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The Werewolf Lore
Werewolves ARE NOT LYCANS.
Werewolves are above lycans.
Their blood allows them to ONLY have a BIPEDAL FORM.
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WEREWOLF STATS:
BIPEDAL MODE
• High Sensory
o Olfactory• Sense of smell
• Nostrils are very keen- fear, lust, love and even a lie can be smelt.
o WEAKNESS – Scents that are too great can cause the user to be literally sick and even in worse cases it causes seizing and convulsing.
o WEAKNESS – Blood; Bloodlust is inedible. A decent amount of blood scented by a werewolf could cause them to go into a frenzy until they drink their fill.
o OTHER SYMPTOMS: (vomiting, fainting, anxiety, convulsion, suicidal thought, self-harm, difficulty breathing)• Pesticides and gases can cause these symptoms in extreme doses
• Can also have other heighten senses fail
• Auditory
o Sense of hearing• Can hear 15 miles away if focused – this skill can be unlocked in sections ( 5, 10, 15 miles at a time)
o WEAKNESSES - Activating this skill has to be used in a silent spot or risk of bleeding and ruptured ear drums
• Only fully matured werewolves (can use this skill)
• Age 100, for maturity
• Anthropomorphic change• Werewolves are known for going into a way worse berserker mode, because of their pure strength and mass. However, they are more dangerous because an alpha blooded werewolf keeps their intelligence.
• They will not care who or what gets in the way, and will likely strike at anything in order to get what they want. (Think, something like the Hulk, but with better control and not invincible.)
• If a werewolf feels it is in enough danger, it will emit a pheromone that will lure lycans to it in order to aid them in a fight.
• Greatly enhances strength, agility, stamina and adrenaline.
• The appearance of a werewolf in Berserker mode is not much difference. Cold hearted and full of wrath seem to be a trend, blame the strict upbringing.
o WEAKNESSES – Werewolves can only shift twice (once at full moon, and one other time in the month)
• Athleticism
o Strength:- Bite Pressure: 1,160 PSI
- (Note: it takes 1700 psi to break a human femur bone)
- Extremely strong: Lifts up to 800 pounds
• Agility:
o For its size, it is rather agile• Can sprint in bursts of 40 mph, base of 25 – 30 mph
• Leaps up to 10 ft (from squatting and using full muscle lengths) otherwise it’s roughly 5 - 6 feet
• Stamina:
o Werewolf mode can make them impervious to exhaustion.
o WEAKNESS - After transforming out werewolf form, they need a full 24 hours of rest in order to ‘recover’.
• Appearanceo Size• 7 – 8 fto Weight• 900 - 1200 lbso Arm span• 5 -6 ft
• Extra Bits
o Claws• Claws can extend outwards to 7 -8 inches and curl inward, in order to hook and shred anything it grabs.
• Does not have a tail
• Does have a bit of a stub sticking out
• Extremely allergic to pure silver
• Appearance
o Brief explanation- Elongated snout
- Pointed ears
- Enlarged teeth
- Denser bones
- Increased muscle mass
• Diet• Must eat lots of meats, usually prefers it raw.
• Kinship
o Can –change- a human into a werewolf.• VERY rare. The person must be worthy. There is no way to accidentally change someone because the alphas have a special injection apparatus located behind their incisors that can only be activated by a strong sense of kinship and loyalty.
• Education
o Goes through a ‘rite of passage’ at age 50. Considered fully mature at 100 years.• Because werewolves are pure blood, they have to go to a strict university. (‘Normal’ lives until after high school) Where they learn much about werewolves, their society, and other species of their world.
• Becoming a werewolf:
o Very little can change someone• Werewolf’s Bite (‘injection’) {Only alpha bloodline can do this}
• A Pact with the Devil
Werewolf Stats
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