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The First Tongue

  • Core Book

    Abni-Gur: The “crucible of becoming.” Storm Lord philosophy that by overcoming hardship they might one day become like Urfarah.
    Anshega: The Pure Tribes.
    Auspice: The moon phase that marked a werewolf’s First
    Change; a specific role within Uratha society.
    Azlu (ahz-loo): The Spider Hosts, a swarm entity of spirit-shards in spider forms.
    Basu-Im: Hard Rage, the second stage of Kuruth, when the werewolf is a mindless berserker.
    Beshilu (beh-shee-loo): The Rat Hosts, a swarm entity of spirit-shards in rat forms.
    Blood Talons: A tribe of fierce and glorious warriors.
    Bone Shadows: A tribe of wise searchers of dark places.
    Cahalith (kuh-hall-ith): The auspice role of storyteller, vision-quester, and lorekeeper.
    Cahalunim (kuh-hall-oo-nim): The umia of Lunes tied to the gibbous moon.
    Dalu (dah-loo): The bestial humanlike form of a werewolf.
    Dihar (pl. Diharim): A spirit of such rank that individual Uratha cannot confront it directly.
    Dihir (pl. Dihim): A spirit of great rank and power.
    duguthim: Spirit-Claimed
    Elodoth (ell-oh-doth): The auspice role of judge and arbiter between Uratha and the spirit world, and among each other.
    Elunim (ell-oo-nim): The umia of Lunes tied to the half moon.
    Ensih (pl. Ensihim): A spirit of intermediate rank and power. Higher-ranking examples are Ensah.
    Essence: The energy of the spirit world that composes spirits and empowers werewolves.
    Far’huf: to Reach.
    Father Wolf: The legendary spirit forefather of the werewolf race, Urfarah.
    Fetish: An object given supernatural power by a spirit bound within.
    First Tongue: The ancient language of the spirit world.
    Firstborn: The great wolf totems of the Uratha tribes.
    Forsaken: Term for the Tribes of the Moon given by the Pure Tribes. Coined in reference to the murder of Urfarah and the loss of Pangaea.
    Gathra: An offering made to a spirit in exchange for good will or favors.
    Gauntlet, the: The mystical boundary between the spirit world and the physical world.
    Gauru (guh-roo): The half-human, half-wolf killing form of a werewolf; carries with it the burden of Rage.
    Ghost Wolf: A werewolf who has not sworn the Oath of the Moon or been adopted into a tribe.
    Gift: A spiritual blessing given to a werewolf that allows her to wield spirit magic.
    Hisil: The Shadow.
    Hishu (hih-shoo): The human form of a werewolf.
    Hithimu: Spirit-Ridden. Also, hithisu, “Spirit-Urged.”
    Host: A monstrous amalgam of animal and spirit; see Azlu and Beshilu.
    Hunters in Darkness: A tribe of stalkers who keep sacred hunting grounds.
    Hursih (pl. Hursihim): A spirit of low rank and power. Higher-ranking examples are Hursah.
    Idigam: Moon-banished. Bizarre spirits exiled to the moon in prehistory.
    Ilthum: A group of spirits of similar aspect that choose to group together to consolidate their power. Unlike an umia, belonging to an ilthum is a choice on the spirit’s behalf.
    Ilusah (pl. Ilusahim): The highest and most exalted rank of spirit; the spirits of planetary bodies like Earth, the Sun and the Moon.
    Iron Masters: A tribe of cunning wolves who maintain close ties to their human side.
    Irraka (ir-rah-kah): The auspice role of scout and silent hunter.
    Irralunim (ir-rah-loo-nim): The umia of Lunes tied to the new moon.
    Ithaeur (ih-thay-ur): The auspice role of occultist and master of the spirit.
    Ithalunim (ih-thah-loo-nim): The umia of Lunes tied to the crescent moon.
    Kuruth: The Death Rage, the rising instincts of the ultimate predator through Wasu-Im to Basu-Im.
    Locus: An object in the physical world around which the Gauntlet is weaker; a source of Essence.
    Lodge: A specialized sub-faction within a tribe, which venerates a spirit tied to one particular aspect of the tribal philosophy.
    Luna: The spirit of the Moon; legendary foremother of the werewolf race.
    Lunacy: The moon-madness that overcomes humans who see werewolves.
    Lune: Lesser moon spirits; servants of Luna.
    Magath: A hybrid, unnatural spirit.
    Mus-rah: “Holy killing ground,” a Hunter term for territory.
    Muthrum: The smallest and weakest spirits, comparable to insects.
    “Ni-zu Tag?”: “What are you hunting?” A standard greeting among the Meninna.
    Oath of the Moon: The sacred code of conduct by which Forsaken swear.
    Sanghba’zir: An oathbreaker, especially one who violates the Oath of the Moon.
    Pangaea: The ancient world before the Sundering.
    People, the: A werewolf term for their own kind.
    Pure Tribes: The three tribes who reject the idea of atonement and Mother Luna. Also “the Pure.”
    Mir: “Rage,” the killing fury that overcomes werewolves in Gauru form.
    Rahu (rah-hoo): The auspice role of warrior and bloody reveler.
    Ralunim (rah-loo-nim): The umia of Lunes tied to the full moon.
    Reach: To cross over into the spirit world.
    Shadow Realm: The spirit world. Also “The Shadow.”
    Shartha: A Host.
    Siskur-Dah: “The Sacred Hunt,” both as a ritual hunt against defined prey, and as the very lifestyle Uratha lead.
    Spirit-Claimed: The monstrous result of a person or animal completely possessed by a spirit.
    Spirit-Ridden: Anyone possessed by a spirit; spirit possession in general.
    Spirit-Urged: A person or animal under the influence of a spirit.
    Spirit Wilds: The vast majority of the spirit world; specifically, the sections not mastered by werewolves.
    Storm Lords: A tribe of fearless, intimidating alphas who reject weakness.
    Sugrah: A Storm Lord game of spotting weaknesses in one’s tribemates to show off cunning and strengthen the tribe.
    Sundering, the: The ancient act of patricide, responsiblefor the rise of the Gauntlet and the assumption of Father Wolf’s duties by the Uratha
    Thu Ibiru: “All War,” a Blood Talon philosophy that all of life is conflict.
    Totem: A spirit that has been forced or convinced to support and aid a pack.
    Tribes of the Moon: The five tribes that venerate Luna and attempt to atone for their forebears’ sins.
    Umia: A taxonomic category of spirits, identified by their nature. Depending on the spirits involved, an umia may be “weather spirits,” “wind spirits,” or “storm spirits.”
    Uratha (oo-RAH-thah): Werewolves.
    Urdaga: The Forsaken tribes.
    Urdur: “Pup,” term used for young Uratha. Sometimes used in a disrespectful manner for other werewolves.
    Urfarah: Father Wolf.
    Urghir: “Dog,” derogatory term for high-Harmony Uratha. Someone who clings too closely to the world of Flesh.
    Urhan (ur-hahn): The wolf form.
    Urshul (ur-shool): The bestial wolf-like form.
    Uzahal: “Fade,” derogatory term for low-Harmony Uratha. Someone who becomes too spirit-like.
    Wasu-Im: “Soft Rage,” the first stage of Kuruth, when the werewolf maintains some control.
    Wolf-Blooded: Humans with a measure of werewolf blood.
    Wound: A place of horrifically negative energy in the Shadow.
    Zathu: The Gauntlet.
  • The Pack

    Adherent: A werewolf initiated into a lodge.
    Schism: A faction or cult within a lodge.
    Zakmur-Dah: A pack’s inaugural hunt. Often used to bind
    the totem, and to see who’s worthy of belonging to the pack.