Just north of the Caleah, the City of Gardens lies an ancient tower, one made almost entirely out of rubies and a crimson granite. This tower has been around since before Canis Majoris was even founded, being one of the oldest buildings in not just Edas, but in the world itself. Though the tower is an impressive feat of engineering and architecture, it's what hides beneath the tower that's really interesting. The Crimson Labyrinth, a massive, sprawling network of tunnels hiding a variety of secrets. Some of the more well known examples are the Walls of Stories, each of them describing a variety of events in Majoria's past, what's stranger is that some of these detail future events with a frightening amount of detail. Ancient treasures, artwork, and even the tombs of the first rulers of Edas. There's a treasure trove of knowledge, wealth, and history just ripe for the picking below the surface.
Unfortunately, while this host of treasures is ripe for the picking, there are plenty of barriers that have prevented people from taking full advantage of what lies within the Labyrinth. The first, and perhaps, most well known are the shadows, these shadows are highly dangerous and can appear anywhere in the labyrinth at anytime, there is no hiding from the shadows. They can slice right through a person's limb as if it were paper, but it never seems to finish off its victims, simply warning to never return. The shadows aren't the only problem, there are also three Enacs, large sea serpents; though, these ones are much larger than ones typically encountered in the wild, and two Calamar, large squids, also much bigger than ones typically encountered in the wild. With all of these dangers, no one has made it halfway through yet. Because of these dangers, exploring the Crimson Labyrinth is highly discouraged, though it's not illegal. Few people have ever returned to the surface with all of their limbs, and no one has yet to see the master of these shadows. Whether it's some hideous beast or something else is completely unknown, and what or who it's guarding is unknown as well.
Essentially, this plot will revolve around the exploration of the Crimson Labyrinth, a large network of tunnels underneath Canis Majoris. The tunnels themselves reach out to as far south as Caleah and as far north as Negrisa, near the border between Canis Majoris and Cepheis. This will mostly involved adventure and possibly a bit of mystery and horror, combat will play a relatively minor role in this RP. I'll be taking the roles of CERRA for this RP.
Unfortunately, while this host of treasures is ripe for the picking, there are plenty of barriers that have prevented people from taking full advantage of what lies within the Labyrinth. The first, and perhaps, most well known are the shadows, these shadows are highly dangerous and can appear anywhere in the labyrinth at anytime, there is no hiding from the shadows. They can slice right through a person's limb as if it were paper, but it never seems to finish off its victims, simply warning to never return. The shadows aren't the only problem, there are also three Enacs, large sea serpents; though, these ones are much larger than ones typically encountered in the wild, and two Calamar, large squids, also much bigger than ones typically encountered in the wild. With all of these dangers, no one has made it halfway through yet. Because of these dangers, exploring the Crimson Labyrinth is highly discouraged, though it's not illegal. Few people have ever returned to the surface with all of their limbs, and no one has yet to see the master of these shadows. Whether it's some hideous beast or something else is completely unknown, and what or who it's guarding is unknown as well.
Essentially, this plot will revolve around the exploration of the Crimson Labyrinth, a large network of tunnels underneath Canis Majoris. The tunnels themselves reach out to as far south as Caleah and as far north as Negrisa, near the border between Canis Majoris and Cepheis. This will mostly involved adventure and possibly a bit of mystery and horror, combat will play a relatively minor role in this RP. I'll be taking the roles of CERRA for this RP.