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Archfey

Ambriel, the Heart of Life
Neutral-Good
Ambriel is one of the second generation of the Flametouched Gods, born from Palac's right eye. Her domain is over the natural world, such as flowers, trees, and woodland creatures. Many druids look to Ambriel as a form of channeling life magic through their faith.

Dunan, the Darkwood Sprite
Neutral-Evil
Dunan the Darkwood Sprite was a fairy born during the Golden Age, as a dark spirit dwelling within the Blockenroot Forest, using dark magic to turn the forest's inhabitants into servants of his will. Dunan is said to be served by the Darkwood Ents, a sect of powerful rotten treants who attack all who trespass through their lands. Legends have it that Dunan has dormant hordes of Unseelie followers throughout all forests, who bring corruption and parasites to the land to shape it with his wicked will.

Kochban, the Ferryman to the Netherworld
Chaotic-Good
Kochban is one of the second generation of the flametouched Gods. Made from Palac's left eye, his depictions show his face as obscured by a deep-purple cowl, hiding a dark visage, with a single, glowing red eye visible through his hood. As a result of his reputation for escorting the souls of the deceased to peaceful rest in the Wedge Plane, ceremonial ritualists often attune themselves to Kochban's presence in order to ensure the safe passage of a soul to its resting place. Other Planeshifters dedicate themselves to the study of the Wedge Plane and its massive, unending expanse.

Lars, the Harvester God
Lawful-Good
Lars is arguably the most powerful of the Second Generation of Gods, having created the magical stone of the Demiurge, of which seven shards where used to craft the legendary blade of Markagall. The Demiurge was used to bring life to a land whose harvest was destroyed by the power of the void, and after Lars' completion of the Demiurge, he split it so that the world could use it. Hunters of the Demiurge seek the guidance of Lars in their pursuits. Smithmagi, acknowledging Lars as the first of their kind, also follow Lars, in hopes of the success of their craft.

Meline, the Fairy Queen
Lawful-Neutral
A fairy queen who is practically renowned for her overwhelming beauty, Meline is the ruler of the Fey Kingdom, to which all fey of the plane correspond to directly. Her power is frightening, as she is a sorceress of wild magic whose prowess over the element is nigh unmatchable. She is the sworn enemy of Dunan, and seeks to bring peace to her domain by purging the evil from it. Druids fear and respect this queen, often seeking her protection.

The One Who Has No Head
Neutral-Neutral
An unnamed huntmaster, who is only visible during times of great bounty, said to lead large hunting parties that gather from seemingly nowhere to victory. He is a muscular, white-skinned humanoid of great stature, and rides a giant, brown, five-headed warhorse into battle, with one key feature: he himself lacks a head. The One Who Has No Head appears in multiple places throughout the year, during each New Moon, being said to be seen in multiple places at once, where visions of him lead to great hunts that feed the villages and their people. Hunters revere The One Who Has No Head as a protector and leader, and many pray to him during famine.

Celestials

Ael, The Light Above
Lawful-Good
The supreme creator of the world of Kartosia, who created the galaxy with the power of his light. He dwells in the unreachable Plane of the Divine as its sole inhabitant, separating himself from the world entirely as to never be disturbed, for reasons unknown. Many religious establishments associate with Ael, as the Flame of Light, which Ael created, is the universal catalyst for holy magic.

Burra, the Burning Seraph
Lawful-Neutral
One of the most powerful Nephalem to ever exist, and the founder of the ancient colony of Aasimar, Aarakocra, and Nephalem, Aamnaleth. Burra was among few Nephalem who could make the full transformation into a Seraph, the four-winged, complete form of the Nephalem. His powers were so great, that his wings could light ablaze with the Flame of Light. Burra acts as the sheer military force of Aamnaleth, permitting few to enter this land. Burra was slain against his battle against the Zinu, but was resurrected by Markagall, where he fought Numales alongside Kartosh. Many Paladins consider Burra to be a saint of war, relying on the power of his massive holy energy to carry out their crusades.

Ezaloque, the Kind Sage
Lawful-Good
Ezaloque is the first Archlich, having turned his phylactery into a large block of Mithril, from which 144,000 magical coins were made. These coins, which contained his life energy, circulated among mages to tap into a wealth of magical power on the flying city of Ezaloque, powering all sorts of magical devices and objects to create an incredibly advanced citadel based on endlessly-advancing technology - which only work around Ezaloque himself, who dwells in the tallest tower on the floating city which bears his namesake. Most mages generally regard Ezaloque as the most powerful magical being in existence, as well as the most benevolent. Some even revere Ezaloque as a god, who transcended his mortality in order for the greater good of his people.

Galo, Kirin of the Eclipse
Lawful-Good
A great, golden Kirin who appears only when the moon is blocked by the sun once every 3 years, who is said to be the embodiment of fortune and good luck. It is largely docile and incredibly friendly to those who approach it. Rumors state that only those who are pure of heart with good intentions can see the beast. Those who see it are guaranteed to live long, fortunate lives. The study of the beast is well-documented by the Luck Lords, who seek to benefit off of its magic aura. In some villages, the Kirin is treated as a guardian deity who watches over the land.

Kamine, the Planetary
Lawful-Good
A being said to have existed for just as long as the Gods themselves, this giant, winged humanoid's skin glistens with a great cyan glow, reflecting light through its flesh. From one side, it takes the form of a man, but fused to the back is the form of a woman, with four legs and four arms in total, each face having two eyes, and a larger one in the center of their forehead: and a single eyeball, which floats above its head, made of pure flame. It rarely remains in one place, and is rarely, if ever, seen by ground-dwellers, hidden well within the sky. However, the being comes down when great evil approaches, combating the forces of darkness wherever they are found, acting as something of a divine proxy. Kamine has been slain on some occasions by Souls of Darkness, but resurrects once every 108 years. The very existence of Kamine strikes fear into the hearts of evil, often cited as an omen of death for those with wicked hearts. Kamine is worshipped by some tribes within the mountains, often taken favor by non-aggressive Kobold and Goblin tribes.

Kintu, the Progenitor Steed
Lawful-Neutral
The steed who led the chariot of Kintu, capable of flying into the sun, and Kartosh's steed during his adventures as a soul of light. Many beastfolk see Kintu as a God alongside Kartosh, who drove away the evil using the power of light. Horses rode by holy warriors are given the blessing of Kintu.

Deep Ones

Apphonialas, the Lord of the Oceans
Lawful-Neutral

Bazrou, the Shark King
Chaotic-Evil

Giattere, the One Who Sleeps inside the Glacier
Chaotic-Good

Phnack, the Terror Below
Chaotic-Evil

Meristra, the Queen of the Deep
Lawful-Good

Oniel of the Black Whirlpool
Neutral-Neutral

The Archkraken
Neutral-Evil

Eldritch Beings

Arimon of Pain
Lawful-Evil

Azatot of Silence
Neutral-Evil

Coulabr of Sin
Chaotic-Evil

Mun-Suzmerik of Dreams
Neutral-Neutral

Saznamoppon, the Immortal Blackness
Neutral-Evil

Dragons

Bahamut, the Benevolent One
Lawful-Good

Noromos, the Gluttonous
Neutral-Evil

Odamet, Scourge of the Mountain
Chaotic-Evil

Primon, the Prismatic Elder
Chaotic-Good

Tiamat, Dragon Goddess of Evil
Chaotic-Evil

Zenthom, the Treasurekeeper
Chaotic-Good

Fiends

Asmodaous, Lord of the North
Lawful-Evil

Barbadus, Lord of the West
Chaotic-Evil

Bune, the Lord of the South
Lawful-Evil

Crawler, the Endless Serpent
Neutral-Neutral

Guk, Lord of the East
Chaotic-Evil

Sabbael, the Gracefallen Prisoner
Neutral-Evil

Jinn

Abeva, Molder of the Mist
Neutral-Neutral

Bors, Scribe of Smoke
Chaotic-Neutral

Daumeloon, the Clouddweller
Neutral-Neutral

Giarimelle, the Painter of Rainbows
Neutral-Good

Nakov, the Illusion King
Lawful-Evil

Passour, the Spinner of Sand
Neutral-Good

Shirayhoo, the Queen of Storms
Neutral-Neutral

Subterraneans

Anral of the Gems
Neutral-Neutral

Faustinia, the Earthweaver
Neutral-Neutral

Suffolden of Metal
Neutral-Good

Ru of Stone
Chaotic-Neutral

Turnior, the Emperor of Giants
Chaotic-Evil

Those Who Bear the Flame

Arthur of Ruin (Chaos Age - Garden Age)
Chaotic-Good

Cymathane of Fire
Chaotic-Neutral

Gyoric of Rage (Garden Age Only)
Chaotic-Good

Kartosh of Light (Silver Age - Garden Age)
Neutral-Good

Palac, the Shellmaker
Neutral-Good

Undead

Aucharel, the First of the Liches
Lawful-Evil

Bolanos, the Tombguard
Neutral-Good

Camphor, The Archskull
Chaotic-Evil

Daellis, Vampire High King
Lawful-Evil

Gath, the Wraith of Safe Passage
Neutral-Neutral

Nosfrik, the Original Vampire
Lawful-Evil

Vunir of the Shadows
Chaotic-Evil

Voidtouched

Agamemnon, the All-Consuming Void
Chaotic-Evil

Azurel, the Second Incarnation
Chaotic-Evil

Damantus, the Third Incarnation
Lawful-Evil

Lazlow, the Destructor
Neutral-Evil

Numales, the Great Sinner
Chaotic-Evil

Percival, the Painted
Lawful-Evil

Schunamaaru, the Flametwisting Wizard
Lawful-Evil

Zinu, the Unkillable
Chaotic-Evil

Wanderers

Ningnu, Visitor in the Rain
Neutral-Good

Oukie Onaka, Speaker of the Flame
Chaotic-Neutral

Kanglan, who travels on the Wind
Neutral-Good

Ro, the Rockmaker
Chaotic-Neutral

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