Posting as your character, please copy the following text and fill it out.
name:
Age:
Physical Description: (add reference photos here)
|===》===============>
Stats; (points 5)
Health: 0
Power--0
Strength: 0
Constitution: 0
Speed--0
Agility: 0
Dexterity:0
Technique--0
Intelligence: 0
Body: 0
|===》===============>
Equipment
Weapon:
Armour:
Inventory:
A guide to creating your character
The information on the above character sheet may seem confusing, so here's a small guide to help you along.
Name: your name. Duh.
Age: this is just for reference, as well as just an example. Feel free to add 'height', 'weight' and any other information you want.
Physical Description: it's in the name, you detail your characters appearance here. Be as detailed as you like, just adding a photo is good enough.
Stats: your stats combined will directly contribute to your "score". Your score is your overall strength as a character, and will more or less determine whether or not you are able to beat a creature/opponent. That said, combat will always be role played without dice rolls, except for exceptional circumstances.you can gain more stats through various ways; completing requests, getting better gear, killing monsters and using skills. Certain events, items, and other actions will require you to have a minimum in a certain stat, based on what I choose.
Health: This is your General ability to last against opponents of certain scores. Though it is not a factor that goes down as you combat, rather, it is a way to gauge the outcome of battles. This is to save time in encounters where it could take ages to finish because we have to change the health total possibly every time someone replies. Your health score is equal to all of your points used combined.
Strength: Sometimes, bashing an opponent over the head with the largest object you can find is the best course of action. This determines your general physical strengh. Higher grade heavy weapons require higher strength scores.
Constitution: The way you talk might not matter when you have a body made of stone. Effects your general defensive capabilities. Higher grade heavy armour requires higher constitution.
Agility: Moving faster than your opponent is the key to getting a quick kill. This effects the speed and skill with which you can move yourself and your body. Higher grade light armour requires higher agility scores to be used effectively.
Dexterity: Pick pocketing, assassinating, magic tricks, it's all in the way you move your hands. This effects your slight of hand and abilities with small weapons. Higher tier small weapons require a higher dexterity score.
Intelligence: Life is a game of chess; there is always a winning strategy. This effects your ability to use and understand magic items, energies, scrolls, etc. You require at least 2 points in Intelligence to cast basic arcane and fae spells. Higher grade catalysts and robes require higher intelligence scores.
Body: Peace through solitude, enlightenment and prayer reveal virtue and direction. This Effects your ability to heal through magic and cast divine spells or use martial arts and cast mind spells. You require at least 2 points in body to cast body spells. Higher grade symbols and wraps require higher body scores.
Equipment: your staring equipment can be whatever you want, but only I retain the ability give it a score to your stats.
name:
Age:
Physical Description: (add reference photos here)
|===》===============>
Stats; (points 5)
Health: 0
Power--0
Strength: 0
Constitution: 0
Speed--0
Agility: 0
Dexterity:0
Technique--0
Intelligence: 0
Body: 0
|===》===============>
Equipment
Weapon:
Armour:
Inventory:
A guide to creating your character
The information on the above character sheet may seem confusing, so here's a small guide to help you along.
Name: your name. Duh.
Age: this is just for reference, as well as just an example. Feel free to add 'height', 'weight' and any other information you want.
Physical Description: it's in the name, you detail your characters appearance here. Be as detailed as you like, just adding a photo is good enough.
Stats: your stats combined will directly contribute to your "score". Your score is your overall strength as a character, and will more or less determine whether or not you are able to beat a creature/opponent. That said, combat will always be role played without dice rolls, except for exceptional circumstances.you can gain more stats through various ways; completing requests, getting better gear, killing monsters and using skills. Certain events, items, and other actions will require you to have a minimum in a certain stat, based on what I choose.
Health: This is your General ability to last against opponents of certain scores. Though it is not a factor that goes down as you combat, rather, it is a way to gauge the outcome of battles. This is to save time in encounters where it could take ages to finish because we have to change the health total possibly every time someone replies. Your health score is equal to all of your points used combined.
Strength: Sometimes, bashing an opponent over the head with the largest object you can find is the best course of action. This determines your general physical strengh. Higher grade heavy weapons require higher strength scores.
Constitution: The way you talk might not matter when you have a body made of stone. Effects your general defensive capabilities. Higher grade heavy armour requires higher constitution.
Agility: Moving faster than your opponent is the key to getting a quick kill. This effects the speed and skill with which you can move yourself and your body. Higher grade light armour requires higher agility scores to be used effectively.
Dexterity: Pick pocketing, assassinating, magic tricks, it's all in the way you move your hands. This effects your slight of hand and abilities with small weapons. Higher tier small weapons require a higher dexterity score.
Intelligence: Life is a game of chess; there is always a winning strategy. This effects your ability to use and understand magic items, energies, scrolls, etc. You require at least 2 points in Intelligence to cast basic arcane and fae spells. Higher grade catalysts and robes require higher intelligence scores.
Body: Peace through solitude, enlightenment and prayer reveal virtue and direction. This Effects your ability to heal through magic and cast divine spells or use martial arts and cast mind spells. You require at least 2 points in body to cast body spells. Higher grade symbols and wraps require higher body scores.
Equipment: your staring equipment can be whatever you want, but only I retain the ability give it a score to your stats.
Just a quick question, but what are the limits of our stats before our equipment is factored in? A basic number to distribute between the stats we choose is what I think I'm referring to, but I'm not sure if it's going to work another way.
The_Almighty_Q wrote:
Just a quick question, but what are the limits of our stats before our equipment is factored in? A basic number to distribute between the stats we choose is what I think I'm referring to, but I'm not sure if it's going to work another way.
Sorry! I should have made it clear, in the stats section there is;
Quote:
Stats; (points 5)
The "points 5" is how many points you may distribute for now.
Name : James Niles
Age: 17
Height : 1.75 M. / 5 Ft. 9 In.
Weight : 65 Kg. / 144 Lbs.
Physical Description: James is an average height Wizard that wears a dark purple cloak with two emblems on it, one of the moon and one of a clover. He doesn't normally wear any hats, but conceals his brown hair and face with a hood from his cloak, usually only his eyes gleam out from the hood when he wears it. Underneath the cloak he typically wears tan pants with light blue shirts of varying designs. He always wears a necklace that has a small tri-colored gemstone, the gem shines yellow, blue, and white depending on lighting and where you look at it. Whenever he is travelling or going someplace he has a messenger bag that matches the design of his cloak, but the bag is usually concealed by his cloak.
|===》===============>
Stats -
Health: 5
Power-- 1
Strength: 1
Constitution: 0
Speed-- 1
Agility: 1
Dexterity: 0
Technique-- 3
Intelligence: 3
Body: 0
|===》===============>
Equipment -
Weapon: Ice and Wind Tomes (Spell-books), Shortsword
Armour: Cloak and normal clothing
Inventory: Necklace, Messenger bag, Food rations, Fire starter, Variety of Gemstones
Age: 17
Height : 1.75 M. / 5 Ft. 9 In.
Weight : 65 Kg. / 144 Lbs.
Physical Description: James is an average height Wizard that wears a dark purple cloak with two emblems on it, one of the moon and one of a clover. He doesn't normally wear any hats, but conceals his brown hair and face with a hood from his cloak, usually only his eyes gleam out from the hood when he wears it. Underneath the cloak he typically wears tan pants with light blue shirts of varying designs. He always wears a necklace that has a small tri-colored gemstone, the gem shines yellow, blue, and white depending on lighting and where you look at it. Whenever he is travelling or going someplace he has a messenger bag that matches the design of his cloak, but the bag is usually concealed by his cloak.
|===》===============>
Stats -
Health: 5
Power-- 1
Strength: 1
Constitution: 0
Speed-- 1
Agility: 1
Dexterity: 0
Technique-- 3
Intelligence: 3
Body: 0
|===》===============>
Equipment -
Weapon: Ice and Wind Tomes (Spell-books), Shortsword
Armour: Cloak and normal clothing
Inventory: Necklace, Messenger bag, Food rations, Fire starter, Variety of Gemstones
5 points to distribute in total or for each section?
Tell me if I get anything wrong.
Name: Joshua (Josh for short. And I'm not telling last name.)
Age: 18
Description: Joshua is a orange-brownish haired archer that wears archer's clothes (Light, but durable clothes. Made for movement.) He is an average hight for an archer. His quiver is made of simple, but sturdy leather.
----
Stats: (5 points)
Health: 5
Power --- 1 (or 1 and 1/2 or 1/2, if possible?)
Strength: (For my case, how much it takes to pull the string back.) 1-2
Speed: 1 (and a half, if possible?)
Agility: 2
Technique:2
Intelligence: 3
Weapon: Reinforced Wooden Bow
Armor: Sturdy Leather clothes
Inventory: 10 arrow quiver.
Name: Joshua (Josh for short. And I'm not telling last name.)
Age: 18
Description: Joshua is a orange-brownish haired archer that wears archer's clothes (Light, but durable clothes. Made for movement.) He is an average hight for an archer. His quiver is made of simple, but sturdy leather.
----
Stats: (5 points)
Health: 5
Power --- 1 (or 1 and 1/2 or 1/2, if possible?)
Strength: (For my case, how much it takes to pull the string back.) 1-2
Speed: 1 (and a half, if possible?)
Agility: 2
Technique:2
Intelligence: 3
Weapon: Reinforced Wooden Bow
Armor: Sturdy Leather clothes
Inventory: 10 arrow quiver.
Name: Concord, or just Conny.
Age: Somewhere in Adulthood. Maybe.
Physical Description: 6'4", 23 lbs. of masculine, hulking ...man? If it isn't readily apparent by now, Concord is a skeleton.
I'll give you a second.
.
..
...
Okay. So you know what a skeleton looks like, yeah? Floating pile of bones in the shape of a human (with some missing pieces). No eyes. No skin. No blood. No worries. Except when the necrotic energy protecting and binding his joints together fails under extreme force or anti-magical means. That's when worry is warranted.
His lower jaw mimics speech anytime he talks, though it's off putting without any lip-flappies. You know, along with everything else.
But enough about his beauty, what about his fashion sense?
Well, they're not winning him the ladies despite his best efforts. He sports an assortment of cloaks and wrappings as fitting to whatever occasion, along with encompassing gloves and boots to match whichever bright dazzling get up he uses to remain concealed. He carries a hefty workman's hammer one might find in a mining slum. Otherwise, he travels light.
|===》===============>
Stats -
Health: 5
Power--4
Strength: 4
Constitution: 0
Speed--1
Agility: 1
Dexterity:0
Technique--0
Intelligence: 0
Body: 0
|===》===============>
Equipment
Weapon: "Workman's Hammer" A completely mundane blunt force wrecking rod fit for two handed swinging. Seems worn, perhaps once used by a blacksmith or miner.
Armour: Casual Cloth Garb. (None)
Inventory: Sleeping sack (stitched together potato sacks), A Detailed Auto-Biography w/ pen & ink spanning an epic 10 year tale in the making, A counterfiet and highly innacurate map of Ornasia, and a handful of sand tucked in one pouch.
Age: Somewhere in Adulthood. Maybe.
Physical Description: 6'4", 23 lbs. of masculine, hulking ...man? If it isn't readily apparent by now, Concord is a skeleton.
I'll give you a second.
.
..
...
Okay. So you know what a skeleton looks like, yeah? Floating pile of bones in the shape of a human (with some missing pieces). No eyes. No skin. No blood. No worries. Except when the necrotic energy protecting and binding his joints together fails under extreme force or anti-magical means. That's when worry is warranted.
His lower jaw mimics speech anytime he talks, though it's off putting without any lip-flappies. You know, along with everything else.
But enough about his beauty, what about his fashion sense?
Well, they're not winning him the ladies despite his best efforts. He sports an assortment of cloaks and wrappings as fitting to whatever occasion, along with encompassing gloves and boots to match whichever bright dazzling get up he uses to remain concealed. He carries a hefty workman's hammer one might find in a mining slum. Otherwise, he travels light.
|===》===============>
Stats -
Health: 5
Power--4
Strength: 4
Constitution: 0
Speed--1
Agility: 1
Dexterity:0
Technique--0
Intelligence: 0
Body: 0
|===》===============>
Equipment
Weapon: "Workman's Hammer" A completely mundane blunt force wrecking rod fit for two handed swinging. Seems worn, perhaps once used by a blacksmith or miner.
Armour: Casual Cloth Garb. (None)
Inventory: Sleeping sack (stitched together potato sacks), A Detailed Auto-Biography w/ pen & ink spanning an epic 10 year tale in the making, A counterfiet and highly innacurate map of Ornasia, and a handful of sand tucked in one pouch.
Name: P'tajha Ruca (pronounced P-Ta-J-ah Ru-ka)
Age:20
Race: Et'skuni
Height: 5'3"
Weight: 47Kg
Physical Description:
|===》===============>
Stats;
Health: 5
Power--0
Strength: 0
Constitution: 0
Speed--2
Agility: 2
Dexterity:1
Technique--2
Intelligence: 0
Body: 2
|===》===============>
Equipment
Weapon: Left hand hidden blade
Armour: Healers heavy cloth travel robes
Inventory: Healers box, Hardtack rations, fire striker
Age:20
Race: Et'skuni
Height: 5'3"
Weight: 47Kg
Physical Description:
|===》===============>
Stats;
Health: 5
Power--0
Strength: 0
Constitution: 0
Speed--2
Agility: 2
Dexterity:1
Technique--2
Intelligence: 0
Body: 2
|===》===============>
Equipment
Weapon: Left hand hidden blade
Armour: Healers heavy cloth travel robes
Inventory: Healers box, Hardtack rations, fire striker
Name: Fallyn Knightley
Age: Several Thousand Years
Height: 10 cm
Weight: With armor a few grams, without nonexistent
Likes: Justice, Swords, Ridding the land of evildoers
Dislikes: Injustice, making permanent friends, letting feelings control her
Physical Description:
|===》===============>
Stats:
Health: 5
Power--2
Strength: 2
Constitution: 0
Speed--1
Agility: 0
Dexterity: 1
Technique--2
Intelligence: 2
Body: 0
|===》===============>
Equipment
Weapon: Fairy Broadsword, Fairy-sized Crossbow (Ammunition: Knives)
Armour: Knight Armor (made of metal)
Inventory: Inventory Bag (TM) - The Physical Shoulderbag Edition (Leather), ammunition knives for the crossbow, Fairy-sized Metal Shield (Because it's more of a protective item than a weapon), a change of warm clothes made of leather and fur received in an earlier adventure (Only people of the last Ornasia run will get this reference)
Age: Several Thousand Years
Height: 10 cm
Weight: With armor a few grams, without nonexistent
Likes: Justice, Swords, Ridding the land of evildoers
Dislikes: Injustice, making permanent friends, letting feelings control her
Physical Description:
|===》===============>
Stats:
Health: 5
Power--2
Strength: 2
Constitution: 0
Speed--1
Agility: 0
Dexterity: 1
Technique--2
Intelligence: 2
Body: 0
|===》===============>
Equipment
Weapon: Fairy Broadsword, Fairy-sized Crossbow (Ammunition: Knives)
Armour: Knight Armor (made of metal)
Inventory: Inventory Bag (TM) - The Physical Shoulderbag Edition (Leather), ammunition knives for the crossbow, Fairy-sized Metal Shield (Because it's more of a protective item than a weapon), a change of warm clothes made of leather and fur received in an earlier adventure (Only people of the last Ornasia run will get this reference)
Name: Khara Drenneur
Age: 18
Physical Description: Khara Drenneur is a lightly tan woman, with short, shiny, and somewhat messy black hair. The young cleric has dead-like, icy blue eyes, but with a small bits of warmth that leaves you off with a rather odd approach when you glance at her eyes. She has a fairly medium sized scar on her right hand, from an incident while Khara was in the healing process. The apprenticed cleric adorns long, dark green, and sunny yellow colored robes from her mentor, created from the finest fabrics. The young one also wears a decently sewn, plain white shirt, a long, dark blue skirt, and short, spruce brown boots under her buttoned robes. A medium leather belt is strapped onto her robes, helping to keep it closed, and a light brown, leather bag is slung on her back. A holder for her staff is on her back, where her swirled-like staff rests, just behind her leather herb bag.
|===》===============>
Stats
Health: 5
Power--0
Strength: 0
Constitution: 0
Speed--2
Agility: 2
Dexterity: 0
Technique--3
Intelligence: 0
Body: 3
|===》===============>
Equipment
Weapon: Cleric's Staff
Armor: Just her healer robes
Inventory: Bag of Herbs (y'know, for healing), spare food and water containers (just in case)
Age: 18
Physical Description: Khara Drenneur is a lightly tan woman, with short, shiny, and somewhat messy black hair. The young cleric has dead-like, icy blue eyes, but with a small bits of warmth that leaves you off with a rather odd approach when you glance at her eyes. She has a fairly medium sized scar on her right hand, from an incident while Khara was in the healing process. The apprenticed cleric adorns long, dark green, and sunny yellow colored robes from her mentor, created from the finest fabrics. The young one also wears a decently sewn, plain white shirt, a long, dark blue skirt, and short, spruce brown boots under her buttoned robes. A medium leather belt is strapped onto her robes, helping to keep it closed, and a light brown, leather bag is slung on her back. A holder for her staff is on her back, where her swirled-like staff rests, just behind her leather herb bag.
|===》===============>
Stats
Health: 5
Power--0
Strength: 0
Constitution: 0
Speed--2
Agility: 2
Dexterity: 0
Technique--3
Intelligence: 0
Body: 3
|===》===============>
Equipment
Weapon: Cleric's Staff
Armor: Just her healer robes
Inventory: Bag of Herbs (y'know, for healing), spare food and water containers (just in case)
Name: Zhoralel Ishlio-audii
Age: Forgot
Height: 6’
Weight: looks to be 180lbs
Physical Description: His hair is pure white though shaved on his sides, on his forehead and under his eyes is the same symbol. the right side of his face is covered in small scars that carry a strange pattern. while his eyes are golden the sclera of his right eye isn't white but black, blacker than the night sky.
|===》===============>
Stats; (points 5)
Health: 5
Power--2
Strength: 1
Constitution: 1
Speed--2
Agility: 1
Dexterity: 1
Technique--1
Intelligence: 1
Body: 0
|===》===============>
Equipment
Weapon: The black blood.
Armor: None
Inventory: an old leather bag with various leather bound journals filled with illustrations
Age: Forgot
Height: 6’
Weight: looks to be 180lbs
Physical Description: His hair is pure white though shaved on his sides, on his forehead and under his eyes is the same symbol. the right side of his face is covered in small scars that carry a strange pattern. while his eyes are golden the sclera of his right eye isn't white but black, blacker than the night sky.
|===》===============>
Stats; (points 5)
Health: 5
Power--2
Strength: 1
Constitution: 1
Speed--2
Agility: 1
Dexterity: 1
Technique--1
Intelligence: 1
Body: 0
|===》===============>
Equipment
Weapon: The black blood.
Armor: None
Inventory: an old leather bag with various leather bound journals filled with illustrations
- Name: Taernichanthach ("Tay-er-ni-han-thah")
- Age: At least six centuries.
- Height: 5'4"
- Build: Graceful
Physical Description:
The Fey-folk possess an otherworldly beauty and grace about them. While they are indeed beautiful to behold, their appearance is also unnatural or ethereal. Taernichanthach possesses a mane of snow-white hair that descends to between her shoulderblades, though it is oft-kept in a braid. Her cat-pupiled eyes seem just a hair too large to be Human; and their colors shift and change, ranging from the blues of oceans and skies to the green of healthy grass, or perhaps even to the orange-red of dancing fires. Sprouting from her forehead are a pair of small antlers-- like that of a deer-- that wrap themselves around her head like a kind of crown; they do not seem to grow out very far. Despite her face being mostly Human in appearance, Tay’s appearance and movement have a strange resemblance to that of a deer. Beneath her clothing, however, is a myriad of smooth, scrolling scars that appear to have been drawn with the care and attention-to-detail of a master sculptor.
|===》===============>
Stats; (points 5)
- Health: 5
Power--0
- Strength: 0
- Constitution: 0
Speed--3
- Agility: 2
- Dexterity:1
Technique--2
- Intelligence: 2
- Body: 0
|===》===============>
Equipment
- Weapon: A nimble longsword of Faerie make. (https://i.imgur.com/8c4F8OD)
- Armour: A set of Fae-metal armor that resembles a scale-maille made of leaves, each leaf-scale on its unique in the designs upon it. Boots that resemble the clawed toes of a predatory beast. A cloak that reaches from neck to calf made of owl feathers.
- Inventory:
- A missive from not one, but both Queens of Faerie.
- A hairpin made of a living, ever-blooming blue flower and its stem.