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Setting

  • Currently under construction
  • When the dead rise, the living will fall
  • Races

    Cheni: A race of human-like Proto-mammals. They usually have bluish grey skin. They have long powerful tails, four digits on each hand and three digits on each foot. They are a primarily carnivorous race, but do often ingest sugar. They are exceptional climbers, with many surviving Cheni being practitioners of Parkour.

    Alir: A race of amphibious mammals, closely related to whales, though they visually have a greater resemblance to sharks. They are strictly carnivorous, and can consume any kind of meat, whether it be cooked, raw, or rotting. They can swim at incredible speeds and hold their breaths for extremely long periods of time.

    Klo: A race of humanoid reptiles. They mostly resemble humans, only covered in scales and having a multitude of ski ncolors and patterns. They are omnivorous, and similarly to the Alir, are capable of eating most foods, raw, cooked, or rotting. They're scales have chromatophores allowing them to change their color. While they can't become completely invisible, they can easily replicate the color of their surroundings.

    Srec: A race of humanoids closely related to bats. They have some fur on their body, primarily a lion-like mane on their heads and necks. Their eyes are foggy white. They primarily eat fruits, but do eat vegetables. They are completely blind, and 'see' via echolocation. As such they are capable of making loud shrieks in a wide range of frequencies and volumes. Some are capable of mimicking voices and sounds they hear.

    Human: Fairly self explanatory. Have the uncanny ability to survive through even the hardest of times.
  • Zombies

    Zombies are well, zombies. They were created via experimental bio-weapons as an unintended side effect, thanks to the virus mutating.

    The standard zombie is a mindless monster running off instinct alone. The virus that's infected them has converted them into purely carnivorous beings. So obivously they eat what ever they can that has meat.

    Through some poorly understood process, a Zombie eating a brain slowly brings the zombie back to self-awareness. Unfortunately, this process is extremely slow. However, eating the brains of a blood relative seems exponentially increase the speed of this process. Unfortunately, eating the brain of a blood relative compels the zombie to seek out the rest of its relatives.

    When a zombie's flesh and muscle rots away, the virus makes the body secrete an unknown, slimy, mucus-like substance. This subtances keeps the bones together and allows use of said limb, though it is weaker than before. The mucus does not spread the virus, but can cause infections if ingested or if it gets on wounds.

    Zombie Intelligence Scale
    0:Pure instinct
    1:Very very little inteligence
    2:Capable of recognizing limited organ placement-1 Blood relative brain
    3:Capable of recognizing places, sounds, and objects, Limited Coordination(Can run)
    4:Limited coordination/capable of running-2 Blood relative brains
    5:Capable of recognizing individuals, higher coordination(Can utilize natural capabilities), capable of limited tool use
    6:Capable of tool use-3 Blood relative brains
    7:Very limited communication, can gather in semi organized groups
    8:Effective communication and group Coordination-4 Blood relative brains
    9:Begins recalling past experiences from before turning
    10:Full Self-Awareness

    Zombie Classes

    Runner: A level 3 or higher Zombie of any race. Is capable of sudden bursts of speed
    Stalkers: A level 5 or higher infected Klo, uses stealth to catch prey. Is able to camouflage itself by level 7.
    Shrieker: A level 5 or higher infected Srec. Uses loud ear splitting screams to incapacitate prey. Can replicate voices by Level 7.
    Climber: A level 5 or higher infected Cheni. Capable of climbing obstacles and is generally very coordinated. Is capable of setting up ambushes by level 7.
    Swimmer: A level 5 or higher infected Alir. Capable of swimming. Is able to swim at top speeds for an Alir and set up ambushes by level 7.
    Hunter: A level 5 or higher infected Human. Uses various objects as tools to capture prey. Can recognize and use weapons by level 7.
    Packer: A group of level 7 or higher infected of varying races. Capable of limited strategizing and semi coordinated attacks. Not to be confused with a Horde.
    Horde:A group of twenty or more Zombies of varying classifications, races, and levels. Usually led by a level 7 or higher individual, or pack.