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The following is an ever growing and evolving list of policies relating to Role Play. Every member will be expected to know and follow these policies to the best of their ability. As a gaming group, we represent each other, and we've deemed the following important to us as role-players. If you have any questions or ideas about the following, please do contact the leadership.
If you have additions to this document, please PM them to Darkfae or Naomi. -
● Dark Embers is a moderate to heavy role-play free company.◦ To us this simply means the following: We are heavily based in the proper lore and continuity of the game world we play in. We find this the most immersive means of play, and will do our best to make sure we do not step outside the lore’s continuity. This also means we will be In Character (IC) as often as possible. All Out Of Character (OOC) chat will be properly marked in all public and private channels unless it is already stated that the use of the channel is for OOC conversation.
This also means that we follow the naming conventions laid out by Square-Enix for each of the races, however reasonable exceptions are made with good backstory and reasoning. Furthermore, this also means that we will not accept names that are from other Final Fantasy games (Cloud Strife, Serah Ferron, etc), or copyrighted/trademarked content from books, comics, movies, or video games (Barrister Selmy, Tony Stark, Leia Organa, Lara Croft, etc) or variant names that directly reference names from such sources (Khaleesi Dragonmother, Anthony Ironman, etc). -
● Out of Character (OOC) consent is important above all else.◦ As far as role-playing is concerned, this is the one rule we of Dark Embers deem most important. This simply means that one should always be considering the people behind the characters they interact with. One should always seek permission before attempting to inflict any serious mental or physical damage on a character. One should always be making sure the players behind the characters are comfortable with what is going on and hear their input on the direction of the role-play. Remember, some people hold their intellectual property in higher regard than others; some put more work and time into the development of their characters. So be considerate, and respectful to others, and you will find your role-play much more enjoyable.
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● No Meta-Gaming.◦ This simply means we would like to see players get in the better practice of not using OOC information ICly, and also not using OOC information to try and affect the IC continuity. This works a few different ways, even in reverse!
▫ For example, OOCly you know a few people plan to attempt to kidnap you, you know this because they asked permission OOC ahead of time to do so, and you agreed. Now that you as a player have agreed, it would be wrong for your character to start behaving differently in preparation. Always consider these things carefully.
▫ Next, it would be equally considered meta-gaming if you purposely gave someone OOC information, false or true, to affect someone’s IC judgment. Let’s say you are attempting to assassinate someone, OOCly they already consented to your attempts ahead of time, however your character fails, and in an attempt to save his life your character reveals the names of those who hired him to do the job…but your character cleverly lied about it.
Now it would be considered meta-gaming, if after this role-play, you OOCly told the other party that your character was telling the truth. You’ve now used OOC information to affect the IC world, thus meta-gaming.
◦ Everyone should be honest and respectful OOC, if you don’t want to spoil the role-play and a player asks you for OOC information, do not lie, simply tell them, Find Out In Character. -
● No God-Moding.◦ This rule simply means that in role-play you do not call shots on other characters. In your emotes, make sure you are attempting in all you do; people quickly get defensive when you start emoting effects on their characters, especially without prior consent or discussion.
◦ Be descriptive in your attempts, and what your character is doing, and how they are going about it to reach the desired outcome. Do not get mad if the targeted character does not take the desired affect, simply move on and have fun. There is a better chance they will accept your attempts if you keep them reasonable and well presented. -
● My Character, Lose? Never! …Wrong.◦ It is important to the company that its members know how to role-play and lose during an incident with their opposition. You don’t come out on top of a situation? Have fun role-playing a defeat. Lose a battle? Make it fun!
Yes, it means we as players need swallow our prides, even if our characters do not, but once we get by that, we can truly make the role-play go further than just an OOC argument afterwards. Yes, this does involve going OOC and talking with your adversaries, planning a bit with them and once again, always checking with OOC consent.
If your character gets to kidnap the princess, it may be expected that said princess would like to be freed and rescued by a dashing scoundrel. Don’t be impossible to work with in these situations, it is after all in good fun, and we are technically playing the bad guys here for the most part. -
● Consequences◦ There is one for every action, and they always vary, but it is important that players recognize this. If you walk up to the burly drunk who is looking ready to fight, and slap him in the face, be prepared for some confrontation and consequences. You’re going to get /dueled or in some cases have to emote a battle.
Don’t give out tons of verbal abuse and expect your character to not face any negative results for it - that simply isn’t realistic, which to a degree we should always be considering in any given situation. Don’t want to deal with a confrontation? Don’t spark one.
But this is also beyond the confrontations you may face in character. If you do not follow a request from a higher-ranking character; expect to face the consequences of your actions. Also, if any member of the OOC Leadership make a request and it is responded to badly or not done in a prompt manner, there may be consequences for that. -
● Fantasy/Fictional Languages◦ Aside from contemporary created languages, only one Final Fantasy XIV specific language actually exist in any extensive form; there is a small Roegadyn dictionary and there are set naming conventions for each race, but no real hard set languages. We at Dark Embers may use elements of various created languages to add flavour and culture to our role-play. By no means are we portraying characters of those non-Eorzean races by using a created language from another genre. We are playing races from the world of the Final Fantasy, and if you as a player are seeking a guild that is another fantasy race or culture that does not exist in the Final Fantasy universe, you need look elsewhere.
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● Personal Entitlement Vs. Company Benefit◦ As company leaders, we presume two things to be true. First, that if you are coming to join the company, you’re interested in sharing fun and entertainment with other players. If you wanted absolute control or tit for tat, well, there’s always novel writing, or going to college for debate or management. The other thing we presume is that one player does not single handedly make or break a company, and to allow them to is a disservice to the company as a whole. When something comes up that seems to be a matter of personal entitlement, please remember that we will basically always decide in favour of what will be best for the company. A person demanding attention in a plot “because they deserve it” or “because they did X” or “else I will quit” isn't the kind of person a guild needs. Please share the fun, the stage, the credit, and be willing to bend. Sometimes, things will not go your way. Sometimes you will gear up to run a plot, and people will just not be in the mood - maybe a new expansion pack will drop and they’ll be super excited to see new content, or maybe there’s another plot already running that people want to see the end of. Be understanding, be flexible, or be elsewhere.