pea brain never thought it was necessary or didn't know where to start with it, I don't know. I definitely wouldn't be surprised if they took to the idea of synths better than the Alliance... they don't quite have the same economic crisis as the Alliance does in it's Lower classes. Arrow, I don't know what time period on the timeline that would be for the Alliance, but the earlier some of the synths get produced the more it makes sense actually.
I failed to mention some important things about Nathaniel Whitmore and his company, Whitmore Enterprises. Despite being founded before the war, there has only been one CEO to the company. The reason Whitmore sees the synths as people and life that they have created more than anything else is due to the fact that Nathaniel Whitmore owes his continued life to the technology. As the war was beginning to come to a head, he developed a way to upload his consciousness into a neural network that controlled his facilities. From that point on, he spent his time trying to develop the first synth bodies, so he could once again take control of his company as a person once the war closed. Every 60-70 years he transfers to a new face, pretending to be the great-great-great many more greats grandson of his original form.
Nathaniel sees synths as two responsibilities for him... I created life and they deserve as much as anyone else. And also, if this technology can extend my own life far beyond it's natural limits, then it can allow for the existence of artificial life, and I am going to make that happen.
I really like everything here, some inspiration for the synth conflict of if they should be allowed to exist and to live normal lives is inspired by Detroit: Become Human. I highly recommend playing or at least watching a play through of it. Probably my favorite game of all time.
First off Detroit is excellent. Not the type I normally play, but I did watch a play through.
As for the synths must of my questions have been answered. In the case of the 'frames' classification system everyone seems to like the idea. What is left is what powers them, and how are the AI generated.
I described Noza as having a 'generator' without having to go into much detail as to What it actually is. Could be a fueled generator of some kind. Could actually be some type of self/semi-self sustaining reactor. Modern nuclear reactor powered ships can go years without need to 'refuel'. Modern nuclear submarine reactors are designed to last for the service life of the sub without a refuel.
That's pretty much all I have for synths currently. Where their introduction sits in the time line is something I'm not sure I can help on. My next questions and theories are on weapons.
Specifically direct energy weapons such as lasers, plasma and particle beams (depending on the answers, 'beam' weapons could be considered a type of high velocity plasma for simplicity sake)
The obvious need to knows are how big are any of them and how common they are...and most importantly from a military stand point is does the price tag match the effect...and who can build them the cheapest. After all, it one laser rifle cost as much as ten ballistic rifles then it likely wont be wide spread. BUT if that one laser rifle can shoot through cover that the regular ballistic rifles cant, then there may be two or three allocated per unit as 'special application' weapons.
As for the synths must of my questions have been answered. In the case of the 'frames' classification system everyone seems to like the idea. What is left is what powers them, and how are the AI generated.
I described Noza as having a 'generator' without having to go into much detail as to What it actually is. Could be a fueled generator of some kind. Could actually be some type of self/semi-self sustaining reactor. Modern nuclear reactor powered ships can go years without need to 'refuel'. Modern nuclear submarine reactors are designed to last for the service life of the sub without a refuel.
That's pretty much all I have for synths currently. Where their introduction sits in the time line is something I'm not sure I can help on. My next questions and theories are on weapons.
Specifically direct energy weapons such as lasers, plasma and particle beams (depending on the answers, 'beam' weapons could be considered a type of high velocity plasma for simplicity sake)
The obvious need to knows are how big are any of them and how common they are...and most importantly from a military stand point is does the price tag match the effect...and who can build them the cheapest. After all, it one laser rifle cost as much as ten ballistic rifles then it likely wont be wide spread. BUT if that one laser rifle can shoot through cover that the regular ballistic rifles cant, then there may be two or three allocated per unit as 'special application' weapons.
Katparker wrote:
First off Detroit is excellent. Not the type I normally play, but I did watch a play through.
As for the synths must of my questions have been answered. In the case of the 'frames' classification system everyone seems to like the idea. What is left is what powers them, and how are the AI generated.
I described Noza as having a 'generator' without having to go into much detail as to What it actually is. Could be a fueled generator of some kind. Could actually be some type of self/semi-self sustaining reactor. Modern nuclear reactor powered ships can go years without need to 'refuel'. Modern nuclear submarine reactors are designed to last for the service life of the sub without a refuel.
That's pretty much all I have for synths currently. Where their introduction sits in the time line is something I'm not sure I can help on. My next questions and theories are on weapons.
Specifically direct energy weapons such as lasers, plasma and particle beams (depending on the answers, 'beam' weapons could be considered a type of high velocity plasma for simplicity sake)
The obvious need to knows are how big are any of them and how common they are...and most importantly from a military stand point is does the price tag match the effect...and who can build them the cheapest. After all, it one laser rifle cost as much as ten ballistic rifles then it likely wont be wide spread. BUT if that one laser rifle can shoot through cover that the regular ballistic rifles cant, then there may be two or three allocated per unit as 'special application' weapons.
As for the synths must of my questions have been answered. In the case of the 'frames' classification system everyone seems to like the idea. What is left is what powers them, and how are the AI generated.
I described Noza as having a 'generator' without having to go into much detail as to What it actually is. Could be a fueled generator of some kind. Could actually be some type of self/semi-self sustaining reactor. Modern nuclear reactor powered ships can go years without need to 'refuel'. Modern nuclear submarine reactors are designed to last for the service life of the sub without a refuel.
That's pretty much all I have for synths currently. Where their introduction sits in the time line is something I'm not sure I can help on. My next questions and theories are on weapons.
Specifically direct energy weapons such as lasers, plasma and particle beams (depending on the answers, 'beam' weapons could be considered a type of high velocity plasma for simplicity sake)
The obvious need to knows are how big are any of them and how common they are...and most importantly from a military stand point is does the price tag match the effect...and who can build them the cheapest. After all, it one laser rifle cost as much as ten ballistic rifles then it likely wont be wide spread. BUT if that one laser rifle can shoot through cover that the regular ballistic rifles cant, then there may be two or three allocated per unit as 'special application' weapons.
I personally like the self-sustaining generator. Something like that would allow for synths to have something of a 'natural lifespan' where they live for 70-100 years and their generator runs out. Of course, they could refuel using other shut down synths, which could make for an interesting plot of some sort. A synth killing other synths to extend their own life.
I'd say we'd be at a point where ballistic and laser type weaponry would be pretty side by side in the market and used for different things. I highly doubt laser or even plasma weaponry could ever replace how cheap and efficient ballistic weapons are, so I'd assume that military personnel might have a ballistic rifle and a laser pistol as a sidearm.
I also don't believe plasma weapons are realistic, even this far in the future. Plasma is really just a ionized gas, which to attempt to shoot in a straight line would be an impossible task, and wouldn't really be worth it, as it would be weaker than ballistic missiles. Just not really sustainable or even possible by any means.
I personally haven't really looked into particle beam weaponry so I can't say much about that.
I'm sure there would be plenty of companies that produce all sorts of weapons, I'm not sure how we'd want to flesh that out. I'd also think the Imperials might be a bit further along, or may have chosen to stop using ballistic weapons altogether, I'm not sure though, as I still think ballistic is something will age really well.
Synths would fit into the time period when the Nylis Republic and the United Alliance held a shared governing system in Mars.
KingoftheArrows wrote:
Synths would fit into the time period when the Nylis Republic and the United Alliance held a shared governing system in Mars.
PsychoStorm wrote:
KingoftheArrows wrote:
Synths would fit into the time period when the Nylis Republic and the United Alliance held a shared governing system in Mars.
KingoftheArrows wrote:
PsychoStorm wrote:
KingoftheArrows wrote:
Synths would fit into the time period when the Nylis Republic and the United Alliance held a shared governing system in Mars.
Particle beam weapons aren't seen in regular sci-fi much. they are a little more common in anime though.
For a beam weapon particles are generated in a reactor then collected in an energy condenser. They are then compressed until they turn into mega particles. Then they are unleashed. The same compressing forces in the condenser are also used to shape the mega particles into a 'beam' or bolt by applying them down the barrel to focus and direct the escaping mega particles. It really could be either one depending on the weapon settings. Fire rate and power are dependent on how quickly the reactor can refill/recharge the condenser. Fire faster then the reactor can refill, and you'll have a length recharge time. These would work best on large vehicles.
Smaller infantry or light vehicle portable units could use a replaceable capacitor pack. This device would store particles in a high-energy pre-compressed state, so that only a small amount of additional energy is required to trigger them.
If you really want to get down to it, blasters from Star Wars are a type of particle beam weapon and work more or less the same way.
For a beam weapon particles are generated in a reactor then collected in an energy condenser. They are then compressed until they turn into mega particles. Then they are unleashed. The same compressing forces in the condenser are also used to shape the mega particles into a 'beam' or bolt by applying them down the barrel to focus and direct the escaping mega particles. It really could be either one depending on the weapon settings. Fire rate and power are dependent on how quickly the reactor can refill/recharge the condenser. Fire faster then the reactor can refill, and you'll have a length recharge time. These would work best on large vehicles.
Smaller infantry or light vehicle portable units could use a replaceable capacitor pack. This device would store particles in a high-energy pre-compressed state, so that only a small amount of additional energy is required to trigger them.
If you really want to get down to it, blasters from Star Wars are a type of particle beam weapon and work more or less the same way.
So are we just comparing the bfg 1000 to a fallout power cell rifle?
I must be watching the wrong anime to get inspiration like this, it definitely seems like something that would realistically fit into the world, and would definitely add some interesting special units in the military.
And DemonSlayer... neither weapons were brought up, I'd need a bit more information to answer/understand your question.
And DemonSlayer... neither weapons were brought up, I'd need a bit more information to answer/understand your question.
Psycho the bfg 10000 is a giant gun from doom that deals more damage as it travels. The gun itself just releases a ball of energy into its target. While the fallout power cell rifle’s ammo is just a big battery, focusing it’s energy into smaller beams that act as lasers.
The original Gundam timeline has probably some of the most well detailed and well thought technology explanations regarding it. To the point that the ideas are mostly sound, expect for the fact that it's all fueled by a fake particle that can provide clean and powerful nuclear reactors, jam all electronic forms of communications (except for laser messages), cause emp effects And render guided munitions useless. They can also be compressed into a field to make a barrier. Crazy right? Then again the series has been around for 40 years now.
Demon, it's closer to a fallout laser rifle in terms of how it's ammo/energy is supplied yes, at least on smaller non-vehicle mounted versions.
From what I've read on the BFG I would say it is a plasma weapon.
Demon, it's closer to a fallout laser rifle in terms of how it's ammo/energy is supplied yes, at least on smaller non-vehicle mounted versions.
From what I've read on the BFG I would say it is a plasma weapon.
In the fallout universe certain weapons will take certain amounts of energy from the battery and displace it into different firing modes, such as pistols and rifles, on some accounts miniguns. The size of the battery doesn’t change it’s just how many times you have to reload.
Moderators: KingoftheArrows PsychoStorm