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The world

  • W.I.P.

    W.I.P.


    World
    General
    In (very) short, I've been building something Medieval/Victorian/Steampunk-ish world that has its bases on the game of chess. There are two main kingdoms (and several smaller ones, but the 2 are the most important (because the biggest armies)). The army is a big part of each kingdom and every soldier starts from the very base from where they'll have to rise up and gain experience or such to promote into a higher class. There are a few new classes

    Each kingdom has their own respective main color. And you probably already guessed that the main ones are Black and White (not named so though) of which the white one is more carefree but also more corrupted, people don't respect eachother all too much - at least those that they don't personally know. Meanehile the black kingdom is ruled with an iron fist, there are little to no rebellions though because everyone knows their Place and if negativity is seen to be rising it'll be dealt with rather quickly. These are pretty much the norms, but of course there are all sorts of other types of people than just the 'most common' ones






    There was one main kingdom, a gray one. One day stuff happened and as the two Childs of the king were playing out, the black one ended up on accidentally cutting off the arm of the white one (or so go the rumours). No-one knew for certain and since they were kids, no-one listened to them.
    The kingdom divided into Black and White, each now ruled by the kids although they weren't allowed to do a thing until they had grown up.
    Overall the world is peaceful but several smaller kingdoms are always fighting and trying to take over stuff
    And in the 'shadows' a bigger thread is building up its forces

    There are many kings per kingdom btw
    As weird as that sounds like, but as the kids matured they became the main kings. They may attend to the more playful variations of the war game, but are not allowed to the actual battle field where people actually are killed


    There had been disagreements between the people, some requesting more freedom and the others favouring the original
    The freedom side blamed the Black kid and accused them for having tried go cut the White one up and silencing the rebellion. They became aggressive and violent themselves, started to defy the rules and act out their own will. Each time only blaming the other side for trying to take their freedom


    Eventually the Gray gave up. White supporters would be send away to follow and find their ideal things while the black would stay and stick to traditions


    They grew fed up and couldn't keep it under control, so it was a partial punishment and such


    The White were leaving and fleeing little by little, so they just stripped them from their belongings and sent them off, solidifying their population and such


    And the Black one stayed
    Where as the White one was taken away by the freedom seekers and grown into their ideals


    Ovania

    The white kingdom.


    more carefree

    trouble keeping inner balance = visible curve between the higher and lower ranks

    the lower ranked citizens have more respect towards each other than the army has within its own ranks. To be honest, the different classes of the army don't always collaborate with each other all that nicely and regularly need a look through to make sure that the classes don't start a fight amongst each others


    life on the edge of the kingdom is rather different when compared to the one closer to the castle
    the kings themselves don't realy know a lot of what is going on outside of the wall/muuri


    Point of view on the field:
    First strike
    Advantage of first move, they can tryr to attack before the other can counter

    Castle location:
    castle on the edge, leaning against a sturdy mountain

    Area:


    older one as the general area

    lakes
    large fields
    very flat area overall
    forest is wild and it has been mostly growing on its own. Mostly the only tenders of the forest are wild animals and the few woodcutters that work in the kingdom People mostly prefer using the old and near dead trees as supplies for what they need and don't practice wood cutting or (harvennus) all that much

    both connect to the ocean

    Kohrin

    The black kingdom. The orders here are absolute and the kings rule with an iron fist. Everyone knows their place and revolutions and rebellions are near non-excistant. Citizens respect each other, be it rich or poor people, a farmer or a craftsman. They know that each and everyone of them play a part in the well being of the kingdom itself, so they respect all work that is done.

    The army also is highly looked up to in here and enjoy a good doze of respect from the more common work doing classes. However, rules are more stricth to the ones closer to the kings than the ones just selling their freshly harvested crops and alike.

    People that go against this view of society are looked at unapprovingly. Hatred is not encouraged in any way. It is more likely than not that the encourager of mischief and rule shatterer will be punished - either by forcing them to work without payment or by sending them to jail. If the person still seems resistant and does not get back to their respected Place in the society, they will be terminated.

    Point of view on the field:
    Observation

    Can see what kind of strategy the other one is trying to pull out, get behind their backs/expose the weak point and strike back/counter
    Both can work or not )


    Castle location:
    castle in the middle

    Area:


    recently built

    lots of forests
    both connect to the ocean
    roads
    Caves, rivers


    some hills




    Classes
    General



    Hp: Hit points
    Attack: How hard they hit
    Magic: How hard they hit on the special side
    Defence: How well can they take a hit
    Resistance: How well they can take special based hits
    Speed: How fast they are
    Skill: Evasion and crit chance



    Reclassing/promotion


    Gender exclusiveness


    Color


    Level


    Max stats
    Hp: 70
    Attack: 50
    Magic: 50
    Defence: 50
    Resistance: 50
    Speed: 50
    Skill: 50





    Pawns


    Pawn
    Enlarge
    15exqg6.pngTraits: Regular pawns come in every shape and size. Being the starting class, they are the most varying of any pawn type available.
    Facility/Usage: Most of the pawns are trainees and freshly joined army members. Relatively young by age, they don't exactly have a lot of experience yet. The old lores state that the best way of training is seeing everything with your own eyes and experiencing it head on - hence the regular pawns are placed on the very front of the field. Also, they do their own share on protecting the higher ranking pawns and giving them more time to plan out the strategy they'll go by.
    Weaponry:

    Anything goes. Most commonly a sword or daggers, 'teräaseet'

    Movement: I will add this one if it gets requested enough
    Caps:
    Hp: 45
    Attack: 25
    Magic: 25
    Defence: 25
    Resistance: 25
    Speed: 25
    Skill: 25


    Messenger(/Bishop)
    Enlarge
    10e0mz4.png
    Traits: The Messengers - Runners by another wording - are generally very quiet folk. Most of the prefer to stay silent and listen. There are chatty ones too though, but the silent ones are more common as the Messengers need to get used onto spending a lot of time alone in the forest, scouting or delivering scrolls. Most of them don't mind the lack of company and prefer the silence of nature - they spend rather little time with the rest of the pawns at the garrison anyway

    In other words, these silent runners spend most of their time outside running around on errands and when they return, the Messenger prefers to rest themselves in their respective class house.

    Mostly Messengers are fast and agile with a lot of stamina and good eyes. Slow and easily tiring pawns are recommended to pick some other class to promote to.
    Facility/Usage:

    lähetti siinä kuljettamaan neuvot jne


    Weaponry:

    Bows, may also carry a knife or a dagger

    Movement: I will add this one if it gets requested enough
    Caps:

    Hp: 55
    Attack: 40
    Magic: 0
    Defence: 30
    Resistance: 30
    Speed: 50
    Skill: 50


    Knight
    Enlarge
    f8dup.pngTraits:

    Rather modest
    at times the 'lone wolf' type characters that like spending more time alone with their horses than other soldiers
    Also animal/nature lovers



    Facility/Usage:

    hepo nopeempi viestin viejä jos pitää kiirehtiä (muuten lähetti yleinen) also, cavalry. It is strategically important /it has - role

    Weaponry:

    swords, lances, at times bows, but not so often anymore (vulnerable close combat and lack of defencive facilities ended up on causing the loss of many horses

    Movement: I will add this one if it gets requested enough
    Caps:
    Hp: 65
    Attack: 45
    Magic: 0
    Defence: 45
    Resistance: 35
    Speed: 45
    Skill: 35


    Flier
    Enlarge
    iqhkl1.png
    Traits:

    tendency to be rather quirky, very mixed - mostly extremes?

    Facility/Usage:

    lentäjä tarkkaileen ja varmistamaan selustan

    Weaponry:

    bows, they could drop something on ya, but yea, most likely bows.. OR GUNS

    Movement: I will add this one if it gets requested enough
    Caps:
    Hp: 65
    Attack: 40
    Magic: 0
    Defence: 25
    Resistance: 40
    Speed: 40
    Skill: 50


    Rook
    Enlarge
    25k0squ.pngTraits:

    Generally very bashful
    They don't commonly allow hot headed people in this class just for the sake of things not breaking down


    Facility/Usage:

    Rooks/Towers = Stay behind to protect the royals and can act as the final wall of defence if everything else fails

    Weaponry:

    anything 'heavy', technicly. default is 'the tower'. Mazes, axes, halberlts

    Movement: I will add this one if it gets requested enough
    Caps:

    Hp: 70
    Attack: 50
    Magic: 0
    Defence: 50
    Resistance: 25
    Speed: 25
    Skill: 30


    Tactician/Pope
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    mmwjky.pngTraits:
    Facility/Usage:

    neuvonantajat ja papit vieressä. Strategiat

    Weaponry:

    The only class that can use magic. Daggers

    Movement: I will add this one if it gets requested enough
    Caps:
    Hp: 55
    Attack: 30
    Magic: 50
    Defence: 25
    Resistance: 35
    Speed: 40
    Skill: 40


    Queen
    Enlarge
    Traits:
    Facility/Usage:

    kuninkaalliset keskellä = ylhäisyys & suojelu

    Weaponry:

    most likely a sword. Anything else but bows, guns and magic are out of their league


    Movement: I will add this one if it gets requested enough
    Caps:
    Hp: 55
    Attack: 50
    Magic: 0
    Defence: 35
    Resistance: 35
    Speed: 45
    Skill: 45




    King
    Enlarge
    Traits:
    Facility/Usage:

    kuninkaalliset keskellä = ylhäisyys & suojelu

    Weaponry:

    anything light to carry. swords. Bows are a bit rarer (as they'll leave you vulnerable on closer range) sapeli? peitsi? Staves???? Healers, in a way

    Movement: I will add this one if it gets requested enough
    Caps:

    Hp: 60
    Attack: 40
    Magic: 25
    Defence: 35
    Resistance: 40
    Speed: 35
    Skill: 45



    Weapons
    hi

    Swords: style
    Lances
    Axes
    Bows (crossbows/jalkajousi?)
    Magic
    Guns


    Sickels are used by those with a farmer/rural background


    Magi is mostly just elemental magic, it's the kind you just 'create' in mid air when focused. Learning it can be rather time consuming as you need to build your nerves and such - you're not ready if the fire you create burns your hand or if it escapes from you when you didn't plan on it
    And guns are the kind you can only shoot once, and then you need to load it again. And they are mostly modeled after muskets. Some variations do exist though, although having the pistol like version is mostly just for the king or such


    unclassified possible weapons:
    scythes?


    'necklace' / magic shriking



    Chains
    See more
    Each pawn and person comes with a chain

    Is there from when you are few years old
    Can be pretty much anywhere and in various shapes
    Mostly colored golden
    Nothing to do with the class you chooce, unless you have like a wing in it and become a flier or it has something similar to the shape of a horse head or a tower and you chooce to go By those paths... By any means, do it if you want
    Death thingy



    Age old pictures for reference
    242iqnk.png





    NPCs
    hi
    text
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  • W.I.P.

    W.I.P.




    Games
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    - I will be playing them out and will count and note how the turns played out. You'll be noted when the game ends on how your character faired in the battle. You'll gain exp points accordingly and possibly earn some extra goods if you managed to survive 'till the end of the game or ate someone. Also, if your regular soldier pawn managed to make its way to the very end of the board



    I've also been thinking, that since it's a chess based thing, I'll be most likely playing some chess myself and informing about it to the participants, they'll 'lend me' their pawns and suggestions on how they want to move (like negotiating with the king/ruler of the board who ultimately makes the moves), marking in how the game went and after that givin out something like 'experience points' or such according to those who participated
    In the RP at least

    In the real game thing the chess matches would pretty much just be optional minigames that you'd be able to challenge whenever you felt like it, but I'll be implying them here as some sort of 'bonus events' with a chance to gain something









    Death

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    Since this is all based on a game where the pawns get eaten and may not, under any circumstances, return after being eaten, I think I should write a bit about this.
    In here, if your character 'dies/gets eaten' during a 'playful or non-serious match, it is not counted as dead but rather as a loss. Your character won't die because of these, mainly for the fact that most of the pawns can't help if they get eaten or such. Winners will always receive more glory and praises, but it depends on you yourself whether you want your character to be told that 'it was alright' and that 'they did well' even if they got eaten or if you want others to look down on the character and cause the character to take some route on dealing with it (such as ignore the 'barks', become depressed or hateful or anything you want). You can of course always try to RP out the situation after the battle with other players, have them comfort your character or whatever~ Who knows, the evening in the local pub could end up very interesting~?
    If your character, however, dies in the battlefield in a serious squirmish: they are dead. Seriously injured characters can still be healed, although depending on the on the wounds they may be left with scars or disabilities such as missing limbs or eye sight or something more minor. Survivals should mostly be treated with respect on having come back alive, but there are known to be cases where the ones returning have instead received scolding from their allies. Reckless actions should not be encouraged.
    Serious battles may affect your character in other ways too, not just physical appearance. Their personality might also see an impact of some sort. It is all up to you though to see whether you want or don't want for it to affect your character in one way or another - but be noted that going through losing all your allies and getting severely wounded many times may not exactly be all too healthy and your character could really be starting to show some signs of starting to develop anxiety or some other things. Your character is a 'living breathing, feeling' person.



    Stats
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    there is a limit on how much you can raise certain stat per 'exp. gain'. I think 3? or 2½

    regular pawn gets +1 on every stat, then a random ammount like +3 to add to the other stats
    A tower could get +7 stats


    Technology
    hi
    no Computers, no androids, no robots
    the press? also makes wood crafts
    sinetti/seal (vaha juttu/wax)


    Religion?
    hi
    I'm thinking of it. Most likely won't be too big of a thing