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  • A quick "about" this group:

    This group is aimed to make players choose their own pact,
    as long to become someone in the whole of Sal'taron.
    I can't be everywhere, so for any planning stuff and discussion
    there will be a OOC chat.
    Periodically, a "event" quest will start, this meaning the world
    will mutate in something, may be a war or something more arcane.

    Also, I'll love players to help me expland this world: this isn't
    a static, monotone world, it can grow, expand and even change
    thanks to you all.


    About Sol'taron:
    Sol'taron is a... peculiar world: there are 4 main lands known to Sol'tarien,
    Each differing in culture, magic and technological level.
    The main continents are: Titos, Windernont, Draconia and V'Cariona.

    Titos:
    Mostly known for it's use of Canalization Towers around the main cities,
    Titos is the less magical of the continents.
    Principally inhabited by humans and dwarves, technology and pragmatism goes along,
    giving birth to contraptions of complex magnificence and utility.

    The main region, Herisos, is home of the Aldonian Empire.
    If fame and opportunities is what you search, one should try here,
    in one of the various Guilds or Companies, but beware, this new empire
    is still young, and there are problems that can't be resolved
    with simple talks.

    Windernont:
    located east of Titos, Windernont is clearly a more magical and mystical land
    than its neighbor, but a cataclysm that happened about two hundred years ago
    has cut almost all bridges with Titos except for some ports and routs.
    The racial variety of Windernont makes it a melting pot of cultures and knowledge,
    even if there are serious problems between elven and human communities,
    and the Blackberg Enclave has been a major problem recently.

    The central region of Windernont is also home to the arch-council,
    the governing body at the head of all the communities, Guilds and companies,
    located in the fortified city of Nete'tal, once home to the former Herisos emperor, Jezin Ghirteov.

    Draconia:
    very far from Titos and Windernont, the real name of this continent
    is unpronounceable, but nevertheless the name given to it
    by the people of the neighboring continent is more than apt.

    Substantially a little-explored land,
    Draconia is the homeland of a particularly intelligent race of humanoid dragons
    and divided into various feudal kingdoms.
    The few explorers who have returned to Titos or Windernont
    speak of great barren and gravelly lands, with various mountains on which
    large villages are perched.
    The current empress is Koganeno Kaze,
    considered the most benign and wise empress among the emperors, as well gifted in magic.

    V'Cariona:
    A major continent situated west from Titos, V'Cariona is possibly the oldest land to be known.
    Mostly a land of scorching deserts, the main cities lives of slaves, armies and minerals.

    Is a harsh land, inhabitated by hardened people
    and governed by a cruel dictator by the last 15 years.
    And ironically, this dictatorship civilized the continent, almost at the level
    of Windernont.
  • Embrak in adventures, in a world of magic, progressive science and mysteries of times gone
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