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A proposed plan for the hunt.

We know where the prey is (abandoned train station) Recon of area conducted just a bit prior to confirm area is still human free, also conduct spirit world recon to look for bolt holes int the gauntlet (see below)

Have some of our human's go and bar/block the exits except for 1. We have to account for multiple doors, the biggest threat being the one(s) that lead to the trains as that opens a whole lot of area and cover that would complicate the chase. Have an armed wolf-blood in that area keeping an eye on the door just in case with instructions to shot to hit and then move on to another target (we can follow blood trails...)

3 of us go in through our only remaining entrance. Two go in at the far side of the building and enter there (and have those exists sealed behind them by human/wolfblood assistants).

The two in the back's job (Rory & Luke?) is to make as much noise commotion etc (big wolf form?) as possible to scare/ route the prey who should run to the open exit. The two in the back can pick off any slow ones, and keep an eye for any that squirt off.

The three hiding just within the entrance go full werewolf and destroy the panicked rat things/ spirits etc. that come rushing into them.

After the bulk is killed. One of the three stay behind (Rose?) to guard the open exit and the other four sweep back through the building to pick off any stragglers that made for locked doors or hid instead of ran.

In the event that there is a bolt hole in the train station where they could escape through the gauntlet we have 2 at the main exist and have one werewolf (Elodeth werewolf that is replacing Matt?) staged on the far side of the bolt hole to catch any that run that way. One of the two chase wolfs (Rory?) would stop at that point to be the guard on the meat world side as well.
Ok, so the train yard has multiple tracks, a couple switch-paths and a couple dozen old cargo cars. We need to plan around large open areas. with hidey cars. We've already closed off their underground escapes, so we need a solid perimeter guard (truck running circles may be helpful here) Ambush and tactics should force them into a centralized location there they will feel pinned, trapped, and have no choice BUT to fight back. The scary sneaky one will be really useful to drive them back, and the loud one needs to direct their movement, drive them where we want them. If we can get the small ones into the cars where we have bloodeds or the non-major fighters would be ideal. I'll be starting Gauru, and will need a deceptively frail person for them to try and attack, since they won't go after the big meanie. They'll try to break through us.
Do it.

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