The Laws
Lord Orion ti'Haala, Harfang Magistrate (NPC, character/position open)
The Local Court
Justice within Kasuria is administered by a Magistrate, who relies on the Constabulary to apprehend criminals and detain them so that they can be tried. There are no such things as "Miranda rights" in Kasuria, and while the most Magistrates are reasonable and just, they are still inclined to consider you guilty until proven innocent. There is no such thing as "trial by jury." For most furres the judgment rendered by a Magistrate is absolutely final -- be it anywhere from banishment or simply paying a fine.
The victim and the accused furre are brought before the Magistrate, along with any witnesses that may have been present. Both furres plead their respective cases to the Magistrate, who then spends several minutes considering the evidence. If the accused furre is found innocent then the charges are dropped. If the accused furre is found guilty then the sentence passed is carried out by the Constabulary.
The County Courts
Each Great House of a particular county gives the Magistrate the right to deal with low and high crimes. Occasionally some high crimes require that the accused furre be transferred from the local gaol to the gaol in Malgrave (the capital of Kasuria), where the High Magistrate will preside over the case and pass judgment.
A warning: There is no such thing as an appeals process in Kasuria. There are a few loopholes, such as iff your character is very wealthy, they may be able to influence the outcome of their trial by bribery or some other monetary means.
Noble Court
Noble offenders are usually dealt with in the Noble Court. For a noble to be tried at all (since most minor offenses tend to get swept under the carpet) implies that their crime must be very severe -- but since rank has its privileges, even with a guilty sentence, they may only be forced to reside in the noble Count's house as a "guest" for a certain period of time, after which they will be released. (However, even a noblefurre convicted of treason will lose their head -- the flexible arm of the law only bends so far!)
The nobility are subjected to trial by tribunal, in which three high ranking noblefurres from any Great House are invited to the capital city of the county in which the crime was committed. They listen to the details of the case as described by both the accused and the accuser, then discuss the evidence and come to a decision. This is the closest equivalent of "trial by jury" available in Kasuria -- and of course, it belongs to the privileged classes.
The tribunals are relatively informal and only tend to grow heated when matters of inheritance or questionable legitimacy of children are involved. Often, high crimes such as murder would be put on the back burner in favor of dealing with these problems. It is unlikely that a charge filed against a noblefurre by a member of the peasant class would receive any serious attention -- although, as is to be expected, if a noblefurre were to press charges against a peasant, the charge would receive immediate attention.
Military Court
Crimes committed against any part of the garrison, whether by non-military, NCOs or below, shall be put on military trial, headed by the concerned area’s Colonel. If a CO is accused, the military trial will be aided by senior COs to the colonel’s disposition, although the area Colonel still presides as judge.
In general, commissioned officers up to and including the rank of Colonel are genuinely hard to sentence for anything -- besides treason, of course. Other matters are only really given attention when nobility is involved. (For twists between noble houses and the military, see ‘How Jurisdiction is Determined’.) The privileges of rank again arise here, making this by no means a ‘fair’ system. Field Marshals and High Constables are considered untouchable, again with the exception of treason, and basically will only go to any form of trial by decree of the King himself.
Treason shall be dealt with by triumvirates of whose composition depends on the wrongdoer's rank. Essentially, this is a lawful display of military force; conducting a full investigation and recounting before the offender is executed. It is an example for the public, warning potential traitors against making the same mistake.
How Jurisdiction is Determined:
(The accused furre is listed first, the alleged victim second.)
Courthouse
The local courthouses usually have a summarized list of crimes and punishments put up on the wall. Officialized by the Magistrate's seal, the lettering is large and bold, impossible to miss.
With the consent of the County Magistrate, when you commit the following crimes, you will be punished in the following ways:
Low Crimes
High Crimes
Other Policies:
Fines
- Furres who are unable to pay their fines will be given jail time, extended sentences, or community service.
Wyrmmes
- Wyrmmes are only allowed in the city if their behavior is exemplary. If they break a low law, they are banished from the city; a high law, they are to be executed.
Repeated Crimes
- Crimes that are repeated are treated with harsher penalties, typically including "thorough investigation", brands, and banishment.
The Consent rule is of course an important aspect of the Continuity. Normally, you have the right to refuse to consent to the death of your character. However, there comes a point in time where one must acknowledge that In-Character Actions yield In-Character Consequences. If your character is found guilty of a crime, and the punishment for that crime is banishment, branding, or even death, you do not have the right to utilize the Consent rule anymore. The judgment rendered In-Character by the Magistrate supersedes the Consent rule. We do not wish to harm or kill off anyone's characters and so effort will be made on staff's part to ensure every player is worked with to find a happy medium and that IC punishments are on the merciful side.
The reason for this addendum should be very obvious: How much power would our continuity's justice system have if, when a criminal is found guilty of treason, that criminal is not executed? In order to maintain a sense of realism, we cannot allow the players of criminal characters to say, "No, I don't consent to the execution of my character." You chose to have your character commit the crime; it was a conscious act on your part, and not something that was thrust upon you, like some drunkard instigating a violent brawl with you in the tavern. The circumstances are completely different, and therefore the application of the rule is different. This rule really only applies to severe crimes such where a character is found guilty and has no means to skate the law.
So, keep this point in mind before you decide that playing a notorious kitslayer sounds like a good idea: If your character is caught, tried, and found guilty, you cannot refuse to consent to his or her death!
(This was borrowed and edited from Challiston Cross with consent.)
Lord Orion ti'Haala, Harfang Magistrate (NPC, character/position open)
The Local Court
Tries: Commoners, merchant-class furres.
Oversees: Low crimes committed within the city, civil disputes.
Oversees: Low crimes committed within the city, civil disputes.
Justice within Kasuria is administered by a Magistrate, who relies on the Constabulary to apprehend criminals and detain them so that they can be tried. There are no such things as "Miranda rights" in Kasuria, and while the most Magistrates are reasonable and just, they are still inclined to consider you guilty until proven innocent. There is no such thing as "trial by jury." For most furres the judgment rendered by a Magistrate is absolutely final -- be it anywhere from banishment or simply paying a fine.
The victim and the accused furre are brought before the Magistrate, along with any witnesses that may have been present. Both furres plead their respective cases to the Magistrate, who then spends several minutes considering the evidence. If the accused furre is found innocent then the charges are dropped. If the accused furre is found guilty then the sentence passed is carried out by the Constabulary.
The County Courts
Tries: Commoners, merchant-class furres.
Oversees: High crimes committed anywhere within the borders of Kasuria.
Oversees: High crimes committed anywhere within the borders of Kasuria.
Each Great House of a particular county gives the Magistrate the right to deal with low and high crimes. Occasionally some high crimes require that the accused furre be transferred from the local gaol to the gaol in Malgrave (the capital of Kasuria), where the High Magistrate will preside over the case and pass judgment.
A warning: There is no such thing as an appeals process in Kasuria. There are a few loopholes, such as iff your character is very wealthy, they may be able to influence the outcome of their trial by bribery or some other monetary means.
Noble Court
Tries: Nobility, furres of any rank or station who commit crimes against nobility.
Oversees: Crimes of all levels committed against a noblefurre.
Oversees: Crimes of all levels committed against a noblefurre.
Noble offenders are usually dealt with in the Noble Court. For a noble to be tried at all (since most minor offenses tend to get swept under the carpet) implies that their crime must be very severe -- but since rank has its privileges, even with a guilty sentence, they may only be forced to reside in the noble Count's house as a "guest" for a certain period of time, after which they will be released. (However, even a noblefurre convicted of treason will lose their head -- the flexible arm of the law only bends so far!)
The nobility are subjected to trial by tribunal, in which three high ranking noblefurres from any Great House are invited to the capital city of the county in which the crime was committed. They listen to the details of the case as described by both the accused and the accuser, then discuss the evidence and come to a decision. This is the closest equivalent of "trial by jury" available in Kasuria -- and of course, it belongs to the privileged classes.
The tribunals are relatively informal and only tend to grow heated when matters of inheritance or questionable legitimacy of children are involved. Often, high crimes such as murder would be put on the back burner in favor of dealing with these problems. It is unlikely that a charge filed against a noblefurre by a member of the peasant class would receive any serious attention -- although, as is to be expected, if a noblefurre were to press charges against a peasant, the charge would receive immediate attention.
Military Court
Tries: Military furres, and furres of any rank or station who commit crimes against military furres.
Oversees: Crimes of all levels committed against a military furre -- with a stated exception explained in the Jurisdiction section.
Oversees: Crimes of all levels committed against a military furre -- with a stated exception explained in the Jurisdiction section.
Crimes committed against any part of the garrison, whether by non-military, NCOs or below, shall be put on military trial, headed by the concerned area’s Colonel. If a CO is accused, the military trial will be aided by senior COs to the colonel’s disposition, although the area Colonel still presides as judge.
In general, commissioned officers up to and including the rank of Colonel are genuinely hard to sentence for anything -- besides treason, of course. Other matters are only really given attention when nobility is involved. (For twists between noble houses and the military, see ‘How Jurisdiction is Determined’.) The privileges of rank again arise here, making this by no means a ‘fair’ system. Field Marshals and High Constables are considered untouchable, again with the exception of treason, and basically will only go to any form of trial by decree of the King himself.
Treason shall be dealt with by triumvirates of whose composition depends on the wrongdoer's rank. Essentially, this is a lawful display of military force; conducting a full investigation and recounting before the offender is executed. It is an example for the public, warning potential traitors against making the same mistake.
How Jurisdiction is Determined:
(The accused furre is listed first, the alleged victim second.)
Commoner or Merchant-class vs. Commoner or Merchant-class
- Common and merchant-class furres who commit low crimes against a furre of equal rank are tried at the Local Court. High crimes are redirected to the County Court.
Commoner or Merchant-class vs. Nobility
- Common and merchant-class furres who commit crimes of any level against a noblefurre are tried in Noble Court -- and, in the case of commoners, are generally found guilty and receive a heavier sentence than they might receive in the Local or County Court. Merchant-class furres stand a slightly better chance of receiving a lighter sentence.
Commoner or Merchant-class vs. Military
- Common and merchant-class furres who commit crimes of any level against a military furre are tried in Military Court. The outcome of the trial generally depends on the rank of the military furre, and little else (aside perhaps wealth and influence).
Nobility vs. Nobility
- Noblefurres who commit crimes of any level against other noblefurres are tried inthe Noble Court.
Nobility vs. Commoner or Merchant-class
- Noblefurres who commit crimes of any level against furres of inferior rank are tried in the Noble Court... and generally, they get away with whatever it is they've done.
Nobility vs. Military (or Military vs. Nobility)
- Noblefurres who commit crimes of any level against military furres (and vice versa) are tried in the Noble Court -- unless the military furre in question is an officer. If he is, then the accused furre is tried in the court of the victim. (As a general rule, nobility vs. officer/officer vs. nobility low crime cases rarely result in heavy sentencing. The dispute is usually settled with a monetary sum.)
Military vs. Military
- Military furres who commit crimes of any level against other military furres will be tried in the Military Court. Rank almost always dictates the guilty (or innocent) party.
Military vs. Commoner or Merchant-class
- Military furres who commit low crimes against furres of inferior rank are tried in Military Court. High-ranking officers tend to get away with more than lower-ranking officers, or non-officers.
- Common and merchant-class furres who commit low crimes against a furre of equal rank are tried at the Local Court. High crimes are redirected to the County Court.
Commoner or Merchant-class vs. Nobility
- Common and merchant-class furres who commit crimes of any level against a noblefurre are tried in Noble Court -- and, in the case of commoners, are generally found guilty and receive a heavier sentence than they might receive in the Local or County Court. Merchant-class furres stand a slightly better chance of receiving a lighter sentence.
Commoner or Merchant-class vs. Military
- Common and merchant-class furres who commit crimes of any level against a military furre are tried in Military Court. The outcome of the trial generally depends on the rank of the military furre, and little else (aside perhaps wealth and influence).
Nobility vs. Nobility
- Noblefurres who commit crimes of any level against other noblefurres are tried inthe Noble Court.
Nobility vs. Commoner or Merchant-class
- Noblefurres who commit crimes of any level against furres of inferior rank are tried in the Noble Court... and generally, they get away with whatever it is they've done.
Nobility vs. Military (or Military vs. Nobility)
- Noblefurres who commit crimes of any level against military furres (and vice versa) are tried in the Noble Court -- unless the military furre in question is an officer. If he is, then the accused furre is tried in the court of the victim. (As a general rule, nobility vs. officer/officer vs. nobility low crime cases rarely result in heavy sentencing. The dispute is usually settled with a monetary sum.)
Military vs. Military
- Military furres who commit crimes of any level against other military furres will be tried in the Military Court. Rank almost always dictates the guilty (or innocent) party.
Military vs. Commoner or Merchant-class
- Military furres who commit low crimes against furres of inferior rank are tried in Military Court. High-ranking officers tend to get away with more than lower-ranking officers, or non-officers.
Courthouse
The local courthouses usually have a summarized list of crimes and punishments put up on the wall. Officialized by the Magistrate's seal, the lettering is large and bold, impossible to miss.
With the consent of the County Magistrate, when you commit the following crimes, you will be punished in the following ways:
Low Crimes
Disturbing the Peace
- Disturbing the peace is the lowest crime. It requires no trial, but the offender will be tossed into the gaol for a day to get him or her to shut up.
Slander and Libel
- The offending furre will be required to pay a fine to the victim, typically this involves a Noble.
Forgery
- The convicted will be jailed, fined, and branded.
Assault
- The convicted will serve jail time and pay a fine to the victim.
Theft
- The convicted must serve jail time, return stolen goods (if possible) and/or pay a fine to the victim.
Arson
- The convicted will be jailed and branded.
Kitnapping
- The convicted will be jailed, branded, and fined.
Resisting Arrest
- A furre who resists arrest will find him or herself with a heavier sentence.
- Disturbing the peace is the lowest crime. It requires no trial, but the offender will be tossed into the gaol for a day to get him or her to shut up.
Slander and Libel
- The offending furre will be required to pay a fine to the victim, typically this involves a Noble.
Forgery
- The convicted will be jailed, fined, and branded.
Assault
- The convicted will serve jail time and pay a fine to the victim.
Theft
- The convicted must serve jail time, return stolen goods (if possible) and/or pay a fine to the victim.
Arson
- The convicted will be jailed and branded.
Kitnapping
- The convicted will be jailed, branded, and fined.
Resisting Arrest
- A furre who resists arrest will find him or herself with a heavier sentence.
High Crimes
Assaulting a Town Official
- The offending furre will be given over to the gaol, to have his or her judgment rendered by Magistrate. If found guilty, he or she shall be branded and then banished from from town.
Assaulting a Noble
- A furre who assaults a noble will be given over to the Magistrate to have his or her judgment rendered by the Noble Court Tribunal. If found guilty, he or she shall be branded. A repeated offense results in execution.
Assaulting a Military Officer
- A furre who assaults a garrison officer will be given over to the Military Court to have his or her judgment rendered by the county's highest ranking officer. If found guilty, he or she shall be branded. A repeated offense results in execution.
Rape
- A furre accused of rape will be given over to the gaol, to have his or her judgment rendered by Magistrate. If found guilty, he or she shall be publicly executed. (This is against the Furcadia Terms of Service. If you have any questions about this please see a staff member for details.)
Murder
- A furre accused of murder will be given over to the gaol, to have his or her judgment rendered by Magistrate. If found guilty, he or she shall be publicly executed.
Slavery
- A furre accused of slavery will be given over to the gaol, to have his or her judgment rendered by Magistrate. If found guilty, he or she shall be branded and jailed, all of the slaves are freed. A second offense will result in a sentencing of death.
Treason
- Kasurians accused of treason against the King will be given over to the gaol in Malgrave, to have his or her judgment rendered by the High Magistrate. If found guilty, he or she shall be publicly executed.
Sabotage
- A non-Kasurian accused of sabotage will be given over to the gaol in Malgrave if possible, to have his or her judgment rendered by the High Magistrate (if not possible it would be done locally). If found guilty, he or she shall be publicly executed.
Escape
- A furre who escapes imprisonment will be sent back to the gaol to have his or her judgment rendered by the Magistrate. If found guilty, he or she shall have his or her punishment doubled.
Removing a Brand
- A furre who is caught removing a judicial brand will find themselves branded again, as well as repeating their original sentence.
- The offending furre will be given over to the gaol, to have his or her judgment rendered by Magistrate. If found guilty, he or she shall be branded and then banished from from town.
Assaulting a Noble
- A furre who assaults a noble will be given over to the Magistrate to have his or her judgment rendered by the Noble Court Tribunal. If found guilty, he or she shall be branded. A repeated offense results in execution.
Assaulting a Military Officer
- A furre who assaults a garrison officer will be given over to the Military Court to have his or her judgment rendered by the county's highest ranking officer. If found guilty, he or she shall be branded. A repeated offense results in execution.
Rape
- A furre accused of rape will be given over to the gaol, to have his or her judgment rendered by Magistrate. If found guilty, he or she shall be publicly executed. (This is against the Furcadia Terms of Service. If you have any questions about this please see a staff member for details.)
Murder
- A furre accused of murder will be given over to the gaol, to have his or her judgment rendered by Magistrate. If found guilty, he or she shall be publicly executed.
Slavery
- A furre accused of slavery will be given over to the gaol, to have his or her judgment rendered by Magistrate. If found guilty, he or she shall be branded and jailed, all of the slaves are freed. A second offense will result in a sentencing of death.
Treason
- Kasurians accused of treason against the King will be given over to the gaol in Malgrave, to have his or her judgment rendered by the High Magistrate. If found guilty, he or she shall be publicly executed.
Sabotage
- A non-Kasurian accused of sabotage will be given over to the gaol in Malgrave if possible, to have his or her judgment rendered by the High Magistrate (if not possible it would be done locally). If found guilty, he or she shall be publicly executed.
Escape
- A furre who escapes imprisonment will be sent back to the gaol to have his or her judgment rendered by the Magistrate. If found guilty, he or she shall have his or her punishment doubled.
Removing a Brand
- A furre who is caught removing a judicial brand will find themselves branded again, as well as repeating their original sentence.
Other Policies:
Fines
- Furres who are unable to pay their fines will be given jail time, extended sentences, or community service.
Wyrmmes
- Wyrmmes are only allowed in the city if their behavior is exemplary. If they break a low law, they are banished from the city; a high law, they are to be executed.
Repeated Crimes
- Crimes that are repeated are treated with harsher penalties, typically including "thorough investigation", brands, and banishment.
A Note on the "Consent" Rule
The Consent rule is of course an important aspect of the Continuity. Normally, you have the right to refuse to consent to the death of your character. However, there comes a point in time where one must acknowledge that In-Character Actions yield In-Character Consequences. If your character is found guilty of a crime, and the punishment for that crime is banishment, branding, or even death, you do not have the right to utilize the Consent rule anymore. The judgment rendered In-Character by the Magistrate supersedes the Consent rule. We do not wish to harm or kill off anyone's characters and so effort will be made on staff's part to ensure every player is worked with to find a happy medium and that IC punishments are on the merciful side.
The reason for this addendum should be very obvious: How much power would our continuity's justice system have if, when a criminal is found guilty of treason, that criminal is not executed? In order to maintain a sense of realism, we cannot allow the players of criminal characters to say, "No, I don't consent to the execution of my character." You chose to have your character commit the crime; it was a conscious act on your part, and not something that was thrust upon you, like some drunkard instigating a violent brawl with you in the tavern. The circumstances are completely different, and therefore the application of the rule is different. This rule really only applies to severe crimes such where a character is found guilty and has no means to skate the law.
So, keep this point in mind before you decide that playing a notorious kitslayer sounds like a good idea: If your character is caught, tried, and found guilty, you cannot refuse to consent to his or her death!
(This was borrowed and edited from Challiston Cross with consent.)
Moderators: Othelia (played anonymously) Dragonlands (played anonymously) Cosmonautilus