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IC Conduct

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    Creative Writing Focus

    Trivantis is a little different from some settings in that we're not only strict in environment, but we seek to build a community of players who put writing and character development first. We want more serious and experienced players here to engage without needing their hands held - or in other words, who generally have a clear goal in mind.

    In many ways roleplaying is a game, but it is also an excellent way to practice writing skills and explore methods of story telling. It's a way to learn to create intriguing characters and at times even a enlightening challenge to produce good action sequences and dialogue through cooperation. If you decide to play here you will be among passionate writers who really want their characters to reach their full potential.

    Playing Multiple Characters Simultaneously
    This means that you're welcome to have your own characters interact with one another here! It's something that is logistically likely to happen and sometimes even unavoidable depending on where story goes, which only offers you the chance to write more as you might in solitary circumstances. Use this as an exercise! Likewise, never be afraid to (responsibly) use NPC - always let your inner narrator be aware of the world around your character.


    Communication

    We highly value and encourage communication between players here. If you have an interest in roleplaying with another player or joining a scene, don't be afraid to let your fellow players know! Just always make sure you're welcome in a roleplay and be aware of what is going on in it before joining in - as a development driven environment, few scenes are going to be entirely 'open' even if taking place in a public area. While this may be the standard for other settings, here we view 'jumping into' a scene without communicating first to be rather rude.

    Abandoning Roleplay
    ...is never acceptable. If you need to leave a scene for any reason make sure other players know what is happening and make all possible efforts to discuss how the scene concludes or organize to pick it up at another time. Every interaction has some effect on the continuity and other characters, no matter how small - please try not to leave any loose ends in a narrative.

    This applies to situations where it becomes necessary to roleplay with someone you dislike as well - while unfortunate, the rule of separating IC and OOC is a firm one. We ask you be as responsible of an adult as possible, remain neutral and civil during the duration, and keep true to character. What relationships you have OOC should not have an unreasonable effect on relationships IC.

    Pausing Roleplay
    Please, don't ever be afraid to pause a roleplay and pick it up at another point - this may not be the norm for Furcadia based interactions, but we want to encourage strong development and that requires scenes to be more or less concluded. A strong community recognizes many time zones and life coming first - a polite one makes accommodations to work with that. It is an inconvenience for there to be questions left open or sequences of events left hanging, so be sure to at least talk through the conclusion of a scene even if you can't finish it properly.


    IC = / = OOC

    As a golden rule of conduct, we ask you keep in character and out of character entirely separate - this applies all around. It goes without saying to keep the boards free of clutter, use [brackets in active in-character areas in the dream], and post everything in their proper sections.

    A larger concern is keeping matters separate in character interactions. If for any reason you’re upset with another player, please don’t needlessly insert aggression into the scene if you happen to end up playing together - while in public be as cordial to each other OOC to the best of your abilities, try to separate player from character, and write true to your own. We're interested in keeping Trivantis as much of a drama free zone OOC as possible and drama leaking into our storytelling is unacceptable collateral.

    We also encourage a largely "consent free" atmosphere where IC Actions lead to IC Consequences, but within reason - it's not to be abused as an excuse for your characters to be a needless aggressor of others (where there is clear OOC power motivation). We encourage our players to be comfortable with reasonable consent so likewise, people cannot use their own personal standards as a shield against IC Consequences.

    Godmoding / Metagaming / Powergaming

    This post explains all three terms, but the kind of players we're looking for should already know about them and know better in the first place. This is a setting striving for some level of quality control - we do not want to necessarily discourage new players, but if you're not particularly experienced with creative writing, then this is potentially not the place for you.

    No Power Playing includes the manner in which you interact with the setting. You're not to alter canon or create any large-scale alterations or implications to the setting without permission from the Rah or Taneests. We welcome plot ideas involving your character, but it simply must be discussed!

    Any changes on large scale made without administrator discussion or approval - or with administrator denial - should be considered non-canon to the setting and other characters as a whole.

    In short: as long as you conduct yourself with respect and respect others, keep your characters in check and well balanced, and keep IC and OOC separate, we can hopefully keep any problems to a comfortable minimum.
  • Combat Guidelines

    When outside of regulated events, you are free to use whatever 'combat system' you're comfortable with as long as all parties are in agreement. However, you are strongly encouraged to get used to character conflicts using free form posting, as this will be the standard for the dream and enforced at any official events. The only time dice will be used is if a regulated battle extends to an unreasonable amount of time, in which rolls (with modifiers for whoever has the upper hand) will be used to guide the flow and closing actions of the confrontation.

    Trivantis isn't quite like most settings you're probably used to. While most make it mandatory for you to use dice systems, preps, post limits, or even have hit points, leveling and other tabletop elements, very little to absolutely none of that will take place here. We will never implement any kind of 'points' system. You should know your characters strengths and limitations and have an invested interest in presenting them true to self.

    The Golden Rules:

    - be respectful
    - be responsible
    - be logical
    - be creative
    - use common sense
    - communicate

    What we're looking to build is a mature and respectful community of adults who love roleplaying, but also take writing and fictional development seriously as a craft. So we encourage you learning to communicate and cooperate to the best of your abilities using a trust-based honor system; we have no interest in implementing any constricting rules that suggest you can't be trusted to play fair or know how to 'stay true' to character.
    Why Systems Are Discouraged wrote:
    While you're free to use dice if you prefer in unregulated roleplay, here is our reasoning for the setting not officially supporting them: on top of feeling like a game mechanic that suggests a writer can't play fairly, they can be immersion breaking tools and can even compromise the integrity of characters. While generally intended as useful prompts, sometimes rolls too high or too low fall outside the realm of working with and force a character to act inappropriately.

    The use of dice and statistics restricts a character’s room to breathe and while it can make a player's job easier, it can also make it much harder as too random of an element. There are times when it is too difficult to make a character believably fail or reasonably succeed - impossible odds should be surmounted by creative use of environment and a character working with what they know, not by chance where one must come up with a suitable explanation for failing or succeeding. In battle things are often much more complex than simply failing or succeeding - sometimes actions are neither and struggling or grappling 'ties' should occur with greater frequently than dice allow.

    Likewise, prep systems can create awkward action sequences where movements lose their sense of placement in time. It makes what should be fast paced action sequences where many things happen all at once into turn based performances. They can essentially 'nerf' powerful spell casters or agile martial artists and essentially discourage characters of experience and/or agility who would be able to rapidly fire off certain spells or weapons or punches in sequence. It's simply a fact that some characters are going to be more powerful, experienced, skilled, or otherwise advantaged than others. This is okay! This is not a balanced vs. game with an end goal - the reward is its value as a practice in story telling and being a place to stretch your creative muscles and have fun doing it.

    DO NOT APPROACH A BATTLE LIKE AN OOC COMPETITION.

    It's an opportunity to build on your characters - you should primarily be looking to develop them further and move them along their narrative. You should not be playing to win as though your character is a game avatar - remember, it can be just as interesting - sometimes more so - to watch a character fail than it is to watch them succeed. You don't necessarily want your characters to have an easy life full of victories.

    So you are strongly encouraged to place story and character - collaborative writing - before the satisfaction of winning. We actually consider that 'need to win' mentality a form of mixing OOC and IC. This is of course not the same as being concerned with potential serious injury to your character - that is a legitimate concern and matter to discuss with whomever you're constructing the scene with. Expressing what level of consent you're comfortable with is part of reasonable communication between players!

    What we want above all is for our players to conduct themselves like honest writers. A system of dice is generally implemented to maintain fairness, but we're looking to build a community that relies more on communication, consent, and compromise as roleplay is more than just part game and part writing. It's a form of socialization. It's easier to construct a believable scene with someone you trust, where you don't have to use awkward 'attempting' language for every action and instead can 'auto hit' within reason, like grabbing someone by the arm or throwing something without warning.

    In some cases where a plot element is involved, you may actually want to consider deciding the outcome of the fight beforehand. It can greatly assist in the flow of a scene and help you focus on important details that may have more significance to your character than merely winning or losing.

    Official Matches:

    In official events and arena fights there will be no line limits. There will be no post limits. There doesn't even necessarily have to be a posting order if it involves multiple people - there are always times to break an order when a character may be called on to respond before another.

    There will only be a fifteen minute time limit for each post to encourage fast paced action and the watchful eye of a moderator making sure you aren't playing your character in an unreasonable manner or circumventing basic logic in order to twist the odds in your favor. In regulated matches the staff will also do their best to make sure there are no outrageously mismatched opponents, unless it is a result of IC consequences.

    In the one exception to the rule, the ultimate outcome of regulated matches that carry on past a reasonable period of time will be decided by roll with modifiers depending on the state of the match at that point. From there the fighters are expected to conduct amongst themselves the best way to go about closing or "wrapping up" the scene.