The Labyrinth is constantly being encroached on by denizens of the deep caverns, the magic seeming to summon monsters to its heart. As a possible danger to the Bazaar if left untouched, brave souls can earn bounties for clearing the corridors of monsters, traps, and unsavory characters.
Those wishing to claim a bounty must leave a report with Kasteo Lor along with proof of their encounter.
(The information below is meant to enrich roleplay and provide an opportunity for extra pc vs npc combat for players. Encounters can be decided using dice, free form, or with a mixture of the two.)
Begin Random Encounter - Roll 1d20
Those wishing to claim a bounty must leave a report with Kasteo Lor along with proof of their encounter.
(The information below is meant to enrich roleplay and provide an opportunity for extra pc vs npc combat for players. Encounters can be decided using dice, free form, or with a mixture of the two.)
Begin Random Encounter - Roll 1d20
1 Rodent of Unusual Size
These three foot tall rats have thick hides and sharp teeth and claws, though are fundamentally cowardly, attacking the weak, injured, and small as opportunities present themselves. Roll 1d5 to see how many rats are present. To claim the bounty on these their hides are required, each earning 1 silver.
2 Sporeling
Strange, mobile mushrooms, their squinty little eyes stare hungrily at all who pass, and they sometimes hide in the mushroom forest, lying in wait for prey. Sporlings can be 1-6 feet tall, though all carry the same attack spores which can be shot five feet out at opponents. Blinding spores remove sight for up to ten minutes, while rot spores can actively start to decay organic materials, making them easier for the Sporeling to consume. To claim the bounty on the sporeling, the cap is required, earning 5 silver per cap.
3 Bat of Unusual Size
Like the ROUS's only BOUS's, these huge bats are interested in one thing, and that is where their next blood meal is coming from.
When disturbed from their rest during the day, the bats can use echolocation to find their prey. Roll 1d5 to determine how many bats are present. To claim the bounty on these their wings are required, each earning 1 silver. (2 silver per bat)
When disturbed from their rest during the day, the bats can use echolocation to find their prey. Roll 1d5 to determine how many bats are present. To claim the bounty on these their wings are required, each earning 1 silver. (2 silver per bat)
4 Lone Kobold (u no take candle)
Info
5 Slime Trap (5)
Info
6 Sewer Elemental
Info
7 Spider of Unusual Size
Info
8 Web Trap (spider initiative)
Info
9 Minor Basilisk - stun attack
Info
10 Pack of Kobolds (3-6)
Info
11 Trap Door Nest of Spiders (3-6)
Info
12 Shambling Adventurer Corpse
Info
13 Three Ghoul
Info
14 Worker Outcast
Info
15 Rabid Minotaur
Info
16 Drow Brigand
Info
17 Crazed Necromancer Uncle Istaban
Info
18 Poison Gas Trap - Forced Retreat
Info
19 Stone Golem
Info
20 Mindflayer
Info
Labyrinth Report
Adventurers Involved:
Labyrinth Monsters Encountered:
Bounty Claimed:
Proof Provided:
Short Description of Encounters:
Other Notes:
Kasteo's Signature:
Adventurers Involved:
Labyrinth Monsters Encountered:
Bounty Claimed:
Proof Provided:
Short Description of Encounters:
Other Notes:
Kasteo's Signature:
Moderators: Xochilth (played by Tamarind) Kasteo Lor (played anonymously)