All profiles of each character are stored here. They can be accessed by the skill Analyze.
Name: Eliana Vladmira
Level: 1
Class: Archer
Strength: 10
Vitality: 10
Resist: 10
Agility: 100
Magic: 75
Magic Resistance: 75
Abilities/Magic:
* Rain of Arrows
* Teleportation Arrows
* Evasion
* Archery and Firearms
*Analyze VI
Background:
One might call me abandoned, but that's not entirely accurate. Its more like my parents never loved me in the first place. Self taught and capable, I'd make a fine addition to any team. I am quite capable of self-defense and my dexterous aptitude with bows is apparent to anyone who's seen me shoot.
Title: Summoned Hero
Level: 1
Class: Archer
Strength: 10
Vitality: 10
Resist: 10
Agility: 100
Magic: 75
Magic Resistance: 75
Abilities/Magic:
* Rain of Arrows
* Teleportation Arrows
* Evasion
* Archery and Firearms
*Analyze VI
Background:
One might call me abandoned, but that's not entirely accurate. Its more like my parents never loved me in the first place. Self taught and capable, I'd make a fine addition to any team. I am quite capable of self-defense and my dexterous aptitude with bows is apparent to anyone who's seen me shoot.
Title: Summoned Hero
Name: Korbin David
Level: 5
Class: Martial Mage
Strength: 233
Vitality: 183
Resist: 150
Agility: 300
Magic: 175
Magic Resistance: 125
Abilities/Magic:
(Quick note: The martial mage is a slight variation on the Battle Mage where the Martial Mage does not use swords very often and prefers hand to hand combat.)
Celeric Strike- throws out a series of punches or kicks at a high rate and can be
elementally charged(i.e. with fire or lightning)
Falcon Haymaker: after about 1 second of startup, he unleashes a powerful punch that
releases a burst of flame in the shape of a large falcon
Lightning Step: charging his feet with lightning, he dashes 20 meters in any direction,
possibly stunning anyone within about 3 feet of him during the dash.
Prismatic Barrier- creates a protective barrier around himself for 2 seconds. It reduces
damage taken overall or from a specific elemental source.
Prism Charge- allows him to charge his attacks with an element of his choice(i.e. fire,
water, earth, etc.) needs to wait for at least 5 seconds after using the move he
charged before charging another move
Wind Burst- a small burst of speed in a direction of his choosing. If the burst ends with him in the air, it will leave him vulnerable for about half a second after he hits the ground if he does end up on the ground or against a wall with this he can do it again.it can only be done in the air.
Background: Korbin is a martial artist adept in both Aikido and Judo. He works full time as a cyber security expert and as such, he approaches situations from a logical and analytical viewpoint. He has a tendency to avoid people at first but can quickly befriend them.
Title: Summoned Hero
Level: 5
Class: Martial Mage
Strength: 233
Vitality: 183
Resist: 150
Agility: 300
Magic: 175
Magic Resistance: 125
Abilities/Magic:
(Quick note: The martial mage is a slight variation on the Battle Mage where the Martial Mage does not use swords very often and prefers hand to hand combat.)
Celeric Strike- throws out a series of punches or kicks at a high rate and can be
elementally charged(i.e. with fire or lightning)
Falcon Haymaker: after about 1 second of startup, he unleashes a powerful punch that
releases a burst of flame in the shape of a large falcon
Lightning Step: charging his feet with lightning, he dashes 20 meters in any direction,
possibly stunning anyone within about 3 feet of him during the dash.
Prismatic Barrier- creates a protective barrier around himself for 2 seconds. It reduces
damage taken overall or from a specific elemental source.
Prism Charge- allows him to charge his attacks with an element of his choice(i.e. fire,
water, earth, etc.) needs to wait for at least 5 seconds after using the move he
charged before charging another move
Wind Burst- a small burst of speed in a direction of his choosing. If the burst ends with him in the air, it will leave him vulnerable for about half a second after he hits the ground if he does end up on the ground or against a wall with this he can do it again.it can only be done in the air.
Background: Korbin is a martial artist adept in both Aikido and Judo. He works full time as a cyber security expert and as such, he approaches situations from a logical and analytical viewpoint. He has a tendency to avoid people at first but can quickly befriend them.
Title: Summoned Hero
Name: John Halthorn
Level: 100
Class: Ranger
Strength: 9,000
Vitality: 9,000
Resist: 8,000
Agility: 10,000
Magic: 8,750
Magic Resistance: 7,000
Weapons:
Signature bow that he always carries with him.
A side dagger that was passed down to him from his family. (made of an unbreakable metal)
Magic ability: Enchanted Shot. He can use magic with his bow allowing his arrow to go fast and accurate to any target piercing almost every substance. (can be countered with other magic)
Bio: John comes from a guild that his parents run. Scouts from all over came to meet his parents and to see the wonderful break throughs they have found while in the wild. Their guild is known for their Green cloaks with their guild sign on the back. Only experienced members got them. The cloak represented the knowledge and skill that was possessed by certain members so many were surprised when john got his at the young age of 16. After mastering the Scouts life John wanted to go on his own journey and make his own path
Title: Scout, Chosen One, Abnormal, The Cloak Guild Member
Level: 100
Class: Ranger
Strength: 9,000
Vitality: 9,000
Resist: 8,000
Agility: 10,000
Magic: 8,750
Magic Resistance: 7,000
Weapons:
Signature bow that he always carries with him.
A side dagger that was passed down to him from his family. (made of an unbreakable metal)
Magic ability: Enchanted Shot. He can use magic with his bow allowing his arrow to go fast and accurate to any target piercing almost every substance. (can be countered with other magic)
Bio: John comes from a guild that his parents run. Scouts from all over came to meet his parents and to see the wonderful break throughs they have found while in the wild. Their guild is known for their Green cloaks with their guild sign on the back. Only experienced members got them. The cloak represented the knowledge and skill that was possessed by certain members so many were surprised when john got his at the young age of 16. After mastering the Scouts life John wanted to go on his own journey and make his own path
Title: Scout, Chosen One, Abnormal, The Cloak Guild Member
Name: James Kelley
Level: 132
Class: knight
Strength: 1,000
Vitality: 300
Resist: 100
Agility: 50
Magic: none
Magic Resistance: 1,000
Abilities/Magic: doubled riposte strength
Background: James Kelley was a former knight of lothric a tank if you will. He fought to protect him at all costs then one day everybody died and a curse brought everyone back by fire which made them stronger than before. Then the gods ressurected james as an unkindelled one to take away their flame.
Level: 132
Class: knight
Strength: 1,000
Vitality: 300
Resist: 100
Agility: 50
Magic: none
Magic Resistance: 1,000
Abilities/Magic: doubled riposte strength
Background: James Kelley was a former knight of lothric a tank if you will. He fought to protect him at all costs then one day everybody died and a curse brought everyone back by fire which made them stronger than before. Then the gods ressurected james as an unkindelled one to take away their flame.
Cedrick Corban
Level 168
Title: Assassin
Guild: none
Strength: 900
Vitality: 400
Resist: 600
Agility 1100
Magic. 300
Abilities.magic infusion. An ancient technique that infuses magic through your body to enhance you're abilities. Ex cedrick can infuse magic to his legs and outrun almost anyone (John and Korbin included) he can also use it in places he gets hit to lessen the effect. He cannot use it on 2 places at once ex arms and legs.
Weapons: hidden daggers. Very simular to the ones from assasins creed. https://www.google.ca/imgres?imgurl=https%3A%2F%2Fvignette.wikia.nocookie.net%2Fassassinscreed%2Fimages%2F2%2F2f%2FConnor_Hidden_blades_by_Okmer.jpg%2Frevision%2Flatest%3Fcb%3D20121109050353&imgrefurl=http%3A%2F%2Fassassinscreed.wikia.com%2Fwiki%2FFile%3AConnor_Hidden_blades_by_Okmer.jpg&docid=X1nOMUDY82Mj0M&tbnid=HbX43qsPzcGCpM%3A&vet=10ahUKEwjJ4K37qIDZAhVO8WMKHYhCBEgQMwixAigCMAI..i&w=1299&h=841&client=ms-android-samsung&bih=559&biw=360&q=hidden%20blades%20assassin%27s%20creed&ved=0ahUKEwjJ4K37qIDZAhVO8WMKHYhCBEgQMwixAigCMAI&iact=mrc&uact=8.
Also carries poison and other survival items.
Bio: unknown.
Level 168
Title: Assassin
Guild: none
Strength: 900
Vitality: 400
Resist: 600
Agility 1100
Magic. 300
Abilities.magic infusion. An ancient technique that infuses magic through your body to enhance you're abilities. Ex cedrick can infuse magic to his legs and outrun almost anyone (John and Korbin included) he can also use it in places he gets hit to lessen the effect. He cannot use it on 2 places at once ex arms and legs.
Weapons: hidden daggers. Very simular to the ones from assasins creed. https://www.google.ca/imgres?imgurl=https%3A%2F%2Fvignette.wikia.nocookie.net%2Fassassinscreed%2Fimages%2F2%2F2f%2FConnor_Hidden_blades_by_Okmer.jpg%2Frevision%2Flatest%3Fcb%3D20121109050353&imgrefurl=http%3A%2F%2Fassassinscreed.wikia.com%2Fwiki%2FFile%3AConnor_Hidden_blades_by_Okmer.jpg&docid=X1nOMUDY82Mj0M&tbnid=HbX43qsPzcGCpM%3A&vet=10ahUKEwjJ4K37qIDZAhVO8WMKHYhCBEgQMwixAigCMAI..i&w=1299&h=841&client=ms-android-samsung&bih=559&biw=360&q=hidden%20blades%20assassin%27s%20creed&ved=0ahUKEwjJ4K37qIDZAhVO8WMKHYhCBEgQMwixAigCMAI&iact=mrc&uact=8.
Also carries poison and other survival items.
Bio: unknown.
Krisuvial Moonshadow
Level: 50
Class: Cleric
Strength: 350
Vitality: 400
Resist: 350
Agility: 600
Magic: 600
Magic Resistance: 500
Weapons: mace that serves as a blunt weapon, and a sling.
Abilities: her spells, which mostly focus on helping or healing others. Kris calls upon divine assistance for her spells, she has been given her abilities in exchange for devoting herself to the cause of her deity.
She carries bandages, scissors, salves and other things that help with her efforts. She wears a chain shirt for armor, robes, sturdy boots and has her hair cut short for practicality. Kris also has a small shield with a white dove in flight, and she has a helmet as well.
(I'll add to her spells more later, these are just the ones copied from her profile))
Level: 50
Class: Cleric
Strength: 350
Vitality: 400
Resist: 350
Agility: 600
Magic: 600
Magic Resistance: 500
Weapons: mace that serves as a blunt weapon, and a sling.
Abilities: her spells, which mostly focus on helping or healing others. Kris calls upon divine assistance for her spells, she has been given her abilities in exchange for devoting herself to the cause of her deity.
She carries bandages, scissors, salves and other things that help with her efforts. She wears a chain shirt for armor, robes, sturdy boots and has her hair cut short for practicality. Kris also has a small shield with a white dove in flight, and she has a helmet as well.
(I'll add to her spells more later, these are just the ones copied from her profile))
Spells
Create Water:
creates 2 gallons of water per level a day
Cure Minor Wounds: heals scrapes, shallow cuts, etc.
Mending: makes minor repairs on an object
Light:
object shines like a torch
Level 1:
Cure Light Wounds: heals superficial wounds, or partially heals severe wounds
Bless:
allies are resistant to fear and have a higher chance of making successful attacks
Detect Alignment:
reveals alignment of a person or creature
Entropic Shield:
missile weapons have a higher chance of missing
Level 2:
Cure Moderate Wounds:
heals deeper or more severe wounds such as lacerations and second or third degree burns
Make Whole:
repairs an object
Summon Monster:
summons an extraplanar creature to fight for her for fifteen minutes
Level 3:
Cure Serious Wounds:
heals life-threatening wounds
Cure Disease:
removes all diseases affecting a subject
creates 2 gallons of water per level a day
Cure Minor Wounds: heals scrapes, shallow cuts, etc.
Mending: makes minor repairs on an object
Light:
object shines like a torch
Level 1:
Cure Light Wounds: heals superficial wounds, or partially heals severe wounds
Bless:
allies are resistant to fear and have a higher chance of making successful attacks
Detect Alignment:
reveals alignment of a person or creature
Entropic Shield:
missile weapons have a higher chance of missing
Level 2:
Cure Moderate Wounds:
heals deeper or more severe wounds such as lacerations and second or third degree burns
Make Whole:
repairs an object
Summon Monster:
summons an extraplanar creature to fight for her for fifteen minutes
Level 3:
Cure Serious Wounds:
heals life-threatening wounds
Cure Disease:
removes all diseases affecting a subject
Level: 100
Class: Shadowdancer
Strength: 350
Vitality: 500
Resist: 400
Agility: 1000
Magic: 500
Magic Resistance: 800
Abilities/Magic: Creating shadow decoys of herself, hiding in plain sight if she has the use of a shadow, teleportation between shadows. Stealth, sneak attacks, spying, stealing.
Background: Unknown, presumably troubled.
Weapons: two daggers, two shortsword, four throwing daggers, a dozen darts. Carries poisons and skeleton keys.
Class: Shadowdancer
Strength: 350
Vitality: 500
Resist: 400
Agility: 1000
Magic: 500
Magic Resistance: 800
Abilities/Magic: Creating shadow decoys of herself, hiding in plain sight if she has the use of a shadow, teleportation between shadows. Stealth, sneak attacks, spying, stealing.
Background: Unknown, presumably troubled.
Weapons: two daggers, two shortsword, four throwing daggers, a dozen darts. Carries poisons and skeleton keys.
Level: 30
Class: Paladin
Strength: 75
Vitality: 75
Resist: 80
Agility: 75
Magic: 0 (doesn't use it)
Magic Resistance: 75
Abilities: Blacksmithing, fighting with a sword (special attacks may come later)
Background: Oriana fights for her love, who died in a battle. She is tough yet vulnerable because of the loss. Will the light be enough to guide her?
Class: Paladin
Strength: 75
Vitality: 75
Resist: 80
Agility: 75
Magic: 0 (doesn't use it)
Magic Resistance: 75
Abilities: Blacksmithing, fighting with a sword (special attacks may come later)
Background: Oriana fights for her love, who died in a battle. She is tough yet vulnerable because of the loss. Will the light be enough to guide her?
Moderators: Angelo Valare (played by UltimateMawile) Laplace's Function (played anonymously)