Player Name: Matt
Character Name: TK Owens
Auspice Moon: Elodoth
Auspice Ability: Darkness Into Light: An Elodoth is perpetually aware of the line between light and darkness, and with some effort, he can push another werewolf over that line. Once per chapter, the Elodoth can cure a werewolf of Death Rage. The target thus “cured” suffers the Stunned Tilt for the turn after she leaves Death Rage, if she was in Basu-Im. Alternately, the character can force a werewolf into Death Rage. This requires the player to roll Presence + Empathy + Primal Urge in a contested action against the target’s Resolve + Composure. If the Elodoth wins, the target enters Wasu-Im. This power only works on Uratha, obviously.
Tribe: Iron Masters
Renown: Honor 2, Cunning 1
Harmony: 7
Gift Facets: Half moon, Insight, Warding, Knowledge, Shaping, Technology
Blood Characteristic:Warden-You protect. Territory, packmates, loci. Whatever a Warden swore to protect, you'll sooner walk over their cold, dead body before you harm it. Your character regains a point of Willpower whenever he puts the object of his protection above his well-being or comfort. He regains all spent Willpower whenever he preemptively hunts would be aggressors, or uses Kuruth to ward off the danger to those he protects.
Bone Characteristic: The Volunteer- You don't understand the attitude of 'what's in it for me?' or 'that job is beneath me' that a lot of the people around you have. For you, there's a satisfaction in standing up and getting the job done, even if you're not going to get anything out of it.Recover a point of willpower when you take on a task or duty without any discussion of compensation. Recover all willpower when you complete a significant task that others balked at, even at the expense of a hunt.
Kuruth Trigger: Love
Passive: A loved one is threatened.
Common: A loved one threatens to withdraw their affections from you.
Specific: You injure a loved one.
Aspirations: Learn a Gift, Stop a crime, Get Jasmine into a good school
Physical Touchstone: The Family
Spiritual touchstone: The Locus
Primary Attributes: Intelligence 2, Wits 2, Resolve 3
Secondary Attributes: Presence 2, Manipulation 2, Composure 3
Tertiary Attributes: Strength 2 Dexterity 2, Stamina 2
Primary Skills: Computer (Hacking, Security) 4, Academics 1, Craft 1, Investigate 2, Occult 1, Politics 1, Science 1
Secondary Skills: Empathy (Calming) 3(2+Auspice Skill), Persuasion 1, Expression 1, Socialize 1, Streetwise 1, Subterfuge 1
Tertiary Skills: Brawl 1, Drive 1, Stealth 1, Athletics 1
Gifts: All Doors are Locked, Command Artiface, Scent Beneath the Surface, Binding Oath
Rites: Sacred Hunt
Merits: Safe Place 1, Residential Area 1, Totem 1, Dedicated Locus 2, Indomitable 2, Contacts 1, Sounds of the City 2, Moon Kissed (Empathy) 1, Language (First Tongue) 1
Advantages
Defense: (Lower of Wits or Dexterity + Athletics) 3
Health: (Size Trait [5] + Stamina) 7
Willpower: (Resolve + Composure) 6
Initiative: (Dexterity + Composure) 5
Speed: (Species Factor [5] + Dexterity + Strength) 9
Character Name: TK Owens
Auspice Moon: Elodoth
Auspice Ability: Darkness Into Light: An Elodoth is perpetually aware of the line between light and darkness, and with some effort, he can push another werewolf over that line. Once per chapter, the Elodoth can cure a werewolf of Death Rage. The target thus “cured” suffers the Stunned Tilt for the turn after she leaves Death Rage, if she was in Basu-Im. Alternately, the character can force a werewolf into Death Rage. This requires the player to roll Presence + Empathy + Primal Urge in a contested action against the target’s Resolve + Composure. If the Elodoth wins, the target enters Wasu-Im. This power only works on Uratha, obviously.
Tribe: Iron Masters
Renown: Honor 2, Cunning 1
Harmony: 7
Gift Facets: Half moon, Insight, Warding, Knowledge, Shaping, Technology
Blood Characteristic:Warden-You protect. Territory, packmates, loci. Whatever a Warden swore to protect, you'll sooner walk over their cold, dead body before you harm it. Your character regains a point of Willpower whenever he puts the object of his protection above his well-being or comfort. He regains all spent Willpower whenever he preemptively hunts would be aggressors, or uses Kuruth to ward off the danger to those he protects.
Bone Characteristic: The Volunteer- You don't understand the attitude of 'what's in it for me?' or 'that job is beneath me' that a lot of the people around you have. For you, there's a satisfaction in standing up and getting the job done, even if you're not going to get anything out of it.Recover a point of willpower when you take on a task or duty without any discussion of compensation. Recover all willpower when you complete a significant task that others balked at, even at the expense of a hunt.
Kuruth Trigger: Love
Passive: A loved one is threatened.
Common: A loved one threatens to withdraw their affections from you.
Specific: You injure a loved one.
Aspirations: Learn a Gift, Stop a crime, Get Jasmine into a good school
Physical Touchstone: The Family
Spiritual touchstone: The Locus
Primary Attributes: Intelligence 2, Wits 2, Resolve 3
Secondary Attributes: Presence 2, Manipulation 2, Composure 3
Tertiary Attributes: Strength 2 Dexterity 2, Stamina 2
Primary Skills: Computer (Hacking, Security) 4, Academics 1, Craft 1, Investigate 2, Occult 1, Politics 1, Science 1
Secondary Skills: Empathy (Calming) 3(2+Auspice Skill), Persuasion 1, Expression 1, Socialize 1, Streetwise 1, Subterfuge 1
Tertiary Skills: Brawl 1, Drive 1, Stealth 1, Athletics 1
Gifts: All Doors are Locked, Command Artiface, Scent Beneath the Surface, Binding Oath
Rites: Sacred Hunt
Merits: Safe Place 1, Residential Area 1, Totem 1, Dedicated Locus 2, Indomitable 2, Contacts 1, Sounds of the City 2, Moon Kissed (Empathy) 1, Language (First Tongue) 1
Advantages
Defense: (Lower of Wits or Dexterity + Athletics) 3
Health: (Size Trait [5] + Stamina) 7
Willpower: (Resolve + Composure) 6
Initiative: (Dexterity + Composure) 5
Speed: (Species Factor [5] + Dexterity + Strength) 9
GIFTS
MOON GIFTS
HALFMOON GIFTS
SCENT BENEATH THE SURFACE- The keen senses of the Elodoth thresh truth from the
chaff of lies with ease.
Cost: 1 Essence
Dice Pool: Wits + Empathy + Honor versus Composure + Primal Urge
Action: Contested
Duration: 1 scene
The Elodoth can use this Facet after at least one turn of
conversation with or observation of another character.
Roll Results
Dramatic Failure: The Elodoth believes whatever the prey says as the truth; after all, his keen senses would never lie.
Failure: The Facet fails.
Success: The Elodoth can sense whether the prey’s words and actions are deceptive or truthful. He can discern whether they are lying outright or by omission, if they are attempting to mislead or trying to dissemble.
Exceptional Success: It becomes trivially obvious how to manipulate the prey. For the remainder of the scene, the Elodoth can add his Honor Renown to all Manipulation-based dice pools targeting the prey.
BINDING OATH- The world is a network of favors, dominance, and submission.
With this Facet, the Elodoth can strengthen those ties with Essence.
Cost: 1 Essence
Dice Pool: Resolve + Persuasion + Honor versus Resolve + Primal Urge
Action: Contested
Duration: 1 month
The Elodoth can use this Facet as part of a binding oath on an agreement between two parties. He may be one of the agreeing parties, or may oversee the pact for others. Sealing the oath requires a symbolic act from those swearing to it — such as signing a document or cutting palms and shaking hands. Usually this oath is voluntarily taken but, when an Elodoth attempts to trick another into such an agreement, the victim of the subterfuge subconsciously attempts to resist the roll.
Roll Results
Dramatic Failure: The Elodoth’s will is not strong enough to bind the oath, and breaking it proves the strength of those whom he would have chained. The first party to break the oath regains two spent Willpower points.
Failure: The Elodoth fails to bind the parties to the oath.
Success: The Elodoth’s will binds both parties. Any attempts to break the oath by either party must fight against the Facet’s power. An action that would break the oath, even unknowingly, suffers a penalty to its dice pool equal to the Elodoth’s Honor Renown. This penalty represents circumstances conspiring against the would-be oathbreaker as the world flings obstacles in their path.
Exceptional Success: The Elodoth becomes immediately
aware if the oath is broken, and by which party.
SHADOW GIFTS
GIFT OF WARDING
ALL DOORS LOCKED (HONOR)- No matter where the prey runs, this Facet ensures that they can only cross a threshold if the hunter wills it so.
Cost: 1 Essence
Action: Instant
Duration: 1 scene
This Facet affects all of the doors, windows, and other entryways in a building or vehicle that the Uratha is touching or is inside. The Uratha becomes immediately aware of all such doorways, where they are, and whether they are open or closed. With a mere thought, he can seal or open any of them, including locking them fast if so desired. This Facet is often used to channel panicked prey in the direction that the
werewolf desires, or prevent them from easily escaping a structure.
It also finds use when the Uratha simply wants to open
all the doors in a building and walk through unobstructed.
GIFT OF TECHNOLOGY
COMMAND ARTIFICE (HONOR)- A mere whisper with this Facet, threaded with urging Essence, and technology leaps to comply.
Cost: 1 Essence
Dice Pool: Intelligence + Science + Honor
Action: Instant
This Facet targets a single technological device that the Uratha can perceive.
Roll Results
Dramatic Failure: The device breaks irreparably. This Facet cannot be used on it again.
Failure: The Facet fails.
Success: The Uratha speaks a one-sentence command and the device obeys if possible. Even if it is malfunctioning or broken in a minor way, it will carry out the command. A command of “sleep” will render the device inert for up to the Uratha’s Honor Renown in hours, during which time it will not work at all.
Exceptional Success: The Uratha may give a more complex command, including conditions or triggers for the device to react to.
Current
Health: 7
Willpower: 6
Conditions:
Health: 7
Willpower: 6
Conditions:
XP Gained:
XP Remaining:
XP Spent On/Cost:
XP Remaining:
XP Spent On/Cost:
Moderators: Rashid Mosley (played by cyranax) The Storyteller (played by Gingerkid88) Tanya Barnes (played anonymously)