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Setting

  • The 12 keys of Alroth, Each key hold a peace of a rare sapphire that was once the source of a powerful wizard power, when the wizard turn his powers to evil his apprentice shattered the gem and scatted the peaces, Each peace was used in a necklace in the shape of a key. the holder of a certain necklace gains a certain power. the Wizard, who's name is unknown wants these peaces back and he will do what ever it takes to get them back. The holders of the 12 keys will have to team up to defeat the wizard. But unknowing to our hero's the power the Keys hold. nor the evil that lurks in the shadows. Will hour hero's be in time to save the world? or will Chaos prevail and send the world in to darkness.
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  • The 12 Powers

    Fire
    Ice
    Wind
    Time
    Nature
    Darkness
    flight
    Healing
    Invisability
    lightning
    talking to Animels
    light
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