Welcome to Shin Megami Tensei: A Persona RP. Whether you've played the games, watched the series or not, it's okay!
The Persona world is a simple idea. A modern, realistic setting takes place over the entirety of a fictional city. Each character with businesses, hobbies, and interests builds an interactive web of human contact. Each character can be represented by an arcana card of the tarot deck, and an astrological sign by their birthday. Tools to help you decide on these details will be provided in the group.
Please, let us avoid duplicate arcana. There's enough to go around. Zodiac may be shared, but only one per party member. Try to spread them out into as many personality types as you can.
I am seeking seven "main party" members. They do not all need to enter at once. However, every day people also unwillingly support in the spiritual, apocalyptic battle that comes by night. The friendships determined, the strength of the bonds, give strength to the faceless warriors that save men from their own ways--even if, sometimes, they might unintentionally make it worse themselves, too.
The main group age should be in highschool, but one party member above and below is accepted. Above has been claimed for one future party member.
Just submit your character in the appropriate group forum section. I'll make sure it all clicks with everyone else, and we're good to go.
Base Premise:
The world of the collective unconscious still broils in unrest. Though heroes have battled back entities that have come to feed on the negativity of humanity (our discontent, our anger, hated, depression, the will of many for the world to simply stop, to fade away, and so forth), not all humans have come to terms with their darkest selves and in such, in a central core this darkness of humanity has been sealed (see “main character”, Persona 3). In segregating Death and Nyx from the dark impulses of mankind, so too has the human mind become fragmented. This unusual and, in a way, unnatural structure in the collective subconscious reflects as an enormous castle. In many ways, it is defensive. The opening of this structure is beautiful, as if prepared to hold a great masquerade. The grand windows come in varying types, from stained glass, to reflective, to broad and open to see the mended world outside: those thoughts and ambitions that need not be sealed reflect in the “shadow realm” as a broad, open and natural world parallel to the garden of eden (persona 4). However, in deepening levels of the halls, different aspects of human discontent churn. While Nyx is not capable of accessing them any longer from the cellar it is confined to in this endless mansion, a twisted maze of the collective human heart, shadows still arise from those humans unwilling or yet to face themselves.
You are to play one of seven heros. Your hero has no inkling of that which waits on the other side, as it is for almost all of the world. If someone wanted to, say, play a spiritualist we could imagine they have their qualms with humanity, and how they live, but everyone has a shadow. There is no man perfect; no, not one. Also we are not limited to the main cast of heros. The amazing thing about persona is that while demigod heroes at night, their day to day lives and interactions with those who even do not go to war are very important. Once all main cast member roles are filled, the remaining arcana will be listed for availability, as well as what personality types they represent, for players who want an engaging, deep story but don’t feel comfortable fighting. And, by the end, I feel it very possible that by different means of awakening, even these characters can have place in a final battle.
In Sippar City (U.S., fictional city), deaths begin to raise alarm. The first begins just before (lead) arrives into the town in early January. It is considered a secluded case of an unfortunate death and the world moves on. A few weeks later later, another death occurs; a similarity arises between the two victims: they disappeared on their birthday, and were found dead within a few weeks.
We will begin the story with the “Wild Card” character, The Fool, he who is able to craft all dimensions and is always he who opens the door to the underworld. I will, however, be introducing a new method in which other characters will be capable of summoning alternate personas so as not to be left behind by a single RPer. He, along with those he draws into this world of the subconscious, search out the mystery of the Birthday Killer. Or so it will start, at least.