Player Name: Aidan Meinke
Name: Rashid Mosley
Color Code: color=#6D86E5
Auspice Moon: Rahu-Full
Auspice Ability: Tenacious: Once per chapter, the player can ignore the effects of any conditions or Tilts that are hindering her character in combat for two turns. The Conditions and Tilts’ effects return after the two turns are up; this power does not count as resolving a Condition or ending a Tilt.
Tribe: Storm Lord
Renown: Purity 1, Honor 2
Harmony: 7
Gift Facets: Full Moon, Strength, Evasion, Dominance, Weather
Blood Characteristic: The Exemplar
Bone Characteristic: The Volunteer
Kuruth Trigger: Blood
Passive: Smelling human blood.
Common: Tasting human blood.
Specific: Swallowing human blood.
Aspirations: Find a pack Mate. Rout out the drug dealer that killed my younger brother. Find and train a protege.
Physical Touchstone: The Ex. (Desiree Mitchell)
Spiritual Touchstone: Caretaker-of-History (Museum Spirit) color=#A52A2A
Primary Attribute: Physical
Strength 4
Dexterity 1
Stamina 3
Secondary Attribute: Mental
Intelligence 2
Wits 3
Resolve 2
Tertiary Attribute: Social
Presence 3
Manipulation 1
Composure 2
Primary Skills: 11
Brawling 5 (Boxing)
Athletics 4
Survival 2
Secondary Skills: 7 (8)
Expression 2
Intimidation 3 (Auspice skill boost)
Socialize 1
Streetwise 2
Tertiary Skills: 4
Investigation 2 (Werewolf Senses)
Medicine 1 (First Aid)
Politics 1
Moon Gifts:
Killer Instinct:
Cost: 1 Essence
Action: Reflexive
Duration: 1 scene
The Rahu benefits from the 8-again rule on Brawl and Weaponry dice pools for the duration of the scene.
Wolf Gifts:
The Father's Form:
The Uratha can shift to Gauru form outside combat without falling to Kuruth. The character loses several of the form’s advantages using this Facet — she regenerates as per other forms, she does not automatically benefit from Down
and Dirty combat, and she inflicts Lunacy as if she were in Urshul form.
The suppressed rage burns fierce and builds pressure beneath the flimsy locks. If the Uratha makes an attack, or suffers more than her Purity Renown in lethal damage during the scene, this Facet ends and she follows the normal rules for
Gauru (p. 97). Further, taking Gauru form and not engaging in combat goes against Father Wolf’s ancient expectations; shifting to another form to end this Facet is a breaking pointtowards Flesh.
Shadow Gifts:
Hunt Under Iron Skies:
Cost: None
Duration: Permanent
The Uratha reduces all penalties that he would suffer from weather or environmental conditions, including Environmental Tilts, by his Honor Renown. He is completely unimpeded by his own Weather Facets, and never suffers any penalties from them. He can also render packmates unimpeded by his Weather Facets for a scene at a cost of 1 Essence per character.
Crushing Blow:
Cost: 1 Essence
Action: Reflexive
This Facet may be activated when the Uratha successfully hits her prey with a Brawl attack, even if the strike deals no damage. The prey suffers a penalty to his Defense equal to the Uratha’s Honor Renown. This penalty only applies to the next attack made against him by the Uratha or a packmate.
If used while in Hishu form, the werewolf’s unarmed attack deals lethal rather than bashing damage.
Merits: 10
Relentless Assault Style (5)
Fame: Pro Boxing Circuit (2)
Resources (1)
Safe Place (2)
Rites:
Siskur-Dah:
Sample Rite: Blood Talon ritemasters commonly use a circling dance of participants, with the Urathas’ claws marked with blood or ash. The ritemaster wears a mask representing the intended prey, and what follows is a mock-hunt around the dancing circle as the ritemaster seeks to break free. (Dexterity + Athletics)
Action: Extended (10 successes; each roll represents 1 minute)
Success: The rite binds hunters and prey into the Siskur-Dah. All werewolves present are cast as the hunters. The ritemaster must indicate the intended prey during the rite, which can be an individual or a group, but they do not need
to be identified with precise details or names.
The rite has three effects:
All participating werewolves gain the Siskur-Dah Condition.
If the Uratha bring down a spirit that is the prey of this rite, they may divide its remaining Essence amongst themselves as they see fit; this can be used to destroy a spirit by draining all its Essence and discorporating it, but doing so is usually a breaking point toward Spirit and is seen as disrespectful if done without good reason.
If the Uratha chase down spirit-prey that knows the symbols of a rite or can carve the secret of a Gift, any Uratha hunter present can expend the necessary Experiences to be marked with the Gift or learn the rite from the spirit. If this is done, the hunters do not get any Essence if they then bring the spirit down, and doing so is a breaking point toward Spirit.
Advantages:
Defense: 5
Health: 8
Willpower: 4
Initiative: 3
Speed: 10
Name: Rashid Mosley
Color Code: color=#6D86E5
Auspice Moon: Rahu-Full
Auspice Ability: Tenacious: Once per chapter, the player can ignore the effects of any conditions or Tilts that are hindering her character in combat for two turns. The Conditions and Tilts’ effects return after the two turns are up; this power does not count as resolving a Condition or ending a Tilt.
Tribe: Storm Lord
Renown: Purity 1, Honor 2
Harmony: 7
Gift Facets: Full Moon, Strength, Evasion, Dominance, Weather
Blood Characteristic: The Exemplar
Bone Characteristic: The Volunteer
Kuruth Trigger: Blood
Passive: Smelling human blood.
Common: Tasting human blood.
Specific: Swallowing human blood.
Aspirations: Find a pack Mate. Rout out the drug dealer that killed my younger brother. Find and train a protege.
Physical Touchstone: The Ex. (Desiree Mitchell)
Spiritual Touchstone: Caretaker-of-History (Museum Spirit) color=#A52A2A
Primary Attribute: Physical
Strength 4
Dexterity 1
Stamina 3
Secondary Attribute: Mental
Intelligence 2
Wits 3
Resolve 2
Tertiary Attribute: Social
Presence 3
Manipulation 1
Composure 2
Primary Skills: 11
Brawling 5 (Boxing)
Athletics 4
Survival 2
Secondary Skills: 7 (8)
Expression 2
Intimidation 3 (Auspice skill boost)
Socialize 1
Streetwise 2
Tertiary Skills: 4
Investigation 2 (Werewolf Senses)
Medicine 1 (First Aid)
Politics 1
Moon Gifts:
Killer Instinct:
Cost: 1 Essence
Action: Reflexive
Duration: 1 scene
The Rahu benefits from the 8-again rule on Brawl and Weaponry dice pools for the duration of the scene.
Wolf Gifts:
The Father's Form:
The Uratha can shift to Gauru form outside combat without falling to Kuruth. The character loses several of the form’s advantages using this Facet — she regenerates as per other forms, she does not automatically benefit from Down
and Dirty combat, and she inflicts Lunacy as if she were in Urshul form.
The suppressed rage burns fierce and builds pressure beneath the flimsy locks. If the Uratha makes an attack, or suffers more than her Purity Renown in lethal damage during the scene, this Facet ends and she follows the normal rules for
Gauru (p. 97). Further, taking Gauru form and not engaging in combat goes against Father Wolf’s ancient expectations; shifting to another form to end this Facet is a breaking pointtowards Flesh.
Shadow Gifts:
Hunt Under Iron Skies:
Cost: None
Duration: Permanent
The Uratha reduces all penalties that he would suffer from weather or environmental conditions, including Environmental Tilts, by his Honor Renown. He is completely unimpeded by his own Weather Facets, and never suffers any penalties from them. He can also render packmates unimpeded by his Weather Facets for a scene at a cost of 1 Essence per character.
Crushing Blow:
Cost: 1 Essence
Action: Reflexive
This Facet may be activated when the Uratha successfully hits her prey with a Brawl attack, even if the strike deals no damage. The prey suffers a penalty to his Defense equal to the Uratha’s Honor Renown. This penalty only applies to the next attack made against him by the Uratha or a packmate.
If used while in Hishu form, the werewolf’s unarmed attack deals lethal rather than bashing damage.
Merits: 10
Relentless Assault Style (5)
Fame: Pro Boxing Circuit (2)
Resources (1)
Safe Place (2)
Rites:
Siskur-Dah:
Sample Rite: Blood Talon ritemasters commonly use a circling dance of participants, with the Urathas’ claws marked with blood or ash. The ritemaster wears a mask representing the intended prey, and what follows is a mock-hunt around the dancing circle as the ritemaster seeks to break free. (Dexterity + Athletics)
Action: Extended (10 successes; each roll represents 1 minute)
Success: The rite binds hunters and prey into the Siskur-Dah. All werewolves present are cast as the hunters. The ritemaster must indicate the intended prey during the rite, which can be an individual or a group, but they do not need
to be identified with precise details or names.
The rite has three effects:
All participating werewolves gain the Siskur-Dah Condition.
If the Uratha bring down a spirit that is the prey of this rite, they may divide its remaining Essence amongst themselves as they see fit; this can be used to destroy a spirit by draining all its Essence and discorporating it, but doing so is usually a breaking point toward Spirit and is seen as disrespectful if done without good reason.
If the Uratha chase down spirit-prey that knows the symbols of a rite or can carve the secret of a Gift, any Uratha hunter present can expend the necessary Experiences to be marked with the Gift or learn the rite from the spirit. If this is done, the hunters do not get any Essence if they then bring the spirit down, and doing so is a breaking point toward Spirit.
Advantages:
Defense: 5
Health: 8
Willpower: 4
Initiative: 3
Speed: 10
Health: 8
Willpower: 4
Willpower: 4
Total XP earned:
XP Left:
XP spent on shiny things:
Shiny Things:
XP Left:
XP spent on shiny things:
Shiny Things:
Moderators: Rashid Mosley (played by cyranax) The Storyteller (played by Gingerkid88) Tanya Barnes (played anonymously)