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The Basics
This will be just a general run down of how everything will work before the guide continues to outline each floor for general player reference. Also, I think I'm going to be tackling the task of writing up each floor as we go to make it easier on myself.
So, let's begin with the main goal everybody will have in this: fighting monsters and leveling up. Detailed below you will see weapons, armor, and monsters all have general guidelines detailing their health, damage, speed, etc. Not all things will be listed because of how loose and on-a-whim this will be, but it helps. When in combat the damage you do will be based off of roughly how much damage your weapon does, the general health of the opponent, your Strength skill, and the realistic concepts behind where you placed your strike. All of these are just to be used as general guidelines to help you roughly guess how much damage you've done to them. When it comes to taking damage just guess-imate mow much damage the monster would do against your Health, Armor, and Endurance. Simple.
Next up is Quests. You'll notice that I only make up a certain number of set quests, and this is because 1.) I don't feel like making up a bajillion different questlines, I'd lose my mind, and 2.) I want everyone to have a little freedom of creativity in this RP. Make up and NPC and have them give you some random quest. Your reward will be as listed below per Floor, and every now and then go ahead and add a weapon or armor or something into it. I also did the same thing with weapons. I have a certain number of weapons that are definitely in there but whenever you're out shopping just make something up that is reasonable per floor.
On a quick note we'll talk about two of the most dangerous things in SAO: The Boss and Red Players. So everyone knows, The Boss room is unknown to everyone until somebody finds the doors, and even then people won't know the way unless somebody maps it all (The art of marking down all paths that you travel across) and share it with others. Once the boss room is found anyone can enter, whether in the middle of combat or not. However, once the Boss is destroyed than he's gone forever, the Floor is cleared, and the next Floor is now available to anybody who enters the room and uses the teleport gate. Red Players are players who have decided to kill another player, whether it's because they want to be evil or they felt the need to or whatever. A Green Player is someone who has done no harm to another Player, an Orange Player is someone who has harmed another player and they will return to green in about two days, and a Red Player is someone who has killed another player and will return to green in about a week. However, if you killed someone in self-defense you will not turn Red.
This brings me to talking about death. Now, we've re-decided to play this RP as a Death Game. If you die you are gone forever, but in the case we decide we don't like this we'll chalk it all up to a horrible glitch in the system that has now been fixed. If this is the case, this will be how death works: We do want some kind of consequence to death, right? So if you die in SAO RP you will lose all of your Col (Money) and all equipped armor you have will break, unless you have a preservation crystal. If you do then it will be used automatically and all of the above listed things will be kept.
Alright, well that's just about it. Also, another thing I'd like to mention is the use of the Announcement and Events system. SAO is a huge game, and thousands of people play it, so it stands to reason that the world will progress without the aid of a handful of people. The Announcement system will be used to broadcast any big things that have happened to further the story, whether that being a floor cleared, a guild formed, a guild wiped out, whatever. The Events system will be used to broadcast any big things that haven't happened yet, such as Raid Parties, an important duel, etc. Well, that's just about it, enjoy the RP -
Skills
In this SAO RP everyone has access to a massive number of skills. At the first level everyone is able to have 2 active skills, and as you level and progress you will be able to use more. There are four basic categories of skills: Non-Combat which are skills that are not combat related but need to be activated, Passive which are non-combat but do not need to be activated, Combat which are combat related and need activation, and Weapon Skills which is measured effectiveness with a certain weapon. Here is a list of all known skills: http://swordartonline.wikia.com/wiki/Skills
Now then, aside from the two skills you choose to be active you will always have a set amount that affect you constantly. These would be your: Strength, Health, Endurance, and Dexterity.
Strength- The score which will be used to roughly estimate how hard you hit. Starts at 10.
Health- Rather than a skill with ranks it displays your current HP. Starts at 1000.
Endurance- The score which will be used to roughly estimate your tolerance for taking damage. Starts at 10.
Dexterity- The score which will be used to roughly estimate the speed of your reflexes and how fast you can run. Starts at 10. -
Floor 1
Locations:
Town of Beginnings (Starting City)
Horunka Village (2nd Village)
Tolbana (3rd Town)
Grasslands
Deep Forest
Floor Labyrinth
Items:
Weapons
Starter Sword- Initial one-handed sword for new player, very low damage, low durability, low speed.
Starter Rapier- Initial rapier for new player, very low damage, very low durability, okay speed.
Starter Spear- Initial one-handed spear for new player, very low damage, low durability, low speed.
Starter Assault Spear- Initial two-handed spear for new player, low damage, low durability, very low speed.
Starter Hammer- Initial two-handed hammer for a new player, low damage, low durability, very low speed.
Starter Mace- Initial one-handed mace for a new player, low damage, low durability, very low speed.
Starter Axe- Initial one-handed axe for a new player, very low damage, low durability, low speed.
Anneal Blade- A one-handed sword that is obtained as a reward for Secret Medicine of the Forest quest. Okay damage, low durability, medium speed.
Willow Wisp- A fine rapier that is obtained as a reward for the Dire Hunt quest. Okay damage, low durability, medium speed.
Brute's Edge- Rare one-handed axe drop of Ruin Kobold Sentinels. Okay damage, okay durability, okay speed.
Variety of purchasable low quality weapons
Armor
Starter Leather Armor- Initial leather armor for new players, very low defense.
Starter Shield- Initial shield for new players, very low defense.
Midnight Coat- Killing strike drop for Illfang The Kobold Lord. Black leather coat, okay defense.
Radiant Crest- A bright white steel shield from the Cow's Counter Attack quest. Okay defense.
Variety of purchasable armors
Other
Health Potions
Stamina Potions
Food Items
Packs and Bags
Crafting Items
Monsters:
Frenzy Boar- Level 1 monster, very low health, 40 Exp and 30 Col. Found in Grasslands.
Little Nepents- Level 5-10 monster, low health, 100-160 Exp and 70 Col. Found in Deep Forests.
Dire Wolf- Level 3 monster, very low health, 55 Exp and 40 Col. Found in Grasslands.
Ruin Kobold Troopers- Level 10 monster, okay health, 120 Exp and 60 Col. Found in Labyrinth.
Ruin Kobold Sentinels- Level 12 monster, okay health, 150 Exp and 75 Col. Found in Boss Room. Sometimes drop Brute's Edge.
Scavenger Toads- Level 30 monster, sturdy health, 1000 Exp and 250 Col. Found in Deep Forests.
Bosses:
Illfang the Kobold Lord- Floor Boss, Four Health Bars, 800 Exp and 160 Col. Found in Boss Room.
Quests:
Secret Medicine of the Forest- Kill Little Nepents until you've obtained a Ruby Fruit. Reward: 600 Exp, 250 Col, and Anneal Blade.
Dire Hunt- Kill Dire Wolves and obtain 20 fangs and 10 claws. Reward: 300 Exp, 150 Col, and Willow Wisp.
Cow's Counter Attack- Hunt down the Great White Bull in the Grasslands and retrieve it's hide. Reward: 400 Exp, 200 Col, and Radiant Crest.
Various other minor quests- Between 100-150 Exp, 50 Col, and minor potions or food.
Quest Givers:
Cow's Counter Attack and Dire Hunt are found in Town of Beginnings.
Secret Medicine of the Forest is found in Tolbana.
Other Quest Givers are found around the Floor.
The Guide
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Skills
In this SAO RP everyone has access to a massive number of skills. At the first level everyone is able to have 2 active skills, and as you level and progress you will be able to use more. There are four basic categories of skills: Non-Combat which are skills that are not combat related but need to be activated, Passive which are non-combat but do not need to be activated, Combat which are combat related and need activation, and Weapon Skills which is measured effectiveness with a certain weapon. Here is a list of all known skills: http://swordartonline.wikia.com/wiki/Skills
Now then, aside from the two skills you choose to be active you will always have a set amount that affect you constantly. These would be your: Strength, Health, Endurance, and Dexterity.
Strength- The score which will be used to roughly estimate how hard you hit. Starts at 10.
Health- Rather than a skill with ranks it displays your current HP. Starts at 1000.
Endurance- The score which will be used to roughly estimate your tolerance for taking damage. Starts at 10.
Dexterity- The score which will be used to roughly estimate the speed of your reflexes and how fast you can run. Starts at 10.