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  • Text

    Races/Species/Sub-Species

    Succae
    Utonorian
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    Primal

    Kine
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    RaccoonKangaroo
    Koala
    Water Buffalo
  • Text

    Transportation
    -Feral:
    -Chariot:
    -Glypnos
    -Glypnos
    -Winged:
    -Bolkert:

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  • Fashion

    Succae
    -Amongst the last children of Agre, the essence of function over form is paramount so as to stand a better chance against magical fae and powerful kine. Refinement and filigree had little room as the ancient Uto fought viciously to secure their own place in the world. Their struggles during the Dredh Wars. Even amongst royalty were crown simple, a formality while the inspired their people to drive any and all threats into submission or retreat.

    Kine
    -Of a mixed sort, enslaved kine usually adopt the way and dress of their masters provision. Though unlike the 'Pen-Breed' Wild Kine will use anything that is at their desposal, composite attire with wood, bone, and metals in one set. From the clergy to their warriors, armor is rarely uniform and fashion is ever changing with circumstances present.
    Their great creativity displays great intelligence despite what many Fae and Succae might think on the matter.Will great skill in metalwork and crafts, the kine love their personalized jewelry and their arms armament are on par with most other races despite their mainly tribal culture.
    The 'Tame' Kine oft adopt the ways and wears of where they live alongside the other races. Their exotic twists on fashion intriguing many in more civilized lands. Using their savage stereotype to great effect, they purposely tatter their banners aand scar,scorch, and age their equipment to intimidate the oft levy conscripted ranks of enemy factions. A point of pride is when the tribes and clans unite to even challenge the kings of their oppressive neighbors.
  • Text

    Names
    Tearlach-Aramis-Revh-Perryn-Fiete-Arndt-Tavion-Amsden-Aldwyn-Uragor-Mayne-Jeroen-Haio-Errol-Latimer-Adray-Vachel-Gaeton-Talehot-Algrenon-Gheti-Oahlam-Daoder-Ihgrek-Shideth-Caronte-Welfled-Zeynel-Arsen-Valaer-Dost-Thersites-Achates-Masselin-Cagatay-Jayrh-Levaunt-Alicorh-Ilaian-Aronneph-Sahanul- Atara-Temir-Talhoan-Icten-Anteia-Ulke-Ines-Elisheyah-Thaelea-Helero-Kajeka-Drelban-Larras-Rudreada-Aseir-Ahned-Etel-Volre-Yurlil-Laiva-Sepal-Miyr-Fovha-Caval-Telreyne-Renkuto-Arsilad-Faesliev-Olreh-Saldit-Ussehan-Lysther-Carya-Kayimodine-Cress-Learvalx-Rittalaz-Sheballa-Amaranth-Catovir-Marlonis-Saoris-Pubalel-Samara-Kuranira-Raenor-Leora-Alastor-Sarnoth-Larin-Vedigris-Nissa-Astoril-Reppu-Rhaear-Rilax-Roan-Saiklin-Saiun-Samir-Sehrseri-Setantus-Sevlevore-Shantaneera-Shinar-Shirael-Sidoll-Sigferd-Suyay-Taben-Tanef-Tannin-Tetral-Tricyrtis-Ucxilo-Urien-Verah-Wenver-Xatcha-Xura-Yao-Yves-Zangief-Zellderosa-Zillah-Avicenna-Neria-Airhart-Lana-Amel-Eldria-Arachis-Vallana-Audreyn-Andron-Alden-Alba-Farine-Ashe-Vann-Leandor-Basillus-Lenithrom-Lasipa-Orman-Pomero-Eloyse-Anthana-Caman-Aylwen-Elthar-Copald-Reichwine-Solinus-Siegel-Orlmer-Hyssop-Caedmon-Floriel-Margelon-Larasul-Jonquil-Tulliel-Zamir-Karlen-Rustom-Elmestane-Calyx-Audric-Wynten-Tazendra-Fonio-Miete-Ludavorn-Vagrousar-Thwan-Leucetius-Adinae-Cypsela-Marlonis-Dorgann-Cuthnair--Nawadosa-Zevarill-Anandar-Ewaladune-Lexine-Lanferdus-Lelou-Azarel-Randor-Raldan-Ragnos-Quadir-Quistis-Oaencha-Orenthal-Nazja-Mouflette-Martus-Marron-Malvina-Lucrezia-Lizora-Leoris-Loucif-Lorna-Laer-Kiakuma-Kamuten-Kairon-Kabuke-Jonoho-Jerenze-Jadher-Jaleris-Irek-Indrid-Inazel-Imelda-Illadel-Icarosta-Hurhrem-Hien-Herlwyn-Herkadrian-Hallom-Halkor-Hachi-Gurenil-Golias-Giuliana-Gekkou-Garloyce-Garathel-Galahar-Gian-Geavar-Fujiyama-Fubuki-Friodane-Folken-Fiela-Ferdia-Felissa-Facada-Esparan-Erthon-Erteno-Ellion-Dhalsim-Darshe-Cyrain-Cirrus-Signiss-Branbildon-Basche-Banchoh-Barak-Calisifer-Benimaru-Aurelian-Aurona-Artexian-Aster-Athrielle-Arelious-Aquiles-Arlux-Angmare-Anikaris
  • Nations

    -Agenor

    -Thaldia

    -Agria

    -Athlia

    -Arumvantea

    -Azalor

    -Bhelkyr

    -Mhelior

    -Jhipor

    -Ashora

    -Tara

    -Fholt

    -Tyransa

    -Bhaelladaer

    -Ostenkirk

    -Ephria

    -Rudinn

    -Khadesh

    -Khasuur

    -Pelnath

    -Hyerkania
  • Enemies

    Feral Wolf
    Giant Spider
    Wisp
    Rat
    Orc
    Skeleton
    Slime
    Flan
    Mousse
    Jelly
    Murder Crow
    Scorpiom
    Arachnid Automaton
    Sentinel Automaton
    Chopper Beetle
    Bloodsucker
    Zombie
    Giant Leech
    Ghoul
    Wight
    Trolll
    Ogre
    Goblin
    Axebeak
    Wraith
    Shade
    Elemental
  • Materials

    Wicker:
    Leather:
    Bone:
    Laventium: Violet metal that becomes sharper during dawn and dusk.
    Vetrum: The icy core of an iceberg, never melting, it can shatter lesser, common metals.
    Rosevine:Living piece of armored flora originally designed for the Dryad. But recently has come into use by woodland and riverland fighters.
    Silk:
    Denim:
    Glaring Stone:A jagged, rough stone. When broken into two halves, the crystalline meat of the sto ne can be used to gaze extremely far ofv places bt piercing into the smooth interior.
    Vibracite: Metal that dampends the force of blows against it and causes struck metals by it to vibrate uncomfortably and ring obnoxiously.
    Featherbone:
    Clay:
    Archwood: Of the largest trees in Agreter, it is resistant to rot, thunder, fire, water, and magic. And boasts dependable sturdiness at the cost of higher than average weight.
    Ironwood: Timber of trees famously for being a lighter, but equal rival to most irons and lighter as well.
    Dragonbone:
    Deathwood: A dark wood that boasts poisonous sap, and grows in graveyards and battlefields.
    Sentinelwood: Timber that is natural stright and flexible to suit the craft of weapons, ships, and buildings. The branches extend more than twenty feet from the root tree.
    Heartwood: Wood of pale milk and bleeding leaves, they serve as woodland shrines and leaves are excellent for treating bleeding. The wood is also versatile in what it can be fashioned into.
    Damasca: A metal with water styled ripples and odd colors..
    Star-Metal: Metal found from fallen meteorites.
    Gilridium:
    Adamantite:
    Ivering:
    Ebonite:
    Orichalcum:
    Scarletite:
    Iron:
    Steel:
    Bronze:
    Platinum:
    Stone:
    Daim-Steel:
    Magnetic Stone:
    Bone:
    Silver:
    Mithril:
    Electrum:
    Vespalt:
    Xochum
    Aprium
    Otrum
    Dukrian
  • Magic

    Ether:

    Light:

    Dark:

    Thunder:

    Earth:

    Fire:

    Water:

    Air:

    Water:

    Force: A great power that can nullify any magic it comes in contact with. Posing a greater threat than any magic, this power is only present in the most unlikely of people and acts in such a way that discovering who bears it and who doesn't is near impossible. Known as the power of Godshatter.

    Mage Types
    -Red
    -Green
    -Blue:
    -Cyan:
    -Grey:
    -Magenta:
    -Pink:
    -Rainbow:
    Orange: