Armored Knight
A hulking beast on the battlefield. High Vitality and Resist. Above average Strength. Low Agility and Magic resistance. Weak Magic stat.
Archer
A common foot soldier who wields a bow. Struggles at close range but excels otherwise. Above average Strength. Average Vitality. Sub par Resist and Magic Resist. Weak Magic.
Mercenary
A free lance swordsman. Usually only fights for payment. Above average Vitality and Strength. Decent Agility. Average Resist. Low Magic resist. Weak Magic.
Common Mage
A being that holds strong spells. High Magic and Magic Resist. Average Agility. Low Vitality and Resist. Really low Strength.
Battle Mage
A close range magic expert. Can use swords. Above Average Agility. Average Magic. Average Strength, Resist, Magic Resist. Below Average Vitality.
Magic Sniper
Long range magic expert. Similar stats to the common mage but higher magic at the cost of less resist.
Horse Rider
A common knight to see. Average Stats all around, except magic which is weak, but is also mobile as he/she is mounted. May have trouble moving in areas without getting off their horse.
Pegasus Rider
Fliers with grace and elegance. Perfect for diving in for quick hits and flying back. Beware of long range classes for they do not need to be in melee range to hit you. Above average Agility and Magic Resist. Average Strength and Vitality. Below average Resist. Low magic.
Wyvern Rider
Fliers that rule the skies with power and intimidation. These should also beware of long range attacks. Above average Strength and Resist. Average Vitality and Agility. Below average Magic Resist. Low magic.
Note there can be a Mage version of each rider. In these cases swap Magic and Strength
A hulking beast on the battlefield. High Vitality and Resist. Above average Strength. Low Agility and Magic resistance. Weak Magic stat.
Archer
A common foot soldier who wields a bow. Struggles at close range but excels otherwise. Above average Strength. Average Vitality. Sub par Resist and Magic Resist. Weak Magic.
Mercenary
A free lance swordsman. Usually only fights for payment. Above average Vitality and Strength. Decent Agility. Average Resist. Low Magic resist. Weak Magic.
Common Mage
A being that holds strong spells. High Magic and Magic Resist. Average Agility. Low Vitality and Resist. Really low Strength.
Battle Mage
A close range magic expert. Can use swords. Above Average Agility. Average Magic. Average Strength, Resist, Magic Resist. Below Average Vitality.
Magic Sniper
Long range magic expert. Similar stats to the common mage but higher magic at the cost of less resist.
Horse Rider
A common knight to see. Average Stats all around, except magic which is weak, but is also mobile as he/she is mounted. May have trouble moving in areas without getting off their horse.
Pegasus Rider
Fliers with grace and elegance. Perfect for diving in for quick hits and flying back. Beware of long range classes for they do not need to be in melee range to hit you. Above average Agility and Magic Resist. Average Strength and Vitality. Below average Resist. Low magic.
Wyvern Rider
Fliers that rule the skies with power and intimidation. These should also beware of long range attacks. Above average Strength and Resist. Average Vitality and Agility. Below average Magic Resist. Low magic.
Note there can be a Mage version of each rider. In these cases swap Magic and Strength
Moderators: Angelo Valare (played by UltimateMawile) Laplace's Function (played anonymously)