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Justice System

  • Justice System Explained

    Despite the corruption of the town's guard, Yveridia's court system is, mostly, fair and just. Once a Rat has been captured, if not necessary to derive more information from the Rat with torture, he gets placed into a cell until the Bi-monthly Court Hearings. These take place every other Wednesday, and the courts go through every criminal to have been captured in the past two weeks. The Wolves recount their telling of events-- despite corruption amongst Wolves, most recount their telling rather accurately, very rarely leaving out any detail-- any snitches remain anonymous, called "Birdies." After the recounting from the Wolves, the criminal gets to state his defense. After hearing both sides, the Judge will make a decision and decide on a fair punishment. Punishments are equal regardless of status, gender, or previous criminal history, with few exceptions.

    Certain punishments remain the same for certain crimes. They are, as follows.
    Burglary/Thievery: An X tattoo on the top of one hand. Two X tattoos on each hand are the limit before they cut your hand off.
    Arson: Hard labor for 6 months in prison camps.
    Murder: Execution only if done in cold blood.

    The rest are dished out on a case-by-case basis.
  • Wolves

    Wolves run almost identical to the Dogs in Tamora Pierce's Provost's Dogs novels.

    Wolves always patrol in pairs of two, very few exceptions. (You can choose to NPC your partner or join up with someone.) Pretty much the only exceptions are if your character is so unpleasant nobody wants to join up with them, or if your character's partner recently died and your character is being reassigned.

    Certain pairs get whelps. These are assigned by the Alpha and are non-arguable-- if you are assigned a whelp, you are stuck with them, ICly, and responsible for their safety.

    Whelps train for a year under the alpha before they get assigned to a pair of Wolves for their first duties.

    Wolf Uniform and Equipment.
    Wolf uniform is all black tunic and black breeches with Brown Trimming. Whelps don't get any trimming.
    Wolves get a gorget and a baton for patrols. The baton is used heavily by wolves, more than any other weapon, for breaking up large group fights, knocking out Rats, and beating the scummier criminals.
  • Need to Know

    If you are playing a Wolf or a Rat, this is information you would know!

    The Thieves Guild, Black Market, and Opium Bar, and Rogue's Bar:
    All have covers, but the Wolves are sharp. They know about them. However, they are paid substantial bribes in turn for turning a blind eye-- The Wolves salary is very low, and the Wolves need the bribes to survive off of. Every pair of wolves gets a bribe from every establishment, called a Happy Bag. It's divided evenly between the pair (and the whelp, if the pair has one.) For the most part, every wolf gets the same amount, but well-like wolves may get a bit more, where as much-disliked wolves may get skimped. Those that are skimped, however, cannot do anything about it, or risk being ganged up on by the other Wolves, stripped of their badges... or worse. These establishments are safe from the Wolves' noses.


    The Slaving Pens and Brothel:
    These are legal, even if the types at the Brothel tend to be unsavory. The wolves don't bother them, and may even spend extra coin at the establishments.


    Murder:
    There is a zero tolerance for murder in Yveridia. If it happens, most Wolves do not turn a blind eye in favor of bribes. Some more corrupt wolves might, but the majority do not.

    Wolves place priority on the crimes of:
    Kidnapping, Murder, Arson, Enslavement of Townsfolk, theft over a certain value.

    All others, a Rat often easily bribes his way out of the charges, or they get placed on a backburner and ignored in favor of bigger crimes.