So then, a while back, I created a zombie apocalypse dice roll to help with 1 on 1 RP. It didn't work out because right when I posted the start on the forums, the person deleted the character. That was when I realized it would be fun to create a group who doesn't control the world around them, like in many Rps. That is why I made the harsh, yet helpful dice system.
But I fear it might need some work. Who would like to help with this?
(For Group RPs, everyone gets one roll per day for now, but when this system is perfected, perhaps there can be a couple depending on where you are at in the RP. For example, if you are scavenging with a group you can roll for supplies, or you are fighting some, you can roll for combat.
Start Roll (For Personal RPs)
1 - You are in a hospital
2 - You are in your house
3 - You are in a apartment complex
4 - You wake up in an unkown place in the city
5 - You have survived a plane crash and find yourself near the coast.
Rolls
Even - Good Luck
Odd - Misfortune
Sneak roll - (If you run into a lone zombie, Raider(s), or horde, you have a chance to be unnoticed.) Roll even - Unnoticed and has a chance to take cover. Roll odd - Noticed and you have a second to warn others and prepare yourself.
Misfortune
1 - Zombie appears
3 - Item Breaks (Roll again)
5 - Injury (Roll again)
7 - Raider(s) appears
9 - Horde appears (Roll again)
Injuries
1 - One or a few fingers break.
2 - Hand is sprain or broken
3 - Arm is broken
4 - Shoulder dislocated
5 - Foot is broken
6 - Ankle is sprained
7 - Leg is broken
8 - Bleeding wound or scratches
9 - Broken nose
10 - Bitten (Any area you choose, .) If anyone is bitten, you will be killed, you have the choice of doing this yourself or someone else can. Or, if you want drama, don't tell anyone and turn so people can be freaked out and doubt themselves because of their predicament.
Item Breaks
1 - Weapon (Roll again. If you roll even, you choose, odd, and your best weapon is destroyed.)
2 - Bag (Choose three items you can't leave with out and leave the rest.)
3 - A article of clothing you are wearing.
Horde Numbers
1 - 5
2 - 10
3 - 15
4 - 20
5 - 25
Combat System
1 or 2 - Miss.
3, 4, or 5 - A hit, but not a dangerous one. Perhaps a surprise from behind or a weak blow.
6, 7, or 8 - Fatal Hit.
9 or 10 - A Instant kill
Good Luck
2 - Find supply (Roll again)
4 - Found ammo (Of your choosing, bullets or arrows.)
6 - Found a new weapon (Roll again)
8 - Found a safe zone (Roll again)
10 - Found a item of your choice. (Map, ammo, food, medicine, ect. But nothing too dramatic.)
Supply
1 - Food (Roll again)
2 - Medicine or bandages
3 - A map
4 - A lighter.
5 - Water
6 - Clothes (Roll again. Roll Odd, clothes are old, torn, or dirty)
7 - A Backpack
8 - Binoculars
9 - Alcohol
10 - Flare
Food
1 - A rotten apple
2 - Chips
3 - Trail mix
4 - Soda
5 - Canned beans
6 - Canned peaches
7 - Candy
8 - Granola bars
9 - Jerky
10 - Water
Weapons
If you have the weapon already from a previous roll, roll again.
1 - a pistol (Roll again. Even, it is full. Odd, its empty.
2 - a knife
3 - A machete
4 - a shotgun (Roll again. Even, it is full. Odd, its empty.)
5 - Bow
6 - A katana
7 - An axe
8 - Molotov
9 - Grenade
10 - A extension to a weapon. (Such as a silencer, a scoop, ect.)
Hunting
1, 2, or 3 - You caught nothing.
4 to 8 - You caught small game, such as squirrel, birds, and so on.
9 or 10 - You caught big game, like a deer, a dog, and so on.
Safe Zone (If you roll this, save it and roll again, only use it when you need it, so you don't waste it. Like if your trying to hide from a horde or trying to find a safe spot to rest at night.)
1 - Bunker
2 - Abandoned house
3 - Secure Building
4 - Peaceful night
But I fear it might need some work. Who would like to help with this?
(For Group RPs, everyone gets one roll per day for now, but when this system is perfected, perhaps there can be a couple depending on where you are at in the RP. For example, if you are scavenging with a group you can roll for supplies, or you are fighting some, you can roll for combat.
Start Roll (For Personal RPs)
1 - You are in a hospital
2 - You are in your house
3 - You are in a apartment complex
4 - You wake up in an unkown place in the city
5 - You have survived a plane crash and find yourself near the coast.
Rolls
Even - Good Luck
Odd - Misfortune
Sneak roll - (If you run into a lone zombie, Raider(s), or horde, you have a chance to be unnoticed.) Roll even - Unnoticed and has a chance to take cover. Roll odd - Noticed and you have a second to warn others and prepare yourself.
Misfortune
1 - Zombie appears
3 - Item Breaks (Roll again)
5 - Injury (Roll again)
7 - Raider(s) appears
9 - Horde appears (Roll again)
Injuries
1 - One or a few fingers break.
2 - Hand is sprain or broken
3 - Arm is broken
4 - Shoulder dislocated
5 - Foot is broken
6 - Ankle is sprained
7 - Leg is broken
8 - Bleeding wound or scratches
9 - Broken nose
10 - Bitten (Any area you choose, .) If anyone is bitten, you will be killed, you have the choice of doing this yourself or someone else can. Or, if you want drama, don't tell anyone and turn so people can be freaked out and doubt themselves because of their predicament.
Item Breaks
1 - Weapon (Roll again. If you roll even, you choose, odd, and your best weapon is destroyed.)
2 - Bag (Choose three items you can't leave with out and leave the rest.)
3 - A article of clothing you are wearing.
Horde Numbers
1 - 5
2 - 10
3 - 15
4 - 20
5 - 25
Combat System
1 or 2 - Miss.
3, 4, or 5 - A hit, but not a dangerous one. Perhaps a surprise from behind or a weak blow.
6, 7, or 8 - Fatal Hit.
9 or 10 - A Instant kill
Good Luck
2 - Find supply (Roll again)
4 - Found ammo (Of your choosing, bullets or arrows.)
6 - Found a new weapon (Roll again)
8 - Found a safe zone (Roll again)
10 - Found a item of your choice. (Map, ammo, food, medicine, ect. But nothing too dramatic.)
Supply
1 - Food (Roll again)
2 - Medicine or bandages
3 - A map
4 - A lighter.
5 - Water
6 - Clothes (Roll again. Roll Odd, clothes are old, torn, or dirty)
7 - A Backpack
8 - Binoculars
9 - Alcohol
10 - Flare
Food
1 - A rotten apple
2 - Chips
3 - Trail mix
4 - Soda
5 - Canned beans
6 - Canned peaches
7 - Candy
8 - Granola bars
9 - Jerky
10 - Water
Weapons
If you have the weapon already from a previous roll, roll again.
1 - a pistol (Roll again. Even, it is full. Odd, its empty.
2 - a knife
3 - A machete
4 - a shotgun (Roll again. Even, it is full. Odd, its empty.)
5 - Bow
6 - A katana
7 - An axe
8 - Molotov
9 - Grenade
10 - A extension to a weapon. (Such as a silencer, a scoop, ect.)
Hunting
1, 2, or 3 - You caught nothing.
4 to 8 - You caught small game, such as squirrel, birds, and so on.
9 or 10 - You caught big game, like a deer, a dog, and so on.
Safe Zone (If you roll this, save it and roll again, only use it when you need it, so you don't waste it. Like if your trying to hide from a horde or trying to find a safe spot to rest at night.)
1 - Bunker
2 - Abandoned house
3 - Secure Building
4 - Peaceful night
A hord should be a rarer situation. It sounds like we get one main roll a day. We still need a combat system. Im thinking 1-2 is a miss 3-5 is a hit but not dangerous, 6-8 is a fatale hit 9-10 is 1 hit kill.
Oh, and what about a hunting roll? 1-3 you catch nothing, 4-8 you catch small game, and 9-10 you catch big game?
-_- gosh its getting complicated lol yeah that sounds good.
I don't see it complicated. The more detail, the better is what I always think!
Okay, I think it's almost done! Anyone else want to add something?
Ok i want to start tonight, but everyone needs to meet up at some point. Ill start with my rolls, then do an over all scene set. At first we will only have good guys ok?
Okay, but we should have a start system too. Like you go first, them me, then someone else, and so on.
Thank you! It was killing me because I didn't remember that word!!
Last thing. Starting weapons.
1 roll 6 sided die
1) no weapon
2) bowie knife
3)hammer
4)crowbar
5)machete
6)hand gun.
1 roll 6 sided die
1) no weapon
2) bowie knife
3)hammer
4)crowbar
5)machete
6)hand gun.
I knooowww!! DX Ive been waiting for months!