I found someone else's game and they did up all the playbooks like this, what do folks think?
The Bull
You’re big, and strong, and tough. You’re know what fighting
really is, and you take joy in it.
You're a badass stone-faced destroyer. And, sure…
You've got a soft-side, too. But you don't show that
to just anybody. Only the people you care about most.
And everybody else?
They can eat your fist.
Hero Name:
Real name (if it matters):
Look:
● Ambiguous, Man, Shifting, Transgressing, Woman
● Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle Eastern, White
● Baggy clothing, ragged clothing, dirty clothing, casual clothing
● Simple costume, memorable costume, over the top costume, no costume
Abilities:
Someone changed you, made you into a perfect weapon: superhumanly tough,
incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities
manifests
LABELS
(at character creation, add +1 wherever you choose)(the site i stole this from had a grid but my forum skills suck)
Freak -2 -1 0 +1 +2 +3
Danger -2 -1 0 +1 +2 +3
Savior -2 -1 0 +1 +2 +3
Superior -2 -1 0 +1 +2 +3
Mundane -2 -1 0 +1 +2 +3
CONDITIONS:
□ Afraid (-2 to directly engage)
□ Angry (-2 to comfort or support or pierce the mask)
□ Guilty (-2 to provoke someone or assess the situation)
□ Insecure (-2 to defend or reject what others say)
□ Hopeless (-2 to unleash your powers)
Backstory
- Who changed you?
- How did you escape from them?
- Who, outside the team, looks out for you now?
- Why do you try to be a hero?
- Why do you care about the team?
Once you've finished your backstory, introduce your character to the other players, and then determine what happened when your team first came together, the relationships between you and your teammates, and who has influence over you.
When our team first came together…
We defeated a dangerous enemy. Who or what was it?
Relationships
_ _ _ _ _ _ _ _ is your love. You've opened up to them about the worst parts of your past.
_ _ _ _ _ _ _ _ is your rival. They tried to control you at a crucial moment.
Influence
You're focused. Give your love and rival influence over you, but that's it.
Bull Moves:
(Start with The Bull’s Heart and 2 more)
■ The Bull’s Heart:
You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that supports your love or frustrates your rival.
Love: _ _ _ _ _ _ _ _
Rival: _ _ _ _ _ _ _ _
□ Thick and Thin Skinned:
Whenever you have Angry marked, take +1 ongoing to unleash your powers.
□ You've got a head you don't need:
When you provoke someone with obvious threats and shows of force, roll + Danger instead of + Superior.
□ Punch everyone:
Whenever you charge into a fight without hedging your bets, you
can raise your Danger by one and drop any other label by one.
□ There when it matters:
When you leap to defend your love or rival, roll + Danger
instead of + Savior to defend from an immediate threat.
□ In a China Shop:
When you directly engage a threat, you can cause significant
collateral damage to your environment to choose an additional option, even on a miss.
Other Moves:
Moment of Truth
This is what you do best. You let loose, all the pent up strength and rage and glee, and you break. shit. down. You are a walking demolition crew. What can stand up to you? Nothing. Not buildings. Not structures. Not enemies. Nothing. Of course, now the people who changed you can find you. And they'll come for you.
Team Moves
When you share a triumphant celebration with someone, mark potential if you immediately make them your love or rival. If they are already your love or rival, mark potential and take Influence over them.
When you share a vulnerability or weakness with someone, give them Influence and hold 1.
Spend your hold to show up when they're in danger.
POTENTIAL
Every time you roll a miss on a a move, mark potential.
Advancement
When you fill your potential track, you advance. Choose from the list below. When you've taken five advances from the top list, you can take advances from the list below the line.
__ Take another move from your playbook
__ Take another move from your playbook
__ Take a move from another playbook
__ Take a move from another playbook
__ Someone permanently loses Influence over you; add +1 to a Label
__ Rearrange your Labels as you choose, and add +1 to a Label
__ Unlock your Moment of Truth
__ Take Drives from the Beacon playbook, with 2 drives to start
__ Unlock your Moment of Truth
__ Create a second character
__ Change playbooks
__ Take an adult move
__ Take an adult move
__ Lock a Label, and add +1 to a Label of your choice
__ Retire from the life or become a paragon of the city
The Bull
You’re big, and strong, and tough. You’re know what fighting
really is, and you take joy in it.
You're a badass stone-faced destroyer. And, sure…
You've got a soft-side, too. But you don't show that
to just anybody. Only the people you care about most.
And everybody else?
They can eat your fist.
Hero Name:
Real name (if it matters):
Look:
● Ambiguous, Man, Shifting, Transgressing, Woman
● Asian or South Asian, Black, Hispanic/Latino, Indigenous, Middle Eastern, White
● Baggy clothing, ragged clothing, dirty clothing, casual clothing
● Simple costume, memorable costume, over the top costume, no costume
Abilities:
Someone changed you, made you into a perfect weapon: superhumanly tough,
incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities
manifests
LABELS
(at character creation, add +1 wherever you choose)(the site i stole this from had a grid but my forum skills suck)
Freak -2 -1 0 +1 +2 +3
Danger -2 -1 0 +1 +2 +3
Savior -2 -1 0 +1 +2 +3
Superior -2 -1 0 +1 +2 +3
Mundane -2 -1 0 +1 +2 +3
CONDITIONS:
□ Afraid (-2 to directly engage)
□ Angry (-2 to comfort or support or pierce the mask)
□ Guilty (-2 to provoke someone or assess the situation)
□ Insecure (-2 to defend or reject what others say)
□ Hopeless (-2 to unleash your powers)
Backstory
- Who changed you?
- How did you escape from them?
- Who, outside the team, looks out for you now?
- Why do you try to be a hero?
- Why do you care about the team?
Once you've finished your backstory, introduce your character to the other players, and then determine what happened when your team first came together, the relationships between you and your teammates, and who has influence over you.
When our team first came together…
We defeated a dangerous enemy. Who or what was it?
Relationships
_ _ _ _ _ _ _ _ is your love. You've opened up to them about the worst parts of your past.
_ _ _ _ _ _ _ _ is your rival. They tried to control you at a crucial moment.
Influence
You're focused. Give your love and rival influence over you, but that's it.
Bull Moves:
(Start with The Bull’s Heart and 2 more)
■ The Bull’s Heart:
You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that supports your love or frustrates your rival.
Love: _ _ _ _ _ _ _ _
Rival: _ _ _ _ _ _ _ _
□ Thick and Thin Skinned:
Whenever you have Angry marked, take +1 ongoing to unleash your powers.
□ You've got a head you don't need:
When you provoke someone with obvious threats and shows of force, roll + Danger instead of + Superior.
□ Punch everyone:
Whenever you charge into a fight without hedging your bets, you
can raise your Danger by one and drop any other label by one.
□ There when it matters:
When you leap to defend your love or rival, roll + Danger
instead of + Savior to defend from an immediate threat.
□ In a China Shop:
When you directly engage a threat, you can cause significant
collateral damage to your environment to choose an additional option, even on a miss.
Other Moves:
Moment of Truth
This is what you do best. You let loose, all the pent up strength and rage and glee, and you break. shit. down. You are a walking demolition crew. What can stand up to you? Nothing. Not buildings. Not structures. Not enemies. Nothing. Of course, now the people who changed you can find you. And they'll come for you.
Team Moves
When you share a triumphant celebration with someone, mark potential if you immediately make them your love or rival. If they are already your love or rival, mark potential and take Influence over them.
When you share a vulnerability or weakness with someone, give them Influence and hold 1.
Spend your hold to show up when they're in danger.
POTENTIAL
Every time you roll a miss on a a move, mark potential.
Advancement
When you fill your potential track, you advance. Choose from the list below. When you've taken five advances from the top list, you can take advances from the list below the line.
__ Take another move from your playbook
__ Take another move from your playbook
__ Take a move from another playbook
__ Take a move from another playbook
__ Someone permanently loses Influence over you; add +1 to a Label
__ Rearrange your Labels as you choose, and add +1 to a Label
__ Unlock your Moment of Truth
__ Take Drives from the Beacon playbook, with 2 drives to start
__ Unlock your Moment of Truth
__ Create a second character
__ Change playbooks
__ Take an adult move
__ Take an adult move
__ Lock a Label, and add +1 to a Label of your choice
__ Retire from the life or become a paragon of the city
dice test
moves
and i can go back in and edit it.
rolled 2d6 and got a natural 9. After the modifier of +2, got 11
I wouldn't want step on anyone's toes. I could easily play 3 or 4 different playbooks, but at the moment i am looking at the nova. I would like to hear what others have before i set anything in stone though.
I have a nova idea I would love to bring to play if it's not too much. My second will wait until everyone else has picked books.
You can take the nova, i have a solid grasp on a delinquent character.
Dibs on Janus
The Grey Fox
White male, Dressed as a grey ninja in a hoodie. Has the powers increased physical ability, energy absorption, and substance mimicry.
________ knew you from civilian life first
You refused to tell ___________ your secret identity when they asked. (It’s embarrassing ok!)
The Grey Fox
White male, Dressed as a grey ninja in a hoodie. Has the powers increased physical ability, energy absorption, and substance mimicry.
________ knew you from civilian life first
You refused to tell ___________ your secret identity when they asked. (It’s embarrassing ok!)
Secret Identity
You peeked! No spoilers!
Listing the standard 2 relationships for each playbook, plus two more I got my hands on via a convention event. (Editing them myself as they're filled out with premade characters and gender identifiers so expect mistakes)
Relationships:
Beacon
Bull
Delinquent
Doomed
Janus
Legacy
Nova
Outsider
Protege
Transformed
Relationships:
Beacon
-
_____ is awesome, and you take every chance you get to hang out with them.
You’ve got to prove yourself to _____ before you feel like a real hero.
_____ seems like somebody who needs support; you want to help them find the fun part of being a superhero.
You watched _____ level a building by themself; you don’t want to be alone with them.
Bull
-
_____ is your love. You’ve opened up to them about the worst parts of your past.
_____ is your rival. They tried to control you at a crucial moment.
_____ is the only one who really gets how fun it is to smash shit; you’re buds.
_____ has it all—friends, family, a home to go back to; you want their life.
Delinquent
-
You keep trying to impress _____ with your antics.
You and _____ pulled an awesome (if illegal) stunt together.
_____ needs to be taken down a peg; you will take every opportunity to trip them up.
You feel sorry for that overachiever _____; it is imperative that you get them hammered.
Doomed
-
You told _____ all about your doom and the danger you’re in.
You’d love to kiss _____ before your doom comes.
_____ sees you as you, not as your doom; you want to be the person they see.
You saved _____ from death by their own foolishness; you won’t let them act like that again.
Janus
-
_____ knew you from your civilian life first.
You refused to tell _____ your secret identity when they asked.
You lost your mask saving _____ , and they complimented your eyes.
You are going to find a way to save _____, no matter what.
Legacy
-
You once got caught doing something that shames your legacy with _____.
You trust _____ and told them an important secret of your legacy.
You got all the credit for defeating a villain, but _____ actually overpowered them.
A member of your legacy knew someone like _____, and it ended tragically; you won’t make their mistake.
Nova
-
You hang out all the time with _____, to blow off steam.
You once hurt _____ when you lost control of your powers.
_____ and I once hooked up, and now they won’t give me the time of day.
For someone less powerful, _____ stepped up against the villain; they’ve earned their place on this team.
Outsider
-
You've been learning about Earth by spending time with _____.
You have a crush on _____ but you keep it under wraps.
_____ makes me homesick; they looks like my old friend, and I just want to take care of them.
When _____ defeated the villain, they released more power than anything my people have ever known; I haven’t reported that back.
Protege
-
You and _____ teamed up a few times before the rest of you came together.
Your mentor is cautious; they asked you to keep an eye on _____.
_____ has some raw talent, but they desperately need my training.
_____ is a loose cannon; I will ensure they don’t get out of line.
Transformed
-
_____ comforted you when you were at your lowest.
_____ knew you before you changed.
I wish I could ask _____ out; they're the only one who sees my body as normal.
I watched _____ do something strange; they're weirder than me—why does no one else see it?
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