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Races/Species/Sub-Species
Succae
Utonorian
Agenorian
Thaldian
Athlian
Agrian
Arumvantean
Ephrian
Sashyrnan
Khadeshon
Dharuud
Gilgerontes
Aflendan
Thurian
Hyerkanian
Centoll
Fausyr
Nephtali
Drevesh
Kishuna
Fae
Elf
Gnome
Orc
Vampire
Angel
Demon
Titan
Primordia
Fairy
Immortal
God
Ancient
Colossus
Dwarf
Shade
Spirit
Wraith
Witch
Skeleton Undead
Nymph
Imp
Goblin
Troll
Ogre
Hobgoblin
Treant
Ent
Dryad
Harpy
Shapeshifter
Giant
Half-Giant
Amazon
Djinn
Elemental
Succubus/Incubus
Ouroborus
Homonculus
Wight
Zombie
Orc
Cerberus
Chimera
Manticore
Hydra
Hippocampus
Hippogriff
Dredh
Ifrit
Aeon
Gargoyle
Wendigo
Primal
Kine
Hyena
Wolf
Fox
Horse
Bear
Dragon
Bat
Crow
Hawk
Vulture
Owl
Ant
Moth'
Spider
Mantis
Roach
Shark
Dolphin
Squid
Turtle
Fish
Pirahna
Panda
Badger
Goat
Rat/Mouse
Armadillo
Lion
Serpent
Lizard
Rhino
AlligatorCow/Bull
Buffalo
Yak
Cat
Puma
Cheetah
Lynx
Pig/Boar
Squirrel
Skunk
Rabbit
Coyote
Hippo
Elephant
Sloth
Zebra
Tiger
Crab
Monkey
Ape
Beetle
Mammoth
Scorpion
Parrot
RaccoonKangaroo
Koala
Water Buffalo -
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Transportation
-Feral:
-Chariot:
-Glypnos
-Glypnos
-Winged:
-Bolkert:
Master/Speaker/Senator/Prince/Rex/Archduke/Grand Duke/Duke/Marquis/
Colony/Marcher-Lord/Count/Ealdor/Viscount/Baron/Lord/Great Lord/ High Lord/Daem/Imperitor/King/High-King/Lord Paramount/Warden/Regent/Caesar/Chief/High Chief/Chevalier/Judge/Magistrate/Reeve/Crown Prince/Bruce
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Rebellion/Groups/Timeline/Constellation/Book/Scroll/Caste/Entertainment/Tales
Conquest/Letter/Note/Bodies of Water/Culture/Ages/Location/Population
Invasion/Daily Life/Sentiment/Natural Resources/Geography/World Creation
Age/Biomes/Tech Spead/Events/Natural Disasters//Prehistory/Settlement
Singer/Written History/Events of Nations and Individuals/
Doctor
Healer
Surgeon
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Holy Order
Prothecy
Medicine
Disease
Bodies of Water
Timeline
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Wealth
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Transportation
Technology
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Caravan
Climate
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Chemicals
Kingseeker
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Ambassador
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Colony
Heraldry
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Civil War
Curses
Vassals & Liege
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Literature
Spellbow/Queen/Spellsword/Magus/Lord/King/Ballistyr/Oracle/Knight/Temple Guard/Barbarian/Inquisitor/Saboteur/Hunter/Ninja/Samurai/Cavalier/Shogun/WarriorCleric/Priest/Bishop/Lancer/Fighter/Mage/Caster/Squire/Swordsman/Mercenary/Myrnidon/Condottiere/Pupil/
Mage-Knight/General/Rebel/Scout/Executioner/Assassin/Physician/Judge/Ranger/
Monk/Beastmaster/Blackguard/Vigilante/Arcanist/Enchanter/Soldier/Pugilist/
Wizard/ Pegasus/Slayer/Bard/Dragon Rider/Skystriker/Warden/Griffon Rider/
PaladinRangerBowmaster/Siege Arxhwe/Hoplite
Rogue
Sorcerer
Lord
Shaman -
Fashion
Succae
-Amongst the last children of Agre, the essence of function over form is paramount so as to stand a better chance against magical fae and powerful kine. Refinement and filigree had little room as the ancient Uto fought viciously to secure their own place in the world. Their struggles during the Dredh Wars. Even amongst royalty were crown simple, a formality while the inspired their people to drive any and all threats into submission or retreat.
Kine
-Of a mixed sort, enslaved kine usually adopt the way and dress of their masters provision. Though unlike the 'Pen-Breed' Wild Kine will use anything that is at their desposal, composite attire with wood, bone, and metals in one set. From the clergy to their warriors, armor is rarely uniform and fashion is ever changing with circumstances present.
Their great creativity displays great intelligence despite what many Fae and Succae might think on the matter.Will great skill in metalwork and crafts, the kine love their personalized jewelry and their arms armament are on par with most other races despite their mainly tribal culture.
The 'Tame' Kine oft adopt the ways and wears of where they live alongside the other races. Their exotic twists on fashion intriguing many in more civilized lands. Using their savage stereotype to great effect, they purposely tatter their banners aand scar,scorch, and age their equipment to intimidate the oft levy conscripted ranks of enemy factions. A point of pride is when the tribes and clans unite to even challenge the kings of their oppressive neighbors. -
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Names
Tearlach-Aramis-Revh-Perryn-Fiete-Arndt-Tavion-Amsden-Aldwyn-Uragor-Mayne-Jeroen-Haio-Errol-Latimer-Adray-Vachel-Gaeton-Talehot-Algrenon-Gheti-Oahlam-Daoder-Ihgrek-Shideth-Caronte-Welfled-Zeynel-Arsen-Valaer-Dost-Thersites-Achates-Masselin-Cagatay-Jayrh-Levaunt-Alicorh-Ilaian-Aronneph-Sahanul- Atara-Temir-Talhoan-Icten-Anteia-Ulke-Ines-Elisheyah-Thaelea-Helero-Kajeka-Drelban-Larras-Rudreada-Aseir-Ahned-Etel-Volre-Yurlil-Laiva-Sepal-Miyr-Fovha-Caval-Telreyne-Renkuto-Arsilad-Faesliev-Olreh-Saldit-Ussehan-Lysther-Carya-Kayimodine-Cress-Learvalx-Rittalaz-Sheballa-Amaranth-Catovir-Marlonis-Saoris-Pubalel-Samara-Kuranira-Raenor-Leora-Alastor-Sarnoth-Larin-Vedigris-Nissa-Astoril-Reppu-Rhaear-Rilax-Roan-Saiklin-Saiun-Samir-Sehrseri-Setantus-Sevlevore-Shantaneera-Shinar-Shirael-Sidoll-Sigferd-Suyay-Taben-Tanef-Tannin-Tetral-Tricyrtis-Ucxilo-Urien-Verah-Wenver-Xatcha-Xura-Yao-Yves-Zangief-Zellderosa-Zillah-Avicenna-Neria-Airhart-Lana-Amel-Eldria-Arachis-Vallana-Audreyn-Andron-Alden-Alba-Farine-Ashe-Vann-Leandor-Basillus-Lenithrom-Lasipa-Orman-Pomero-Eloyse-Anthana-Caman-Aylwen-Elthar-Copald-Reichwine-Solinus-Siegel-Orlmer-Hyssop-Caedmon-Floriel-Margelon-Larasul-Jonquil-Tulliel-Zamir-Karlen-Rustom-Elmestane-Calyx-Audric-Wynten-Tazendra-Fonio-Miete-Ludavorn-Vagrousar-Thwan-Leucetius-Adinae-Cypsela-Marlonis-Dorgann-Cuthnair--Nawadosa-Zevarill-Anandar-Ewaladune-Lexine-Lanferdus-Lelou-Azarel-Randor-Raldan-Ragnos-Quadir-Quistis-Oaencha-Orenthal-Nazja-Mouflette-Martus-Marron-Malvina-Lucrezia-Lizora-Leoris-Loucif-Lorna-Laer-Kiakuma-Kamuten-Kairon-Kabuke-Jonoho-Jerenze-Jadher-Jaleris-Irek-Indrid-Inazel-Imelda-Illadel-Icarosta-Hurhrem-Hien-Herlwyn-Herkadrian-Hallom-Halkor-Hachi-Gurenil-Golias-Giuliana-Gekkou-Garloyce-Garathel-Galahar-Gian-Geavar-Fujiyama-Fubuki-Friodane-Folken-Fiela-Ferdia-Felissa-Facada-Esparan-Erthon-Erteno-Ellion-Dhalsim-Darshe-Cyrain-Cirrus-Signiss-Branbildon-Basche-Banchoh-Barak-Calisifer-Benimaru-Aurelian-Aurona-Artexian-Aster-Athrielle-Arelious-Aquiles-Arlux-Angmare-Anikaris -
Nations
-Agenor
-Thaldia
-Agria
-Athlia
-Arumvantea
-Azalor
-Bhelkyr
-Mhelior
-Jhipor
-Ashora
-Tara
-Fholt
-Tyransa
-Bhaelladaer
-Ostenkirk
-Ephria
-Rudinn
-Khadesh
-Khasuur
-Pelnath
-Hyerkania -
Enemies
Feral Wolf
Giant Spider
Wisp
Rat
Orc
Skeleton
Slime
Flan
Mousse
Jelly
Murder Crow
Scorpiom
Arachnid Automaton
Sentinel Automaton
Chopper Beetle
Bloodsucker
Zombie
Giant Leech
Ghoul
Wight
Trolll
Ogre
Goblin
Axebeak
Wraith
Shade
Elemental -
Materials
Wicker:
Leather:
Bone:
Laventium: Violet metal that becomes sharper during dawn and dusk.
Vetrum: The icy core of an iceberg, never melting, it can shatter lesser, common metals.
Rosevine:Living piece of armored flora originally designed for the Dryad. But recently has come into use by woodland and riverland fighters.
Silk:
Denim:
Glaring Stone:A jagged, rough stone. When broken into two halves, the crystalline meat of the sto ne can be used to gaze extremely far ofv places bt piercing into the smooth interior.
Vibracite: Metal that dampends the force of blows against it and causes struck metals by it to vibrate uncomfortably and ring obnoxiously.
Featherbone:
Clay:
Archwood: Of the largest trees in Agreter, it is resistant to rot, thunder, fire, water, and magic. And boasts dependable sturdiness at the cost of higher than average weight.
Ironwood: Timber of trees famously for being a lighter, but equal rival to most irons and lighter as well.
Dragonbone:
Deathwood: A dark wood that boasts poisonous sap, and grows in graveyards and battlefields.
Sentinelwood: Timber that is natural stright and flexible to suit the craft of weapons, ships, and buildings. The branches extend more than twenty feet from the root tree.
Heartwood: Wood of pale milk and bleeding leaves, they serve as woodland shrines and leaves are excellent for treating bleeding. The wood is also versatile in what it can be fashioned into.
Damasca: A metal with water styled ripples and odd colors..
Star-Metal: Metal found from fallen meteorites.
Gilridium:
Adamantite:
Ivering:
Ebonite:
Orichalcum:
Scarletite:
Iron:
Steel:
Bronze:
Platinum:
Stone:
Daim-Steel:
Magnetic Stone:
Bone:
Silver:
Mithril:
Electrum:
Vespalt:
Xochum
Aprium
Otrum
Dukrian -
Magic
Ether:
Light:
Dark:
Thunder:
Earth:
Fire:
Water:
Air:
Water:
Force: A great power that can nullify any magic it comes in contact with. Posing a greater threat than any magic, this power is only present in the most unlikely of people and acts in such a way that discovering who bears it and who doesn't is near impossible. Known as the power of Godshatter.
Mage Types
-Red
-Green
-Blue:
-Cyan:
-Grey:
-Magenta:
-Pink:
-Rainbow:
Orange: