Each Race beings with a +1 in a specific stat. Be sure to add these bonuses when creating a battle sheet and remember what stat gives you HC/HP!
Attack Dice Scale Per Level!
Level 1: 1d4
Level 4: 1d6
Level 6: 1d8
Level 8: 1d10
Level 10: 1d12
Lion/Lioness
Lions have a +1 to Strength
Strength + Endurance + Level = Hide Class
Endurance + Hide Class + Level = Health Points
(Scaling Abilities Per Level)
Bite: 1d# + Strength (An attack with teeth. You may choose to latch on to the target on a successful hit.)
Claw: 1d# + Strength (A single effective swipe of claws.)
Taunt: 1d# + Tactics (1d#+tactics opposed to opponents 1d#+tactics. On a success, the target is taunted and suffers a -2 to tactic roles next turn.)
Once per fight: Roar (The creature may roar at their opponent, effectively performing an intimidate check. 1d#+tactics opposed to the targets 1d#+tactics. On a success, the target is unable to do anything for a turn.)
Gazelle/Antelope/Lighter Herd Animals
Gazelle have a +1 to Speed
Speed + Tactics + Level = Hide Class
Tactics + Hide Class + Level = Health Points
Horn Attack: 1d# + Strength (A swinging headbutt of horns.)
Kick: 1d# + Tactics (The creature turns and kicks out at it's target with a varied force.)
Flee: 1d# + Speed (The creature may spend its turn trying to flee. An opposing roll will be made from the target it is fleeing from of 1d# + speed.)
Once per fight: Spring (A Gazelle may increase their HC by +2 for one round as they become tricky to hit.)
Hyena
Hyena have a +1 to Strength
Strength + Tactics + Level = Hide Class
Strength + Hide Class + Level = Health Points
Bite: 1d# + Strength (An attack with teeth. You may choose to latch on to the target on a successful hit.)
Taunt: 1d# + Tactics (1d#+tactics opposed to opponents 1d#+tactics. On a success, the target is taunted and suffers a -2 to tactic roles next turn.)
Flee: 1d# + Tactics (The creature may spend its turn trying to flee. An opposing roll will be made from the target it is fleeing from of 1d# + tactics.)
Once Per Fight: Pack Tactics (If a Hyena is fighting with an ally that is within 1 square of the target, the ally may make a single attack against the same target during the same posters next turn. This will count as the allies attack for that round and it cannot attack the same target again if there are multiple options.)
Meerkat
Meerkat have a +1 to Tactics
Speed + Tactics + Level = HC
Tactics + HC + Level = HP
Bite: 1d# + Speed (An attack with teeth. You may choose to latch on to the target on a successful hit.)
Scratch: 1d# + Speed (A single effective swipe of claws.)
Flee: 1d# + Speed (The creature may spend its turn trying to flee. An opposing roll will be made from the target it is fleeing from of 1d# + speed.)
Once Per Fight: Outmanoeuvre ( A meerkat can spend it's turn outmanoeuvring it's opponent. Digging, getting to higher ground or simply running away. They gain a +2 to tactics.)
Wild Dog
Wild Dogs have a +1 to Tactics
Tactics + Speed + Level = Hide Class
Tactics + Hide Class + Level = Health Points
Bite: 1d# + Strength (An attack with teeth. You may choose to latch on to the target on a successful hit.)
Taunt: 1d# + Tactics (1d#+tactics opposed to opponents 1d#+tactics. On a success, the target is taunted and suffers a -2 to tactic roles next turn.)
Flee: 1d# + Tactics (The creature may spend its turn trying to flee. An opposing roll will be made from the target it is fleeing from of 1d# + tactics.)
Once Per Fight: Pack Tactics (If a Wild Dog is fighting with an ally that is within 1 square of the target, the ally may make a single attack against the same target during the same posters next turn. This will count as the chosen allies attack for that round and it cannot attack the same target again if there are multiple options.)
Birds of Prey
Birds have a +1 to Speed
Speed + Tactics + Level = HC
Speed + HC + Level = HP
Claw: 1d# + Speed (A single effective swipe of claws.)
Peck: 1d# + Speed (A sharp jab of a beak or a bite attack, helpful if the bird is not airborn.)
Fly Away: 1d# + Tactics (The creature may spend its turn trying to flee. An opposing roll will be made from the target it is fleeing from of 1d# + tactics.)
Once Per Fight: Outmanoeuvre ( A bird can spend it's turn outmanoeuvring it's opponent. Flying up, getting to higher ground or simply running away. They gain a +2 to tactics.)
Leopards
Leopards have a +1 to Strength
Strength + Endurance + Level = Hide Class
Endurance + Hide Class + Level = Health Points
(Scaling Abilities Per Level)
Bite: 1d# + Strength (An attack with teeth. You may choose to latch on to the target on a successful hit.)
Claw: 1d# + Strength (A single effective swipe of claws.)
Taunt: 1d# + Tactics (1d#+tactics opposed to opponents 1d#+tactics. On a success, the target is taunted and suffers a -2 to tactic roles next turn.)
Once per fight: Maul (Leopards are smaller for cat species but incredibly aggressive. A leopard may make a double attack, as long as the fighting is on round 3 or higher.)
Cheetah
Cheetah have a +1 to Speed
Speed + Tactics + Level = Hide Class
Speed + Hide Class + Level = Health Points
(Scaling Abilities Per Level)et on a successful hit.
Bite: 1d# + Speed (An attack with teeth. You may choose to latch on to the target on a successful hit.)
Claw: 1d# + Tactics (A single effective swipe of claws.)
Taunt: 1d# + Tactics (1d#+tactics opposed to opponents 1d#+tactics. On a success, the target is taunted and suffers a -2 to tactic roles next turn.)
Once Per Fight: Outmanoeuvre ( The creature can spend it's turn outmanoeuvring it's opponent. Getting to higher ground or simply running away. They gain a +2 to tactics.)
Crocodile
Crocodile have a +1 to Strength
Strength + Endurance + Level = Hide Class
Endurance + Hide Class + Level = Health Points
(Scaling Abilities Per Level)et on a successful hit.
Bite: 1d# + Strength (An attack with teeth. You may choose to latch on to the target on a successful hit.)
Tail Slam: 1d#+ Strength (A heavy brutal shove of the tail into the creature.)
Swim: 1d# + Speed (A crocodile may take cover and enter the water for a turn, gaining +2 HC)
Once Per Fight: Deathroll ( If the Crocodile has landed a successful bite attack and has latched on, on their next turn they may begin a death roll. The target must make a 1d#+strength as opposed to the Crocodiles, to try and break free or suffer critical (double) damage.)
Zebra/Elephants/Large Herd Animals
Large Herd Animals have a +1 to Endurance
Endurance + Tactics + Level = Hide Class
Endurance + Hide Class + Level = Health Points
(Scaling Abilities Per Level)
Stomp: 1d#+ Strength (A wide stomp ability.)
Swing: 1d# + Strength (Horns, tusks, bodies being thrown in all direction.)
Flee: 1d# + Speed (The creature may spend its turn trying to flee. An opposing roll will be made from the target it is fleeing from of 1d# + speed.)
Once per fight: Charge! (Large herd animals may charge at their target. The target must make an opposed 1d#+speed to get out of the way! On a failed save, the target takes critical(double) stomp damage and is stunned for a turn while they are winded.)