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Abilities

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    • Speed: These Vampyres are all incredibly quick. Most rely more on speed than strength in a fight.
    • Strength: All are at least a bit stronger than the average furre, but most of the enhanced strength in these vampyres runs solely in the males of the species.
    • Wings: Whether born with them or not, the moment a furre is turned into a Draconian Vampyre, they will grow a set of feathered prime wings. In some cases, this ends in Draconian Vampyres that possess a double set of wings (Such as bat wings and prime wings).
    • Telepathy: Not entirely developed in all Draconians, and limited to all that have it. The most advanced form of telepathy possessed allows them to communicate with a furre IN SIGHT, and only receive thoughts meant for them to hear. The greater majority of Maegliin Seregonian races in whole, including Draconians, necessitates touching another furre in order to communicate telepathically.
    • Blood: An upside to this strain is it's ability to feed off it's own kind. Unlike many species, Draconian Vampyres are able to feed off of each other for reasons unknown. Due to the strict ways in which they handle each other, and their gifts, they tend to stick to either feeding solely off of each other, killing their blood supplies, or finding a mate to drink off. All Draconians are forced in either regard to temper their blood lust for the respect of their kind, and will never be found displaying this side of their nature for any other than these.
    • Shadow Magic: ONLY AVAILABLE IF THE FURRE HAD PRIOR KNOWLEDGE OF MAGIC. Varies per person.


    Draconians do not have to respond to Greeting Rattles, or Warning Hisses from traditional vampfurre's, however they do posess both Threat Growls, as well as Wierding Howls.

    * Threat Growl: Causes all Vampyres of weaker generations to back away instinctively, unless they are allies. If there is some variety of conflict, then even amongst allies, lesser Draconians will submit to a higher rank, or generation of Draconian. Mortals feel a physical chill in these situations, but do not recognize the source.

    *Wierding Howl: Has mutated slightly with the Draconian race. Typically, the Weirding Howl causes the Progenitor and progeny of any Vampfurre to have an instant sense of where that vampire should be, and come to their aid instantly. As many of the Draconian's are natural born, they have become interconnected amongst themselves. Draconians who are NOT natural born will only have this ability with their creator and any that they themselves create.


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    • Sunlight: They're Vampyres. That being said, they are perfectly fine in clouded weather and indirect sunlight, also unlike many other strains.
    • Fire: Sure, they use it for light and what not... But ALL Draconian Vampyres are skiddish around unusual fire displays. It's not necessarily that it hurts them, but they haven't really made it far enough to realize that. Call it paranoia. This is believed to be one payment for their gifts, as both the Draconic and Seraphic blood of their creation relied heavily on fire magics.
    • Bright Lights: I.E. real or artificial sunlight. Draconian Vampyres are unable to see in incredibly bright light.
    • Bloodlust: They need it. A Draconian Vampyre who doesn't feed will essentially whither away to the dead state they should be in for their age. At some point in this, more and more of their Draconian side will slip away, and they'll begin to turn into a typical vampire, plagued by more and more lacunae as they fall.
    • Lacunae: Each Draconian Vampyre is plagued by at least one lacunae, more if fading away. (See bloodlust).

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    Turning other Vampires: Draconian Vampyres CAN turn normal vampires. They CAN NOT FEED OFF OF THEM REGULARLY WITHOUT BECOMING INCREDIBLY ILL. Even during turning, the Vampyre performing the ritual will become ill. Turning is typically only done by the leaders of the sect, and is punishable if done by any lower vampyres.