Iron:
This gray, dull metal makes a good wall or machine early on. If you just want to go with something basic, you want Iron. It'll armor your tanks, your buildings, make weapons and armor, Iron does what you need. While weak to extreme fire, it's just a good, standard metal. You may want to replace it with a stronger metal later.
Strength: 3
1 day/25 units
Titanium:
This gray substance with a bright sheen is extremely strong. It is very light, so it could be made into armor if you had enough time. It takes awhile to whittle Titanium down enough to smash it, so it's best to take it apart piece by piece. Titanium immune to acid, decent on everything else, and is pretty much the best metal around. It's one of the few things that can make aircraft. Make no mistake, Titanium is not invulnerable; but if you're unprepared it sure might seem like that.
Strength: 7
5 days/10 units
Crystal:
This colorless crystalline is completely transparent, making it good for surprising enemies with defenses they couldn't see. It's a good all-rounder, no specific strengths, but no weaknesses. It's fairly light, so it can be made into just about anything.
Strength: 2
3 days/25 units
Gallium:
Initially, this metalloid is useless. It has a very low melting point, so just heating it up a little bit will melt it. However, once you refine it at an 8 day project per 50 Crawmadine, it turns dark green and becomes build strength 5. It's also much more fire/corrosion resistant, so it won't melt easily at all.
Strength: 1, or 5 after refinery project
2 days/15 units
3 days/15 units for reefinement
Steel:
Just a completely normal metal. Looks sort of like Iron, but a lot more shiny. No real weaknesses or strengths.
Strength: 4
3 days/25 units
Aluminum:
Aluminum is very light, and can be made into aircraft.
Strength: 2
2 days/30 units
Copper:
This metal conducts electricity well. It can be easily charged for electric fence purposes, and the electricity will remain present until discharged. Extra effective against water-based units.
Strength: 3
2 days/25 units
Gold:
Gold is very heavy and valuable. It actually poses a bit of trouble for thieves because of its huge amount of weight, though it won't do much besides slow a thief down.
Strength: 1
5 days/10 units
Stainless Steel:
Things such as electricity and fire seem to "Wash" off of it, so you pretty much need straight ballistic or energy-based attacks to damage it. This is also one of the few materials that can be used to make aircraft.
Strength: 6
3 days/10 units
This gray, dull metal makes a good wall or machine early on. If you just want to go with something basic, you want Iron. It'll armor your tanks, your buildings, make weapons and armor, Iron does what you need. While weak to extreme fire, it's just a good, standard metal. You may want to replace it with a stronger metal later.
Strength: 3
1 day/25 units
Titanium:
This gray substance with a bright sheen is extremely strong. It is very light, so it could be made into armor if you had enough time. It takes awhile to whittle Titanium down enough to smash it, so it's best to take it apart piece by piece. Titanium immune to acid, decent on everything else, and is pretty much the best metal around. It's one of the few things that can make aircraft. Make no mistake, Titanium is not invulnerable; but if you're unprepared it sure might seem like that.
Strength: 7
5 days/10 units
Crystal:
This colorless crystalline is completely transparent, making it good for surprising enemies with defenses they couldn't see. It's a good all-rounder, no specific strengths, but no weaknesses. It's fairly light, so it can be made into just about anything.
Strength: 2
3 days/25 units
Gallium:
Initially, this metalloid is useless. It has a very low melting point, so just heating it up a little bit will melt it. However, once you refine it at an 8 day project per 50 Crawmadine, it turns dark green and becomes build strength 5. It's also much more fire/corrosion resistant, so it won't melt easily at all.
Strength: 1, or 5 after refinery project
2 days/15 units
3 days/15 units for reefinement
Steel:
Just a completely normal metal. Looks sort of like Iron, but a lot more shiny. No real weaknesses or strengths.
Strength: 4
3 days/25 units
Aluminum:
Aluminum is very light, and can be made into aircraft.
Strength: 2
2 days/30 units
Copper:
This metal conducts electricity well. It can be easily charged for electric fence purposes, and the electricity will remain present until discharged. Extra effective against water-based units.
Strength: 3
2 days/25 units
Gold:
Gold is very heavy and valuable. It actually poses a bit of trouble for thieves because of its huge amount of weight, though it won't do much besides slow a thief down.
Strength: 1
5 days/10 units
Stainless Steel:
Things such as electricity and fire seem to "Wash" off of it, so you pretty much need straight ballistic or energy-based attacks to damage it. This is also one of the few materials that can be used to make aircraft.
Strength: 6
3 days/10 units
Moderators: Toxic_Ooze