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Wanderer's Guide

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  • to the Galaxy

    This page is intended for players in TGW to submit information about the lore they have introduced into the story.
    It will be further developed and probably reorganized a number of times as more stuff comes in. Nobody is required to contribute here, but everyone is encouraged.

    Some additions have been made to suggest possible entries by TGW participants.
    Planets

    Ardella
    - Capitol of the Ardellan Galactic Empire, known for ashy granite steppes and pine forests.

    Earth IV
    - One of several planets throughout the Galaxy named after the legendary Mother World.

    Earth (Legend)
    - A mythical planet, mentioned in many creation myths and tall tales. While many variants of Earth exist, it is most commonly described as being the origin place of Human beings. It is said to be surrounded by nine moons of varying sizes.

    Though many false claims have been made, no definitive proof of Earth's existence has ever been found.

    Gormaand
    - A backwater farming planet known for closely grouped continents and a nearly universal production culture.

    Lone World
    - A planet which, after becoming disconnected from the rest of the Galaxy, fell to barbarism. Society has since begun to rebuild from the start, and is currently in a medieval transitionary period.
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    Artifacts/Phenomena

    Devil's Eye, The
    - An ancient artifact of unknown origin, procured by Ardellan scientist Dr. Duros Aller. It was put to extensive testing and used as a keystone weapon during early Ardellan history.

    Abilities provided by the Eye include, but are not limited to;
    -Mind-Reading
    -Mind-Sight
    -Electronic Manipulation
    -Immortality

    Presetly it is in the possession of one fugitive Ketin Clarke.


    Dimensions
    Here will be a list of Max's various Dimensions and their respective Lords.


    Notspace
    - A paradoxical state of simultaneous existence and non-existence that is present between the layers of reality and spacetime. Discovered (Or possibly created) by the First People on Isandril, it is only accessible via the unique technology present on starship Stella Viventium, with exceptions pertaining to Isandril and the First People themselves.

    Starships/Vessels

    Kingsbane, The
    - TEXT GOES HERE


    Stella Viventium, The
    - TEXT GOES HERE


    HMS Skadi, The
    - TEXT GOES HERE


    White Death, The
    - TEXT GOES HERE


    Institutions/Organizations/Units

    Galactic Empire, The


    The Galactic Empire (Named as such due to their intent on becoming the only Empire and making it sound streamlined) serves largely as a bureaucratic entity which amounts to the second largest governmental institution to the Kampfer Empire.(See above.) It is not actually an empire at all, instead governed by a high council which operates in extreme secrecy. While it may appear a tyrannical regime to an outsider, the GE's primary goal is to cease the many small, but deadly wars between smaller factions by uniting them - forcibly or otherwise - beneath a single metaphorical flag. Imperial occupation of a planet typically involves a period of undercover reconnaissance followed by an overwhelming show of power - a large sum of the Imperial Fleet gathers and appears simultaneously in high-orbit, giving the contested world little choice. Citizens of the Empire have been known to benefit from vastly increased trade routes, among other 'first world civilization' privileges.
    The 'Galactic Cartography Project' is an ambitious movement to map all of the infinitesimal worlds in the Galaxy by sending out large, but stealthy 'cataloguer' vessels to scout and document planets. They operate largely on a policy of non-interference.

    Glorious Imperial History:

    While the GE officially states that it has existed for over five thousand years, it has in reality existed for approximately three hundred.

    Previously, an institution called 'The Republic of Sol' held the position for largest governing body. Most of its history has been lost or destroyed, but it is said to have encompassed at one point the entire Galaxy - but over-expansion and stagnancy led to a weakening of the infrastructure.

    The GE formed largely from high-ranking scientists, as well as assorted politicians and militants who believed that the stagnation of The Republic was going to lead to the total collapse of Galactic Civilization. A secret base of operations was constructed on the planet Earth IV where the development of a superweapon said to revolutionize the human race began. It was in only the very earliest stages when the facility was stormed, the majority of their military forces destroyed and their approximately twenty thousand supporters from throughout the nearby systems herded into exile on a border-world called Ardella. Over a period of two hundred years, the Ardella exiles built their own cities and created a livable world out of the desolate, rocky planet. But while most were content to live out their lives in peace, a small faction of radicals remained. They set up a second base of operations, far from the other Ardellans and their planetary capitol city of Adrusade.

    Severely limited in their contact with the Galaxy beyond Ardella, the radicals found it difficult to gain support. Nevertheless, an instrumental young scientist named Duros Aller somehow learned of their plight and began to support them by acting as a scientific offworld 'agent'. He was tasked with finishing the research on the superweapon which had been abandoned at the Earth IV facility. Aller had spent a number of years researching the city of Isandril - an ancient, abandoned city on an unnamed desert planet which proved in reality to be a single, gigantic life-support system created by an extremely advanced, but long-extinct people of unknown origins.
    Aller took what he had learned at Isandril to the Earth IV facility to continue his research. He spent many years alone there, though was for a time accompanied by a neurobiologist named Dr. Sara Glades who was - unbeknownst to him - an agent of The Kampfer Empire who had been sent to observe him for reasons unknown.
    Further development of the technology eventually led Aller to the potential discovery of the world known as Eden; a legendary planet which was said to have been home to an ancient, hyper-advanced, and long-gone people - and which was said to contain a great treasure left behind by them. The scientist had yet to visit the world, but had calculated its' most likely location. Before he was able to make an excursion however, he was contacted by the Ardella radicals and told to join them to complete his work there instead.

    Aller obeyed, and lived out the remainder of his life on Ardella. He is credited with the eventual creation of a prototype for his superweapon, which is classified information. This weapon was used in the nonviolent appropriation of the planetary capitol Adrusade, which in turn provided The New Galactic Empire with the resources required to mount a proper offensive.

    By this time, the predictions of an internally unstable Republic of Sol had played out, and it was only a matter of finishing them off for good.
    (Contributed by Petrovalyc.)


    Kampferian Empire, The


    The Kampfer Empire at least takes up 1/3 of the galaxy at the outer edge of one side of it. He rules the planets differently, if its for minerals and resources he would convert to a mining planet. Many of the worlds within Kampfer's Empire are ruled in secrecy, with their populations none the wiser to their inclusion. If he just wanted to rule, he'll have it ruled gently if the population accepts the rule and if not...well lets just say there won't be a civilization anymore.

    The ships are the small Arado class cruiser, to the light cruiser, the heavy cruiser,and the battleship. All similar except the Arado just the difference in size and the amount of guns and cargo. Long pointed metal ships with highly advance systems on it.

    Types of troops:


    Doc-bots: The bulk of Kampfer's army is the cold, robotic version of his soldiers. Black, almost box-like robots with machine guns on both hands that move around on trends. Of course, one of those machine guns can transform into a missile launcher while both turn into grenade launchers. An intimidating foe. especially with its Hal 3000 type of eye.

    Z-bots: Also known as Zetta bots, they comprise the other half of Kampfer's army. Even though they are robots, they look and act almost identically to humans. Soldiers that one can interact with and have friendly conversation but at the same time won't hesitate to follow orders.

    Death's Head Units: Special forces units, all of them been experimented on to be almost superhuman. They were large black trench coats, with black gas masks with red glowing eyes. They carry rapid firing machine guns and shotguns and deadly at close quarters.

    Electrons:
    A bodyguard army for Kampfer, specializes in electricity and durability and can be easily be identified the giant pylons on there backs that gather electricity

    Kampfer is very well known in introducing numerous experimental weapons with his army from advance guns to giant fighting robots.

    Important individuals besides Kampfer:

    Emperor Arthur: One of the most advanced android that Kampfer has created. Based off the electron design but with heavy improvements like getting rid of the large pylons and replacing them with three small pylons and having his electricity be infused with dark matter.

    Doctor Sarah Glades: A colleague of Kampfer's, her role is to take over his job if absent and is usually there to help with biological part of experiments if there is any living tissue in the experiment.

    Asgardain Knights- Classified :)
    (Contributed by Maxd234)

    Rebel Unit


    During a period of particularly excessive political instability, the planetary government of [CLASSIFIED] formed from the best soldiers within the institution (as well as recruits from other fields, including strategists, engineers, assassins and former thieves) a specialized black-ops unit which was dedicated to only the most sensitive of wartime and pre-wartime scenarios. It did not have an attributed name, considering that it was to be kept top-secret, but when referred to it would be known simply as ‘The Unit’. Primarily the black-ops unit served to contain outbreaks of violence, subtly keeping order in a world which had been constantly threatened by infrastructural collapse for the past several decades. Operating in a system of twos, pairs of soldiers were typically made up of one human and one [CLASSIFIED], a sentient and intelligent canid species hailing from [CLASSIFIED] who were known for impressive senses and reconnaissance capabilities therein.

    Technological capabilities on [CLASSIFIED] began to improve exponentially once a stable enough planetary environment had been established that would allow for efficient interplanetary trade. When the concept of affordable, effective, autonomous combat droids was brought to the attention of the planetary government, it became immediately clear that investing in the further development and production of these mechanical supersoldiers would be vastly preferable to continuing to pay wages and pensions for retired or decommissioned ‘living’ soldiers.

    An initiative to phase out the outdated ‘living’ solders was put forward – they would be sent unknowingly on suicide missions, being faced with overwhelming odds and often supported with bad intelligence or faulty equipment. Many of the operations – while high-risk and critical to planetary governmental continuity – had been sabotaged from the beginning.

    The initiative proved largely successful in the primary early stages, but when the soldiers began catching on to the subtle sabotages and intentionally overcomplicated missions it became a race against the clock for the planetary government – there would be a limited period between this realization and a total collapse of the remaining Unit which would result in a devastating outright rebellion. Even the non-militant citizens would get involved if word of it got out – so the planetary government proceeded while they were still maintaining control of the forces to send them not on suicide missions, but on missions that would bring them only to their immediate execution at the hands of the droids who were intended to replace them. Those who were active in what would eventually sprout into the Rebel Unit during this period had little way of knowing that the missions had been shifted from impossibly difficult to outright death sentences – since, after all, none of them returned to blow the whistle alive.

    In this way, the planetary government was able to largely dispose of the ‘living’ soldiers, passing news of their deaths on as propaganda for whatever political motives were in the forefront at the given day of the week. From the governmental perspective, the initiative had proven a success and the issue could be dropped.

    But many of the soldiers who had been sent to their unknowing executions proved to be more skilled in combat than the droids who had been sent ahead to meet and erase them. The result was a number of small bands, efficient and deadly as a unit, not only becoming fully aware of their government’s treachery but finding themselves lightyears from their home on [CLASSIFIED] and with the motive, but not the means to fight back and spark a full-scale revolution in the name of their betrayed and dead.

    As [CLASSIFIED] began to flourish and prosper through the new era of relative peace that the android soldiers had helped maintain, the planetary government began to spread out, sending detachments to occupy other nearby planets and induct them under their governmental rule. It was only then that the disposal initiative some years before came back to haunt them – in the form of fierce resistance from the soldiers who had survived their executions and gone on to become local revolutionaries.

    Presently, the planetary government is in the process of hunting down and eliminating the remaining Rebels. An elite troop of the finest and most advanced droid soldiers has been formed and dispatched to head the process:

    The T.R.U.E. Initiative: (Total Rebel Unit Elimination)
    (Contributed by Reima)

    Species/Races/Peoples

    First People, The


    A mysterious, highly advanced race of humanoids which existed at or around the birth of the Universe, spawning from and keeping to the planet Isandril.

    Details surrounding the First are non-existent in modern history, and only hints and implications remain to the select few who have access to such knowledge.


    Iridiites, The


    The Iridiites are a break off group from the mysterious Isandril civilization, seeking to escape the sudden demise of the world as they knew it. They flourished on an unknown planet for some time, but then dispersed and disappeared completely. Little is known about them, even by most other advanced empires, suggested by the lack of information found in Kampferian databases.

    Traces of Iridiite civilization are left on various planets in the galaxy, most notably their various robots. Square shaped heads, extending limbs, bright orange/red colors, and single eyes usually denote an Iridiite robot. Most of the robots simply have a letter assigned to them, prefixed by "IRI", short for Iridiite or Iri-Series.
    It has been suggested that the scattered Iridiite robots on random planets throughout the galaxy suggests the Iridiites traveled a lot, and there is further evidence to suggest that they were perhaps, being chased.

    There were only two series of Iridiite robots built and constructed.
    Series 1, A-Z, was created by the first Iridiite people shortly after their exodus from Isandril. Notable for their tremendous size and power.
    Currently, the only series 1 IRI that have been encountered by the modern galaxy are Z and B. B has since deceased after a fight with Z.

    Z still remains at large.

    G and N of series 1 are confirmed dead, also killed by Z.

    Series 1 suggests that the Iridiites were incapable of faster than light travel. To get around this issue, many of the IRI Series 1 robots are capable of opening wormholes in order to travel. Normally unstable for most craft, the construction and strength of the series 1 robots allows them to survive the travel from one end of the wormhole to the other. This is, so far, a technology unique to the Iridiites.
    Series 1 also suggests that the Iridiites found a solution to the creation of hard-light technology, allowing for tangible, flexible appendages and weapons created from solid light. This is most notably used by Z, and can serve a number of purposes.

    The tallest Series 1 stands at 11 kilometers tall, or 6 miles tall.

    Series 2, z-a were created by further break offs from the original Iridiites. Progressively, these seem to get weaker and more outdated the further down the line one discovers.

    Currently, there are two series 2 that have been encountered.

    IRI-l (Iril) was encountered on Ardella and has since joined Kallenger and Toffi Markov.

    IRI-q (Q) was encountered on newly discovered planet Nirix by the kampferian empire.

    Iria has been mentioned.

    There has been no evidence to suggest that the Iridiites have survived in any way, and their destruction remains somewhat of a mystery.

    Contributed by Jzork