Group Toolbar Menu

Forums » Discussion » On augmentations

Sorry guys, I haven't gotten any of them really done yet. There's a lot of writing to be done and I've been busy with IRL some too.

Seeing as we have a lot of people who like to play cyborgs and augmented characters, I'm putting it up to the top of my list. You guys have done a good job of listing the augmentations in your bio, but I want to give you something more than that to go on.

With Augmentations, you get all sorts of awesome abilities or things that a normal human can't do. Our goal is to get o where we list these in the Systems page whenever a new Augmentation comes up in a conversation. You guys can even build your own. All you need to do is give it a name, and specify 5 'tiers' of augmentation for it. Be as informative as you can, and if something gives you an advantage, try to include a dice roll as well. Additionally, there is a "Augment Energy" bar which is not currently in use, but in stricter chapters of roleplay it will balance the usage of cybernetic and biological modifications (to keep combat from becoming ridiculous)

To get a good idea of how Augmentations work, you can look at Disciplines from Vampire: The Masquerade. They're basically talent trees. On Terra 2077, Disciplines become Augmentations, which are any modification to the body or mind of a person (including being fully android or machine). These augmentations often exceed what a normal human being can do, thus why they aren't simply "skills". If your augmentations don't allow you to have any special abilities or enhanced capabilities, they're considered "Generic Implants" or "Generic Replacements" and you don't need to put them into the Augmentations section. A simple mention that they're there in the "notes" section of your Character Sheet (if you have one, it usually goes at the very end past Humanity and Willpower) will suffice.

I hope to get these augmentations written to at least usable extent soon enough.

Thanks!
Awesome! What can I do to help?

Sorry about delayed response by the way, I had a Jazz concert last night.
Brand: Cyprus
Model: Ocular C20
Base material: Copper
Price range: High end
Quality: High
Effects:
xIudHEh.png Improved sight and motion tracking
Eq0ebey.png Night vision, camera
MMr7P03.png Heat vision, camera(imporved)
pP45HlI.png Infrared, camera(improved)
L69liCo.png Overwatch, internet access, camera(improved)
Oh! Just noticed this was here.

Thanks, Church. Go ahead and slap that in your bio if you like it, up to you. I'll work that into the augmentations page as well.
No problem, just added it, thought It might be a good idea to come up with a way to show what I could see.
I'll think of something.
Not sure if this is the right place for it, but I had an idea for an Ocular Augmentation as well. It'd be less about enhancing vision, and more about fooling Ocular Scanner security checkpoints. Basically it'd be synthetic metamorphic eyeball, that had the ability to mimic and replicated iris patterns. There,d have to be tiers for it though, as like Church did. Thinking something like..

Brand: M.I.M.I.C. (Metamorphic Implant / Mechanical Implant Corporation)
Model: MI-1337
Base material: Glass and Synthetic Chromatophores
Price range: High end
Quality: High
Effects:

Usk7Nrr.pngRequires having maintained eye contact with a person for 20 minutes - Devices memory lasts 15 minutes - Storage: 1 source - Use: 1 (per stored source)

yKpuPLp.pngRequires having maintained eye contact with a person for 15 minutes - Devices memory lasts 30 minutes -Storage: 2 sources -Use: 1 (per stored source)

N5k3k6D.pngRequires having maintained eye contact with a person for 10 minutes - devices memory lasts 45 minutes - Storage: 2 - Use: 2 (per stored source)

iTpiolv.pngRequires having maintained eye contact with a person for 5 minutes OR photograph for 30 - devices memory lasts 45 minutes - Storage: 3 - Use: 1 (per stored source)

q8Nu6NC.pngRequires having maintained eye contact with a person for 5 minutes OR photograph for 20 - devices memory lasts 60 minutes - Storage: 3 - Use: 2 (per stored source)

- After the memory or uses are depleted, the device reverts back to default (individuals own eye pattern)
- Once uses are depleted, device needs to be removed and recharged (Overnight. Uses are per day)
- Device memory is -total- time. Not per use.

Eg: At Level four for this augmentation, you have three stored sources and you have three uses. You can use any of the three sources for those three uses. Total time you can have device activated, combined, is 45 minutes.


Is that too complicated?
Yay!! More Technology! I love new tech! It's like in the 25th anniversary edition of Iron Man where he says its like christmas every time!
Looks nice... might need to redo Neuromancy/fleshgod and stuff too, to be more in line with these.
Here's another one. More basic in nature and function. Haven't really thought out how the added strength would play into things. But as it is a basic model, it wouldn't be any sort of super human strength. Just slightly above their normal strength. Thoughts? (Sorry for copying your layout Church, but its a good one and simple)

Type: Arm Augmentation
Brand: Armas Inc
Model: K-3712
Base material: Steel and Titanium
Price range: Average (Resources **)
Quality: Basic
Effects:

Usk7Nrr.png Mechanical arm is little more than a prosthetic

yKpuPLp.png Mechanical arm is a basic prosthetic with a computer interface

N5k3k6D.png Mechanical arm adds strength to that hand and has a computer interface (+1 circumstance bonus when rolling things that require minute strength, such as Crafts)

iTpiolv.png Mechanical arm adds strength to that arm (+1 effective Strength Dot), has a computer inter face, and has a communications device

q8Nu6NC.png Mechanical arm adds strength to that arm, has a computer interface, has a communications device, and bio-mechanical (fused with the bearer)

2xS5KPa.png
No problem Tabitha, that was the idea
Prerequisites would be good too.

Such as:

Prerequisites: Resources ** or Resources ***

We're adding a merit that allows you to make Augmentations cheaper, or nullify the price entirely; meaning the potential to take them without Resources.

Resources * - A cheap augmentation.
Resources ** - Mid price.
Resources *** - Higher end, fairly expensive.
Resources **** or ***** - Ridiculously high tech or expensive, only the rich people tend to have it.
Upstart Augmentator (**)
Prerequisite: Wits ***, Technology **
You're the first one standing in line to get the latest augmentations. Unfortunately, augmentations are expensive. You've had to gain different means of acquiring them. You know what you're doing when it comes to augmentations, and you're a sharpshooter for good deals. You have a few people in high places that can cut you a deal, or maybe a close friend or family member in the Augmentation business that's more than happy to hook you up. Whatever the case, you know where to get the latest and greatest far cheaper than most people. This will reduce the Resources prerequisite for any given augmentation by 3 Dots. Augmentations that have a prerequisite of 3 or lower instead require no dots. (In other words, Resources ** is enough to qualify for any augmentation.)
I'd venture to say even almost any augmentation would require some experience (points) in science or technology.
That's an idea as well, yes.

Moderators: Jason Stolt (played anonymously) DarkDesperation