Below is a list of the Primes, both Light and Dark, aswell as information about them. Some of it, like Beekin's for instance, is largely OOC but most of the lore listed is IC canon!
The pictures are made by DEP staff or volunteers and most of the Dark Primes are still in progress! Check back for updated pics and info.
Last updated: 2/1/17 -- Source
The pictures are made by DEP staff or volunteers and most of the Dark Primes are still in progress! Check back for updated pics and info.
Last updated: 2/1/17 -- Source
The Primes
After The Dragon, The Primes are the most powerful beings in Furcadia. Most of them are ancient; they are the ones who made time, space, color, and so forth. They are also patrons of various aspects of life, such as luck or food or childbirth. They are all The Dragon's children.
Old Canon Info
An In Character Account
After The Dragon, Primes and Dark Primes are the most powerful beings in Furcadia. Most of them are ancient; they are the ones who made `time', `space', `color', and so forth. They are also patrons of various aspects of life, such as `luck' or `food' or `childbirth'. They are all the Dragon's children. There are two kinds: the Primes, who are good and friendly to Furrekind, and the Dark Primes, who are evil, and ultimately seek to destroy all Furres. They aren't mythical beings or legends, but sometimes so much time goes by since the last sighting that some Furres may doubt their existence. The good Primes just smile at this, but the evil Dark Primes resent disbelief. Dark Primes will sometimes try to get Furres to follow or even worship them. The good Primes are very ethical and moral; they believe that Furres should be left to their own as much as possible. The Dark Primes, on the other hand, view all mortals as their playthings.
Out Of Character Notes
IC, The Primes hold godlike powers and they're immortal but they aren't really deities. Good Primes insist that they aren't deities, and they don't want to be worshiped or arbitrarily obeyed. Furres generally treat the Primes the way most modern people treat the classical Greek/Roman gods: as symbols, inspiration for virtue and the arts. The evil Dark Primes, on the other hand, like being able to influence Furres, and they ICly encourage secret cults in their honor. Worshiping a Dark Prime is illegal in Kasurian cities and punishable by death. Doing so in Theriopolis, on the other hand, is only going to get you the status of "idiot".
OOC, Prime and Dark Prime characters serve another function: they are personas for use by the staff. They may appear freely in the Socializing and Persona Play areas. In Socializing areas they should be OOC, and in Persona Play areas they should be IC or OOC as fits the situation. In Roleplaying areas, however, the Dark Primes should only appear In Character very rarely, usually incognito.
The Primes should almost never appear in the In Character areas unless they are incognito. Primes are played by those who keep Furcadia running, behind the scenes. They are programmers, puzzle-level designers, and so forth. They are a little bit like traditional "mud" "Wizards".
Dark Primes are more responsible for Furcadia security, player comfort, and introducing new plot elements into the continuity (or occasionally removing old ones). They're a little like traditional mud and tabletop game "Game Masters" (GMs). They share this responsibility with the Rahs of Guilds, with whom they work.
Neither Primes nor Dark Primes have the power to "boot". Dark Primes are only empowered as mediators; Primes have better things to do.
An In Character Account
After The Dragon, Primes and Dark Primes are the most powerful beings in Furcadia. Most of them are ancient; they are the ones who made `time', `space', `color', and so forth. They are also patrons of various aspects of life, such as `luck' or `food' or `childbirth'. They are all the Dragon's children. There are two kinds: the Primes, who are good and friendly to Furrekind, and the Dark Primes, who are evil, and ultimately seek to destroy all Furres. They aren't mythical beings or legends, but sometimes so much time goes by since the last sighting that some Furres may doubt their existence. The good Primes just smile at this, but the evil Dark Primes resent disbelief. Dark Primes will sometimes try to get Furres to follow or even worship them. The good Primes are very ethical and moral; they believe that Furres should be left to their own as much as possible. The Dark Primes, on the other hand, view all mortals as their playthings.
Out Of Character Notes
IC, The Primes hold godlike powers and they're immortal but they aren't really deities. Good Primes insist that they aren't deities, and they don't want to be worshiped or arbitrarily obeyed. Furres generally treat the Primes the way most modern people treat the classical Greek/Roman gods: as symbols, inspiration for virtue and the arts. The evil Dark Primes, on the other hand, like being able to influence Furres, and they ICly encourage secret cults in their honor. Worshiping a Dark Prime is illegal in Kasurian cities and punishable by death. Doing so in Theriopolis, on the other hand, is only going to get you the status of "idiot".
OOC, Prime and Dark Prime characters serve another function: they are personas for use by the staff. They may appear freely in the Socializing and Persona Play areas. In Socializing areas they should be OOC, and in Persona Play areas they should be IC or OOC as fits the situation. In Roleplaying areas, however, the Dark Primes should only appear In Character very rarely, usually incognito.
The Primes should almost never appear in the In Character areas unless they are incognito. Primes are played by those who keep Furcadia running, behind the scenes. They are programmers, puzzle-level designers, and so forth. They are a little bit like traditional "mud" "Wizards".
Dark Primes are more responsible for Furcadia security, player comfort, and introducing new plot elements into the continuity (or occasionally removing old ones). They're a little like traditional mud and tabletop game "Game Masters" (GMs). They share this responsibility with the Rahs of Guilds, with whom they work.
Neither Primes nor Dark Primes have the power to "boot". Dark Primes are only empowered as mediators; Primes have better things to do.
About the Primes
There are two kinds of Primes, Light Primes and Dark Primes. The Light Primes are good and friendly to all Furres, while the Dark Primes are evil and manipulative to all Furres. The Light Primes are very ethical and moral; they believe that Furres should be left to their own as much as possible. The Dark Primes, on the other hand, view all mortals as their playthings and will sometimes try to get Furres to follow or even worship them.
Primes aren't mythical beings or legends, but sometimes so much time goes by since the last sighting that some Furres may doubt their existence. The good Primes just smile at this, but the evil Dark Primes resent disbelief.
Light Primes insist that they aren't deities, and they don't want to be worshiped or arbitrarily obeyed. Furres generally treat the Light Primes the way most modern people treat the classical Greek/Roman gods: as symbols, inspiration for virtue and the arts. The evil Dark Primes, on the other hand, like being able to influence Furres, and they encourage secret cults in their honor.
A List of the Primes
There are 21 Light Primes, but the five best-known ones are called the Five Exalted Primes. These are the ones that The Dragon told to make the Furres. The other Light Primes are the 7 Primordial Primes and 9 Lesser Primes.
The 13 Dark Primes were driven out of the Dragon's palace after a treacherous attempt to usurp the Dragon's place and power. It is said that the Dark Primes' influences are strengthened by fear but are weakened by beauty.
The Exalted Primes
These are the five Primes who were ordered by the Dragon to create the Furre in their own image.
These are the five Primes who were ordered by the Dragon to create the Furre in their own image.
Chim
Lord of Luck, Prime of Rodents
Chim is a jovial mouse with the demeanor of a gambler: capable of a "poker" face, able to face losses and wins with equal good grace. He has a wonderful sense of humor and poetic justice, with a Renaissance fair flavor to him.
He is the patron of play, both for fun, and as practice for future activities. He represents Community, and the annual Trade Fair is held in his honor.
Object Form: Piece of cheese that never grows smaller
Symbol: A yellow hexagon / cube with black dots
Danival
Lady of Beauty, Prime of Mustelines
Danival is a musteline who values aesthetics and doesn't tolerate the inharmonious, the lazy, or the indulgent.
She is also the patroness of exercise and hygiene. Music and dance are two of her favorite things. It is said that she and Chim play ball together.
She represents Creations on Furcadia, and the Winter Festival is held in her honor.
Object Form: A fur brush
Symbol: A green dragonfly with a fur brush silhouette for its body
Reegarr
Lord of Strength, Prime of Canines
Reegarr is a lone, somewhat wild wolf with a romantic ideal. Despite having a daring and devil-may-care attitude, he is the patron of being responsible. He would never let a friend down; he stands for honor and promises fulfilled.
He is the mascot of Roleplay and the annual Wolf Howl Festival is held in his honor.
Object Form: A thin sword
Symbol: A lightning-bolt sword
M'Rill
Lady of Agility, Prime of Felines
M'Rill, a slightly unusual feline, is the only one of the five Exalted Primes who would 'get in trouble'. Her adventures are tales of daring, stealing items of power or value, but only from villains and despots. She enjoys a good scrap, fighting against enormous odds. There's a touch of the rebel in her, the aloof independence of a cat who would never simply follow an order.
M'Rill represents the Digo Market and the Festival Of The Sun is held in her honor.
Object Form: A clawed blue glove
Symbol: Eye with a tattoo
Patrilius
Lord of Wisdom, Prime of Equines
Stately Patrilius is the horse who drinks deeply from the waters of wisdom. The other Exalted Primes oftentimes defer to him to resolve their disputes. He delights in created beauty and is the patron of decorative arts, such as painting and sculpting.
Marble carvings of him stand in learning establishments. Twin busts of Patrilius and Reegarr decorate courthouses and libraries, symbolizing justice and righteous retribution, respectively. He is the mascot of the Forums.
Object Form: A scroll
Symbol: A black-outlined scroll
The Primordial Primes
These were the first seven of the Dragon's eggs to hatch.
These were the first seven of the Dragon's eggs to hatch.
Wevvin and Sek
Lords of Space, Primes of Translocation
Wevvin and Sek, the cheetah twins, were the first to hatch and are therefore the oldest Primes. With their hatching, they created the fabric of Space, the existence of Near and Far.
When they laid down the blank fabric of the realities, they also created the magic that allows Primes to teleport just by willing themselves to a location.
Wevvin is very picky and fastidious, while Sek is sleepy and absent-minded.
Object Form: A bow and arrow - Sek is the bow, Wevvin is the arrow
Symbol: An arrowhead
Thelcoda
Lady of Calendars, Prime of the Sphere of Time
Thelcoda stands as the authoress of Time. Ageless and knowing, it is only natural that Patrilius would become wise through her careful tutelage.
Her wings are webbed with colorful strands of light and her scales are all different shifting rainbow colors.
She is the dragon that recently brought the Wrymmes back to Kasuria, through the sands of time. She is often referred to as The Sunrider.
Object Form: A pocketwatch
Symbol: The hand of a clock
Ahroth
Lord of Hills, Prime of Earth
Ahroth, a Kirin, created Matter and shaped the worlds themselves, thus his title as the Maker of Lands. He has a special liking for hills and those who respect the earth.
His power actually resides in his magnificent, flowing beard instead of his oddly short tail.
Fey Folk honor him above most other Primes, calling him Bearded Father, as he, along with Jujinka, is responsible for their creation.
Object Form: A Bonsai
Symbol: A tree
Viverravus
Lord of Complexity, Prime of Weather
Viverravus is a weasel known as the crafter of sunsets and sunrises, and the sculptor of clouds.
He is the controller of all forms of weather, including snow, sunshine, rain, heat, thunder, wind, lightning, fog, hail, and tornadoes.
His is the power to fracture himself into myriad copies. He originally created Complexity.
Object Form: A storm cloud, or a sealed box
Symbol: A lightning bolt with raindrops
Syndira
Lady of Cloth, Prime of Colors
Syndira is a graceful ferret with a line of rainbow colors across her cheeks instead of the usual ferret mask.
She is a gentle, sophisticated soul, known for having brought Sight and Color to the world.
Butterflies flock about her shoulders in a delicate shawl of dazzling colors and shapes, as she is their creator.
She offers assistance in creating crafting masterpieces, for she is the patroness of all textiles.
Object Form: A needle, or scissors
Symbol: A butterfly
Aristaya
Lady of Imagination, Prime of Dreams
Aristaya is a unicorn, known as the creator of Imagination.
She often appears in dreams, giving the dreamer a sense of peace, therefore she is frequently called the Granter of Restful Sleep.
Descendants of her Half-Prime progeny are still devoted to destroying devotees of her arch-enemy, the Dark Prime Taglinn Tigh.
Object Form: A paintbrush
Symbol: A paintbrush
The Lesser Primes
Licharra
Lady of Skies, Prime of Flight and Reptiles
Licharra, a bat, is a master of aerial maneuvering with her large leathery wings. She originally created Motion.
She was also the main creator Prime behind the Wyrmmes, who were the first sentients. These primitive saurians were destroyed by the Dark Primes, though Thelcoda brought them back later on. To honor the memory of the Scale People, Licharra wears a gown of scales.
Object Form: Compass
Symbol: A swirl of wind
Jeltana
Lady of Offspring, Prime of Childbirth
Jeltana is a tall canine with very long fur, round belly, and full breasts. The innocent 'Lings hold her highest esteem and matronly love.
She is very in tune with nature and many of the herbs used in the potions she brews are twisted into her long hair. Her specialty is in magically imbuing certain herbs with the magic that permits Furres of different Order or Species to produce fertile offspring.
Object Form: Magical herbs, sometimes a swirling potion
Symbol: A potion swirl
Dahlsea
Lady of Seas, Prime of Ships and Fishes
Dahlsea is a merhorse clothed in sheets of sea spray, her hide and mane opalescent. She carries a hooked pike, a common fisher's tool for hauling nets, and is the mascot of Allegria Island.
She looks fondly on adventurous seafarers, helping to guide ships across treacherous waters. Fisherfurres sometimes tie shiny tokens to their fishnets with the hopes of her granting a bounteous catch. Fishes of all varieties trail her, following in the wake of wherever she swims.
Object Form: A hooked pike
Symbol: The hooks of a pike
Scarlong
Lord of Shields, Prime of War
Scarlong is a majestic lion of gold with large protective wings and wears silver and red armor.
As a valiant defender of the weak and helpless, many lords and kings choose to emulate his image and ideals. Armies, especially in defense, look up to him for inspiration in times of conflict and war.
He is the patron of guards and mercenaries who live by a code of honor.
Object Form: A large shield
Symbol: A shield
Saligor
Lord of Feathers, Prime of Avians
Saligor is a lion-eagle Gryffe and is the patron of riding creatures. During the time of the First Wyrmmes, he was originally a lion. Then he merged with the hawk Peristane in order to defeat the Witchqueens. When the battle was over and they split apart again, their leonine and avian features had mixed.
He is responsible for having fashioned both flightless and winged birds. The giant birds, however, are said to be gifts from the Dark Prime Peristane.
Object Form: A bridle
Symbol: A talon
Jujinka
Lady of Green, Prime of Love
Jujinka is a fox no taller than a hand, and lost her voice in the process of learning how to shrink down to the size of a small bird. She is venerated as the wild creator of the greenery, and even her visits cause growth among plants. Fey Folk honor her and Ahroth above all other primes, calling her the Green Mother.
As the Prime of both romantic and sexual Love, she is usually depicted as sprinkling magical kitterdust on the heads of the enamored. The annual Spring Festival is held in her honor.
Object Form: A butterfly, or a flower
Symbol: A flower
Gavil
Lord of Metals, Prime of Swords
Gavil is a blacksmith wearing a heavy apron hung with a smith's tools. As the patron of mechanical innovation, he symbolizes efficiency and straightforward design in the building of machinery among craftsfurres.
He is responsible for having made much of the Primes' weaponry and armor, such as Reegarr's lightning-bolt sword, M'Rill's flying daggers, and Scarlong's shield.
Object Form: A warhammer, sometimes an anvil
Symbol: An anvil
Jemmion
Lord of the First Moon, Prime of the Night
Jemmion is a youthful tiger, sometimes called Sky Prince and Smile of the Night. He is patron of those who live on the seashores, ruler of the tides, and patron of pets. Jemmion also made some birds able to mimic speech. He has a large menagerie park in The Dreaming.
Jemmion is one of the youngest Primes; the others call him Little Brother. The Rameen Festival, which takes place annually on the first night of the 8th full moon, is held in his honor.
Object Form: A leash
Symbol: A moon
Beekin
The Help Dragon
Beekin was charged with guiding spirits to and from Earth (the Waking World) to Yezaad (The Dreaming). Few Primes are as kind as Beekin, who is a friend to all.
He's green, purple, and sweet, helping the Welcomers to provide other players with assistance. As the Prime in charge of helping players with the many questions or troubles they have, he is the mascot of the Volunteer Help Program and Naia Green.
Object Form: A beacon of light
Symbol: A question mark
The Dark Primes
The Dark Primes were driven out of the Dragon's palace after a treacherous attempt to usurp the Dragon's place and power. It is said that the Dark Primes' influences are strengthened by fear but are weakened by beauty.
The Dark Primes were driven out of the Dragon's palace after a treacherous attempt to usurp the Dragon's place and power. It is said that the Dark Primes' influences are strengthened by fear but are weakened by beauty.
Telcodar
Lord of Caves, Dark Prime of Frenzy
Telcodar is a rat whose claws are extremely long, thin, and slightly curved, earning him the title of Shatter-claws.
Ultimately he seeks to dig underneath the world and destroy it with quakes. He assists nihilists and those who have lost control of themselves.
Object Form: A pickaxe, or brass knuckle claws
Symbol: A beetle
Drossifer Coloring Page
Drossifer
Lord of Flies, Dark Prime of Loneliness
Drossifer is a cat with dark green fur and a segmented tail tipped with a stinger.
He begets Unmentionable Ones upon mortal creatures. Those born of Furres look like Furres with the heads of a fly. His favored haunts are swamps, the bleaker the better.
Object Form: A pair of rusty scissors
Symbol: Insect wings
Chim vs Peristane
Peristane
Lord of Claws, Dark Prime of Slavery
Peristane is a lion-hawk Gryffe with only one eye and his right wing. He is all black and has long cat claws.
He took some of Saligor's birds and made the Ostrixes and the Scarhawks. He gave them unto his four Half-Prime sons. Then he disguised himself as a mortal, and attempted to make himself emperor of ancient Taigorr. His longevity eventually betrayed his supernatural nature, and the evil Undying Emperor was discovered and driven out by the hero Mouse Rembion and the heroine Horse Mare Naborrah. Peristane made a second attempt to rule Taigorr, fathering four new sons. This time he was thwarted this time by the Prime Reegarr, who tore off Peristane's left wing and put out his eye.
Legend has it that he rides a flaming chariot drawn by four Diatrymas.
Object Form: A whip, or a crown
Symbol: A whip or chain
Suffrith
Lady of Disasters, Dark Prime of Gluttony and Lust
Suffrith is a voluptuous Furrabian horse, adorned with many trinkets and decoration.
She tries to sell potions of fertility to poor womenfurres. The mother then bears many times more children than she can feed, and these babies are ravenously hungry, yet very slender.
She encourages compulsive gambling, recklessness, and self-delusion.
Object Form: A large, ornate goblet with smoke curling out of it
Symbol: Spade and a horseshoe
Dahlsea vs Taglinn Tigh
Taglinn Tign Icon
Taglinn Tigh
Lord of Nightmares, Dark Prime of Fear
Taglinn Tigh is a panther Djinn with a smokey lower body, and four extremely strong arms. He is bare except for gold bangles on his arms, ears, and wrists. His chest has eight holes in the ribs, through which can be seen roiling, glowing fog. Breathing the tendrils of this vapor causes fright to the point of paralysis.
Despite his nature, it is said that he has fathered numerous Half-Primes, and takes a special interest in their upbringing. He is the arch enemy of the Prime Aristaya. Some believe him to be the most powerful of the Dark Primes.
Object Form: A bottle of black ink
Symbol: Vapor
Small Lokira Picture
Lokira
Lady of Cruelty, Dark Prime of Pain
Lokira is a Kitsune with dark blue skin, glowing white eyes, and nine long tails. She is tall and very slim with a narrow waist and bony hips; she dresses in glistening dark armor.
She incites conflicts and conspires to make natural conflicts blossom into wars.
Object Form: A Spanish tickler (torture device)
Symbol: Swords crossed
Chatengo
Lord of Treachery, Dark Prime of Despair
Chatengo is an otter with large white eyes, in tattered clothes dripping with seaweed and coated with barnacles.
He was cast out of the Primes as punishment for drowning the Prime Nareetha. He delights in all manner of betrayal: unfaithfulness in love or war.
His personality is shattered into her two Aspects, Amoi and Enmoi. Amoi insists that love means promising anything to ensure the cooperation of the beloved, and that love can be bargained for, and rightfully earned. Enmoi does not believe that love exists, and is forever attempting to cheat the other Primes.
Object Form: A rope
Symbol: His sigil
Nareetha
Lady of Death, Dark Prime of Sorrow
Nareetha is a hyena in bridal garments. She has lost her mind and usually stands silent at Chatengo's side.
Her song is a terrible wail that destroys her victim's minds. When she appears at an an assembly of the Dark Primes, she is usually gagged with something like a white bandage.
Object Form: A lily, or a wedding veil
Symbol: A lily
Erigon
Lord of Poisons, Dark Prime of Murder
Erigon is a courtly, mild-mannered hare of nervous demeanor. His fur is gray and he wears half a dozen rings. His breath is poisonous.
Object Form: A flask
Symbol: A triangular ring
Dyarr/Dyarra
Lord/Lady of Confusion, Dark Prime of Lies
Dyarr is an androgynous lizard in a long cloak that drags on the ground. The Wyrmmes were his favored people, and they were destroyed by lava, earthquakes, and tidal waves, in a disaster brought about by Dark Primes Tallus, Telcodar, and Chatengo.
Dyarr was upset when the Dragon did not permit their re-creation, but instead, ordered the Furres to be made. Dyarr conspired with Erigon, and they brought the Dragon a wine that caused it to sleep. Then Dyarr took on the Dragon's guise. He told Thelcoda and Licharra to make new Wyrmmes. He might have succeeded, but Chim and Patrilius were suspicious of the order. They created an orb, called the Second Moon, and its light stripped away Dyarr's illusion. The Primes were so angry at the deception that they tore off Dyarr's wings. When the Dragon awoke, He/She cast Dyarr out of the Dreaming.
Object Form: A half mask
Symbol: A mask
Greydark
Lord of Broken Things, Dark Prime of Destruction
Greydark is a wolf, haggard and white, with sinister facial markings. He has occasional moments of lucidity, in which he is wracked by remorse, and sometimes tries to restore things, but most of the time he is insane, and devotes his cool intellect to trying to destroy coherency of reality.
Objects in his vicinity will begin to decay and break down. Furres will age at a frightening rate the closer they get to him.
Object Form: A large mace, or a broken lock
Symbol: A broken lock
Mirmoggin
Lord of Bones, Dark Prime of Cannibalism
Mirmoggin is a bulky and muscular black bear with staring eyes.
He is usually chained down by the other Dark Primes in the Vault of Dread, a room that is a tiny universe of its own. Many of them despise or hate him for having devoured various Half-Prime children.
Object Form: A stone-age style hammer, or broken bones
Symbol: A shattered skull
Tallus
Lord of Prophecies, Dark Prime of Thieves
Tallus is a ghost-like squirrel, wrapped in cloth from head to toe. He is said to be able to see the future all the way up until a final battle, whose outcome he doesn't know. His name is used in phrases like "Tallus only knows".
Eyes of Tallus refers to the stars, for after he was torn apart by the Viveravvus, the Dragon placed the fragments in the sky. Some astrologers believe that the power to see the future via horoscopes came from Tallus's shattered body.
He has recently been reformed.
Object Form: A large bag of rune stones
Symbol: Stars in a pattern
More About the Powers of the Primes
All magic of the world depends upon the Primes. It was they who first taught Furres to use incantation, gesture, focus of mind, and substances to unlock the energies they themselves contain.
Each Prime has the custody of a different portion of the many worlds, and is most powerful in their own pocket universe. Manifesting in a Furre world takes great energy, and when it is depleted, the Prime must return to their own place. This is why the Dark Primes don't rule directly over furres they have bullied into submission.
Shapeshifting for Primes is not unlimited. Their ability to shapeshift is limited to five specific types of forms:
Luminous Form
The initial state of a Prime. It's a generic bipedal winged animal shape formed of light. Dark Primes have Dark Forms, which are ghostly dark wraith-like apparitions.
August Form
Standing roughly seven feet tall, August Forms are bipedal winged animal shapes built for fighting, and tend to have their special carried weapon. The statues of Primes are usually August Forms draped in togas.
Bestial Form
This is a horse-sized quadrupedal shape whose purpose is swift travel.
Avatar Form
This is the incognito shape of a Prime impersonating a mortal. Avatar forms usually have characteristics similar to the August Form, but modified to be inconspicuous. Avatar forms are somewhat consistent and never arbitrary, always aesthetically appropriate to their role and abilities.
Object Form
Every Prime has an Object Form, in which it takes the shape of a relatively ordinary common thing. The object appears normal yet may have odd properties. It is said that Object Forms are the shape in which the Dragon kept Primes in the pockets of its robes.
Some Notes on Dark Primes
If a Dark Prime's specific identity is guessed, he or she loses the ability to use power upon, or directly harm that person-- this is a plot device to keep their influence subtle.
Dark Primes are ALWAYS evil. So are their Half-Prime children. They are not merely misunderstood or mean, they are the ultimate villains of Furcadia. A Dark Prime who is kind to a Furre always has an ulterior motive.
Old Canon Info
The Power of True Names Upon Dark Primes If a Dark Prime's specific identity is guessed, he or she loses the ability to use power upon, or directly harm that person-- this is a plot device to keep their influence -subtle-. This doesn't rely on "belief"; the Furre must voice their suspicion aloud, even jokingly, to the Dark Prime, to gain this protection. The accusation may not be a mere question, it must be a statement, and it must be addressed directly to the suspect.
IC, Dark Primes are ALWAYS evil. So are their Half-Prime children. They are not merely `misunderstood' or `mean', they are the ultimate villains of the Furcadia milieu. A Dark Prime who is kind to a Furre -always- has an ulterior motive. OOC, on the other hand... Dark Primes are the players' friends, and they keep things interesting by feeding new plots into the world. Villainy always somehow relates back to the Dark Primes, and even if a bad guy is unaware of it, there is a strong likelihood that they are, if not a Quarter-DarkPrime, then a 1/8th Dark Prime (not a Advantage; this is a free "neutral" trait). Note that being the child of two Quarter-Primes does not make the child a Quarter-Prime as well, it makes the child the equivalent of a 1/8th Prime.
The Power of True Names Upon Dark Primes If a Dark Prime's specific identity is guessed, he or she loses the ability to use power upon, or directly harm that person-- this is a plot device to keep their influence -subtle-. This doesn't rely on "belief"; the Furre must voice their suspicion aloud, even jokingly, to the Dark Prime, to gain this protection. The accusation may not be a mere question, it must be a statement, and it must be addressed directly to the suspect.
IC, Dark Primes are ALWAYS evil. So are their Half-Prime children. They are not merely `misunderstood' or `mean', they are the ultimate villains of the Furcadia milieu. A Dark Prime who is kind to a Furre -always- has an ulterior motive. OOC, on the other hand... Dark Primes are the players' friends, and they keep things interesting by feeding new plots into the world. Villainy always somehow relates back to the Dark Primes, and even if a bad guy is unaware of it, there is a strong likelihood that they are, if not a Quarter-DarkPrime, then a 1/8th Dark Prime (not a Advantage; this is a free "neutral" trait). Note that being the child of two Quarter-Primes does not make the child a Quarter-Prime as well, it makes the child the equivalent of a 1/8th Prime.
A Note About Half-Primes
Primes once begot children with mortal Furres, and their offspring were called Half-Primes. Many of the founders of Great Houses claimed to be Half-Primes, or were proclaimed such after their deaths. After the Dark Prime Peristane attempted to take over the world, the Dragon forbade the Primes to beget any more Half-Primes. There are NO Half Primes permitted in the Furcadia game. Also, Primes and Dark Primes are not capable of producing offspring with other Primes or Dark Primes.
A Note About Quarter-Primes
Very rarely occurring, Quarter-Primes are Furres who have unique abilities due to being Half-Primes' descendants. Once in a very long time, a Quarter-Prime Furre descended of the Half-Primes might also be born with wings, considered an omen of good fortune in Kasuria.These long-lived individuals sometimes have a form of telepathy: the ability to transmit speech, thought, and emotion. The ability is hereditary, that is, the children of those strong in "Mindspeaking" would also tend to be strong.
This is a Restricted Advantage. To play a quarter-prime officially, you need to join a Group and secure the permission to play one from your Rah, OR get that permission from the player of one of the official Primes or Dark Primes to be their grandchild.
Moderators: Othelia (played anonymously) Dragonlands (played anonymously) Cosmonautilus