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"Can't get thrown out of a guild I'm not in." John laughed.

"I'm just thinking about things. Nothing major. I am John. Now who might you be?" He said curiously.

John looked over the girls gear. Chain mail, mace, shield..

"Perhaps she's vanguard fighter..? She's so small though..." John was puzzled by her appearance.

She seemed young. Not too young but maybe a year or 2 younger than John. However John wasn't great at guessing.
Later Eliana and Korbin would have bought the supplies they need. They'd have hunting knives, materials for setting traps (ropes, sheets to create fake bottoms, shovels), first aid supplies (potions), magic-powered lights, emergency canteen of water, and dehydrated rations.

Eliana also tossed purchased a light-weight, cheap bow to put into her pack. This bow would serve as a backup to the Elven Longbow she acquired at the training ground. She still had the bow she arrived to Astrial with, but it was too heavy to carry around with all the things they aleady have. She ended leaving it at a keepsake.

It was the best bow from her world, but still not as good as the Elven Longbow. However, she'd still like to have a more permanent backup in the scenario that the Elven Longbow were lost in any way.

They'd also have taken time to test the functionality of the teleport arrow more. The following conclusions have been made:
1. The teleportation will NOT commence until the arrow hits the ground.
2. The caster must initially declare who is going to be teleported as they cast the spell. The spell is considered cast after they release the arrow. The caster is always an implied participant of the teleportation arrow, they cannot teleport someone else in their place. However, a good work around Eliana discovered is by initiating the spell herself, then allowing the desired ally to release the arrow. That'd allow the ally to be teleported instead. The added risk, however, is that the bow would also be teleported with that person. This would leave Eliana unarmed without another weapon.
3. The caster must be holding or touching their ally AT THE TIME the arrow hits the ground. Otherwise, their ally won't be teleported with.

Now they'd just ready to leave the guild and head towards the hunting grounds.

((If you'd like to add anything go ahead Loki))
(( Do remember the sizeable amount of money allows you to get at least 1-2 magic items and at most 3-4 with two enchantments on the former and one enchantments on the latter set of numbers))
((Well lets see.... The only scale I have to go off is Diablo 2 so if I have my scaling wrong please inform me.
Diablo 2's scale works like where a decent magic item with several properties would cost you $5k. The same item could be sold for maybe $1k or so.

Standard weapon items would cost maybe $500-$1000 without any magic.

Basic supplies in Diablo 2 (like arrows or potions) is like dirt cheap. $20-$100.

Ropes, sheets, shovels, water, rations and potions are all basic items.
Hunting knife and lightweight bow are standard weapon items.
Magic-powered light (basically just a flashlight) is simply a magic flashlight really.

So roughly... $600 (basic items) + $2000 (basic items) + $2000 (the single powerful magic item).

I guess this would have to be the total amount of supplies bought between them. Like a single shovel,
a single sheet, a single rope, etc etc.

I tried to give pretty high estimates on the costs as well.

Please tell me if you still think it might be too much supplies, and what ballpark you'd have me head towards.

Thanks.

))
((The shovels and other equipment barely makes a dent in the sizeable money. I'm going off DnD and Pathfinder's money thing. A wilderness Kit:

Full Wilderness Kit

hunting knife 2 gp 1 lb
whestone 2 cp 1 lb
shovel 2 gp 8 lb
hammer 5 sp 2 lbs
2 square yards canvas 2 sp 2 lbs
fishing line and hook 1 sp
flint and steel 1 gp
iron pot 5 sp 10 lbs
tent 10 gp 20 lbs*
waterskin 1 gp 4 lbs*

Total Cost: 17.32 gp (gold pieces)
Weight: 48 lbs (30 Small)

Now this rp we disregard weight since I'm not going there and bother about it. The sizeable amount of money ranges around 10,000 gp.
An example of magic item's worth:

A bag of holding is a magic item. It weighs a fixed Amount. This weight, and the limits in weight and volume of the bag’s contents, depend on the bag’s type, as shown on the table below. Bag of Holding I weights 15 pounds, can carry 250 pounds worth of stuff, has a volume of 30 cubic feet, and cost 2,500 gp.

Even the cheapest magic item racks around 800 gold pieces or so but lesser magic item averages around 2000. Higher ones rank up to 8000 and as much as 235,000.
((
Ah okay so 2 of these bags is 5k 1/2 money spent.

So these flashlights would be considered a cheaper magic item, wouldn't you agree? So maybe $1k a piece.

$3k left. Plenty for all these tools and to get 1 of each for the two of us.
))
((I'd argue we'd have about $2.7k left. I'm being lazy on my math but I see nothing wrong with this))
((Actually I can probably even get a few more things. Was that you point this whole time?))
(( Reread what I wrote. One bag cost: 17.32 gp. You have 10,000 gold pieces. 10,000 - 17.32 = 9982.68 gp left. Basically what I am trying to say is that whatever you are buying that is not a magic item, can barely dent the cash you are carying.
((So we're not buying magic light sticks we're buying normal torches.))
(( You can buy magic sticks. Now enough with the OOC))
Arisa presented the heroes a magic book to teach them, however, the magic words cannot be read by them unless by learning the language. As a result Arisa only managed to teach them the skill Analyze. Roleplayers may determine what level of Analyze the hero has earned(Between 1-10/I-X)
Kris certainly didn't cut an intimidating figure, she was as slender and fair as any elf. And she was young for an elf, barely considered an adult. Many of her peers might consider her to be a teenager at this age, 16 or 17 perhaps. The cleric had a certain spunk and resilience about her despite her youth and near fragility.

"My name is Kris! I came here to see about adventuring, to help people on their quests. I'm a cleric, and heal people by channeling divine magic." Aware that she was a handy addition, and knowing she could help people and held feed herself at the same time, Kris looked like she was happy to be here.

"Do you know of anyone that's leaving soon?" the elf inquired. "I could intercept them and see if they'd have me along."




Whenever Kris was done talking to the man outside, she strolled on inside, humming a jaunty little tune. As she was looking around, she almost bumped into a woman and some of her companions that seemed to be getting ready for travel.

"Good afternoon!" she greeted them. "Are you going on a quest or adventure anywhere? Could you use another person? I have healing and protective magic, if none of your current party members do, I'd like to ask to join!"
(Who we waiting for again)?
((No one at the moment. Female and companion I presume it's the heroes' group. I guess a 3-4 hour time skip was fine. Though John's interaction with Kris isn't affected so if you wish to continue, it is fine.))
((Was trying to get Kris to meet Eliana, PMed her about it, but it's no big deal and I can jump in at another rp, if not.))
John confused by the elven girl decides to follow her into the guild but not too obviously. Walking into the guild near the door he leans against the wall so he can overhear their as subtle as could be.

"Who is this elven girl, what does she want and out of every guild she he shows up to the one with the worlds new hero's..not to mention she looks nothing like a healer. It's strange.." John thinks to himself..
((Oh no, I was just saying you don't need to move on but if you have something planned with Eliana, then that's fine with me))
What? She just shows up now and expects to join after missing ze entire briefing! She's so foolish.

However, zat's exactly what I need. People who are unsuspecting and easy. I'll catch her up to speed. If she can learn fast enough on our quest, I'll keep her. If not, then she'll have not been worz my time and will die to ze wolves.


"Well... We were just getting ready to go, however, I suspect your healing magic could be of use. We've never fought zese kinds of wolves before, so I suppose we may need ze healing and protection.

We were just off to observe ze wolves hunting paths and look for a weakness to exploit. When zey move between forest, zey are out in open. Most likely we will try to set trap or single zem out in some way.

I have written down ze tactic on zis scroll."

Eliana handed Kirs the scroll.

((if you need details, read previous posts between Eliana and Korbin.))
Kris was crestfallen whenever Eliana said they were about to leave, but her manner immediately brightened whenever the other female indicated that she could go. Her eyes got bigger, a smile encompassing her jaw. She eagerly took the scroll, opening it and reading it over. "I came here ready to go, traveled for a while and then rested up before I arrived! Thanks for having me along! I'm a fast learner! And I can also weave spells that bring a blessing upon you, so that luck will be more in your favor."

Even though she seemed very naive and chipper, the young elf was undeniably sharp and listened to every word that Eliana said. There was a certain bounce in her step as they set out. As they passed John, she waved merrily at him as if they were going for a stroll among a flowery meadow or something. She went about asking some questions about the wolves, but otherwise read the scroll and put it together with what Eliana had told her.

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