Goliath Orc Territories
Royal Mound
A large mound atop which sits the all but impregnable Ironjaw Castle, home of the Ironjaw Royal Family.
Bellanor Mountains
A craggy mountain range surrounding Royal Mound.
Forest of Deria
The vast forest running parallel to the borders of the Goliath Orc Territories. The trees in this forest are made of the most durable wood in Rexia.
Adrom Lakes
The 3 lakes that provide the water source for the Territories.
Faron, Zaron, and Haron Rivers
The 3 rivers that connect the Adrom Lakes to the oceans of Rexia.
Minalit Plain
The site of inumerable early battles involving the Goliath Orcs. This is also where the Orcish military gathers in preparation for military campaigns.
Orcish Military Training Ground
A large compound protected by towering wooden palisades where the overwhelming majority of the Orcish Military is trained. The compound includes an artillery range, archery range, separate sword and axe sparring areas, a parade square, an armory, and several rows of barracks.
Orcish Royal Guard Training Ground
A large compound similar to the training grounds for the rest of the Orcish Military, but with better equipment and facilities that make absolute certain that the Orcish Royal Guards are the finest trained soldiers in Rexia.
Orcish Border Walls
Hulking 18 foot thick, 90 foot tall stone walls reinforced with Mithril braces. They feature artillery placements and archer towers at regular intervals and is constantly garrisoned by a large amount of heavily armed and armored Orcish Border Guards.
Dwarven Expanse
The Dwarven Expanse is predominantly mountainous, with 2 main mountain ranges containing ore in vast variety and quantity. The dwarves live in vast tunnel networks carved into the mountains and only 2 massive gates connect them to the outside world.
Genesian Gates
The first of 2 entrances to the vast network of underground tunnels where the Dwarves reside.
Exodian Gates
The second of 2 entrances to the vast network of tunnels where the Dwarves reside.
Mount Durcon
The tallest mountain in the Dwarven Expanse atop which sits the residence of the Dwarven Council, the ruling party of the Dwarven Expanse.
Coronal Mountains
The larger mountain range spanning the majority of the Dwarven Expanse. These mountains are rich with various large ore veins as well as the Dwarven foundries. They get their name from the fact that Dwarven Kings have resided there for centuries. A vast forest covers the majority of the mountains. The trees from this forest are made of a durable wood that is ideal for making siege weapons and wooden weapon handles.
Memorial Mountains
The smaller mountain range running the border of the Dwarven Expanse. These mountains are rich with vast veins of Mithril and Songsteel ore. They get their name from the numerous Dwarven cemeteries within them.
Lake Ercur
The sole water source for the Expanse besides underground wells.
Dwarven Border Walls
Walls made of refined Mithril that measure 6 feet in thickness and 25 feet in height. The Dwarves also have artillery placements along their walls, but at shorter intervals than any other empire.
Elven Provinces
Grand Elven Palace
An extravagant palace where the ruling politicians of the Provinces reside.
Straras Forest
The forest around the Grand Elven Palace that produces wood that is both strong and flexible, perfect for making bows and other ranged weapons.
Holnoth Ocean
Crystal clear ocean that forms the natural northwestern border of the Provinces.
Gulmad Plains
The plains of the Provinces which are naturally rich in nutrients, making them near perfect for farming.
Mount Elgrim
The sole mountain of the Provinces.
Elvish Border Walls
Stone Walls with elegant carvings, wooden decorations, and banners covering their length. The walls themselves measure 10 feet in thickness and 32 feet in height. The Elves placed few artillery placements along their walls, but more archer towers on a given length of wall than any other empire.
Human City-States
Mount Thanval
A small mountain atop which sits the longhouse where the King and Queen of the Human City-States reside.
Rolgive Plains
The grassy plains that are adjacent to the borders of the City-States.
Mindod Ocean
The vast ocean that forms the natural southwestern border of the City-States and facilitates seaborne trade with the Elven Provinces.
Infantry Training Grounds
A large compound protected by small stone walls dedicated to the training of the Infantry of the Human Military. Within this compound are several dedicated training areas for specialized Infantry units.
Cavalry Training Grounds
A compound extremely similar to the Infantry Training Grounds but instead dedicated to the training of Cavalry.
Archery Grounds
A very similar but separate compound as compared to the Infantry Training Grounds, but solely dedicated to training various kinds of archers.
Human Border Walls
Stone Brick Walls with banners covering its length on both sides. They measure 8 feet in thickness and 15 feet in height. The Humans have elected not to have artillery placements along their walls and few archer towers.
Royal Mound
A large mound atop which sits the all but impregnable Ironjaw Castle, home of the Ironjaw Royal Family.
Bellanor Mountains
A craggy mountain range surrounding Royal Mound.
Forest of Deria
The vast forest running parallel to the borders of the Goliath Orc Territories. The trees in this forest are made of the most durable wood in Rexia.
Adrom Lakes
The 3 lakes that provide the water source for the Territories.
Faron, Zaron, and Haron Rivers
The 3 rivers that connect the Adrom Lakes to the oceans of Rexia.
Minalit Plain
The site of inumerable early battles involving the Goliath Orcs. This is also where the Orcish military gathers in preparation for military campaigns.
Orcish Military Training Ground
A large compound protected by towering wooden palisades where the overwhelming majority of the Orcish Military is trained. The compound includes an artillery range, archery range, separate sword and axe sparring areas, a parade square, an armory, and several rows of barracks.
Orcish Royal Guard Training Ground
A large compound similar to the training grounds for the rest of the Orcish Military, but with better equipment and facilities that make absolute certain that the Orcish Royal Guards are the finest trained soldiers in Rexia.
Orcish Border Walls
Hulking 18 foot thick, 90 foot tall stone walls reinforced with Mithril braces. They feature artillery placements and archer towers at regular intervals and is constantly garrisoned by a large amount of heavily armed and armored Orcish Border Guards.
Dwarven Expanse
The Dwarven Expanse is predominantly mountainous, with 2 main mountain ranges containing ore in vast variety and quantity. The dwarves live in vast tunnel networks carved into the mountains and only 2 massive gates connect them to the outside world.
Genesian Gates
The first of 2 entrances to the vast network of underground tunnels where the Dwarves reside.
Exodian Gates
The second of 2 entrances to the vast network of tunnels where the Dwarves reside.
Mount Durcon
The tallest mountain in the Dwarven Expanse atop which sits the residence of the Dwarven Council, the ruling party of the Dwarven Expanse.
Coronal Mountains
The larger mountain range spanning the majority of the Dwarven Expanse. These mountains are rich with various large ore veins as well as the Dwarven foundries. They get their name from the fact that Dwarven Kings have resided there for centuries. A vast forest covers the majority of the mountains. The trees from this forest are made of a durable wood that is ideal for making siege weapons and wooden weapon handles.
Memorial Mountains
The smaller mountain range running the border of the Dwarven Expanse. These mountains are rich with vast veins of Mithril and Songsteel ore. They get their name from the numerous Dwarven cemeteries within them.
Lake Ercur
The sole water source for the Expanse besides underground wells.
Dwarven Border Walls
Walls made of refined Mithril that measure 6 feet in thickness and 25 feet in height. The Dwarves also have artillery placements along their walls, but at shorter intervals than any other empire.
Elven Provinces
Grand Elven Palace
An extravagant palace where the ruling politicians of the Provinces reside.
Straras Forest
The forest around the Grand Elven Palace that produces wood that is both strong and flexible, perfect for making bows and other ranged weapons.
Holnoth Ocean
Crystal clear ocean that forms the natural northwestern border of the Provinces.
Gulmad Plains
The plains of the Provinces which are naturally rich in nutrients, making them near perfect for farming.
Mount Elgrim
The sole mountain of the Provinces.
Elvish Border Walls
Stone Walls with elegant carvings, wooden decorations, and banners covering their length. The walls themselves measure 10 feet in thickness and 32 feet in height. The Elves placed few artillery placements along their walls, but more archer towers on a given length of wall than any other empire.
Human City-States
Mount Thanval
A small mountain atop which sits the longhouse where the King and Queen of the Human City-States reside.
Rolgive Plains
The grassy plains that are adjacent to the borders of the City-States.
Mindod Ocean
The vast ocean that forms the natural southwestern border of the City-States and facilitates seaborne trade with the Elven Provinces.
Infantry Training Grounds
A large compound protected by small stone walls dedicated to the training of the Infantry of the Human Military. Within this compound are several dedicated training areas for specialized Infantry units.
Cavalry Training Grounds
A compound extremely similar to the Infantry Training Grounds but instead dedicated to the training of Cavalry.
Archery Grounds
A very similar but separate compound as compared to the Infantry Training Grounds, but solely dedicated to training various kinds of archers.
Human Border Walls
Stone Brick Walls with banners covering its length on both sides. They measure 8 feet in thickness and 15 feet in height. The Humans have elected not to have artillery placements along their walls and few archer towers.
Moderators: DJHonore