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Setting Notes

  • General Notes

    • Setting is late medieval/Renaissance-level, fantasy English/Anglo-Saxon. Some names are inspired (with varying degrees of looseness) by Old English words, though JT reserves the right to make modifications if it makes the name sound better. This is not the real world, after all.
    • Technology is commensurate with time period. Some clockwork, maybe one or two applications of steam, but nothing more complicated than that. Complicated steam machines will break of their own accord quite often for plot reasons.
    • Medical technology still herbal, leechcraft, etc. But magical healing methods exist for serious wounds, etc.
    • Low-to-moderate level of magic use. Some magic-infused weaponry, but no advanced magitech or FMA-style alchemy. Magic is most commonly used to complement daily activities, or to aid in combat/healing, nothing world-bending or earth-shaking. It is generally not very powerful when used by a single person. A single fully-trained mage can cast a fireball every couple seconds, for example, allowing time to recover. A healer can use magic to soothe pain and seal wounds, but cannot repair organs or replace body parts. Advanced magic use on the level of common fantasy RPGs will always take multiple casters in unison. It took twenty-four mages working in concert to make the Glittering Shield (and just one to mess it up).
    • Due to the recent high-profile magic flub, anyone who can read a room will be hesitant to use any powerful magic in town, except for stuff like healing. “Hey, hey, hey! Watch the magic!” “You’re the one casts those fancy spells; am I supposed to be impressed?”
    • Music played by a trained bard can and will affect combat.
    • If a character from another world manages to come in through a random portal:
      • Any objects too technologically-advanced will cease to function and will start to degrade/disintegrate unless broken down for parts/scrap
      • Characters such as paladins lose ties to their patron deities, since they’re in another universe now.
      • Demonic/daedric/draconic/angelic/divine/otherwise immortal characters instantly transubstantiated to mortal-kind, of a race chosen by player from list. Cannot be changed back until they return at last to their original world.
      • Fae characters have magic abilities reduced. Cannot grant wishes, since it’s not their world to manipulate. Will usually be changed to a local elf in appearance.
      • Characters who use any non-native magic have their abilities lessened to match the local level, as their normal source of power is now inaccessible.
      • Moderate to severe nausea for a couple hours. See a doctor if symptoms persist.
    • RP will have combat, but won’t revolve around it, and will be mostly PvE. Dice always optional, but DM has final say for boss fights.
  • Rules for RP

    By joining and/or engaging in RP with this group, you agree to and must adhere to the following rules:
    1. Respect others. Recognize that we are all (ostensibly) here for the same purpose, that of creating an interesting story for our characters and enjoying ourselves in the process. Respect is not earned here; it is assumed even if it is not felt. Even if you have a disagreement or personal problem with another player, please conduct yourself respectfully, because your actions affect the group as well. Any harassment, threatening, or other disruptive behavior can be cause for removal and permanent banning from the group.
    2. Keep OOC and IC separate. Apart from respect, this is the most important rule of RP. Always remember the following:
      • The player is not the character. The character is not the player.
      • What the player knows is not necessarily what the character knows.
      • An action by a character is not an action by the player. An action by the player outside of RP is not an action of the character.
      • An action done by one character to yours is not an action done by its player. An action by another player to you outside of RP is not an action done to your character.
      • What is true in the real world is not necessarily what is true in the RP world.
    3. IC actions have IC consequences. What your character does will have an effect. It may not be what you'd expected or intended, but expect any action you take to have reasonable consequences.
      • Still no force-hitting or god-moding. You get to say what your character does, not what the other character does. There's always a chance for a character to react and potentially counter anything you do. You get to post the cause, not the effect. However, you must also consider what your character can reasonably do. Everyone takes a hit sometimes.
      • Certain things still always need consent. This is not intended to be a combat-heavy RP, but things happen. Even so, please get consent from the other player for the following: death, limb removal, severe disfigurement, or sexual contact.
    4. We are all adults. It is assumed that everyone in this group is an adult. Otherwise, you're lying to RPR and that's another issue.
    5. This is not an adult RP. The fact that we are all adults does not mean that we all want "adult" content in our RP. Therefore, please keep any erotic content, which must be agreed to by all parties beforehand and may be backed out of at any point, to private channels. This also includes the posting of nude or otherwise erotic artwork within RP channels.
    6. This is our fantasy, not yours. Your character is not the main character. It's not about you, or about your character. If your goal for joining this RP is to win fights and show how your character is the best there is and ever was, then you've unfortunately come to the wrong group. We're here for interesting stories and character development, not ego-stroking.
    7. The DM is always right. Always. If the dream owner or a mod makes a ruling, it goes. No questions.