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Inside Ulvholme

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    Mead Hall
    The largest building in the fort. Located centrally in the middle of everything. This is the common dining/feasting hall where all of the main events and parties go down. Two meals are served daily to all residents and guests of the fort. Dagmál (Day-meal/breakfast) and náttmál (Night-meal/dinner). The hall is cleaned daily, and the fires are always lit. Ale and mugs are made always available to all.
    At the end of the hall is the Jarl's chair. A large throne like seat crafted of wood and antlers, cushioned by fur. None are permitted to touch this chair.
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    -Family wing
    A hallway branching off from the main room of the mead hall. Several large rooms with locked doors that sleep the authority figures of the Ulfriksson clan. This includes the Jarl and his immediate family. This wing is off limits to any without an invite.

    -Kitchen
    A roomy kitchen branching off from the main room of the mead hall. Meals are prepared here, and perishable foods are stored temporarily here. This is also where dishes are washed and stored. A large barrel of clean water resides in the kitchen. The meals that are prepared and served at Ulvholme are for the most part historically accurate. Meats are salted and smoked. There is no ice or any manner of refrigeration. Here is some useful reading in regards to meals that Ulvholme might serve.

    -Storage Room
    This is a smaller, cooler room branching off from the main room of the mead hall. It is where most of the kitchen items that are not located in the kitchen are found. Dried goods, smoked and salted meats. Jars, canisters, barrels, casks, sacks and racks of all sorts of things. Smaller amounts of alcoholic beverages such as wine, mead, ale, vodka..ect are stored here. This room is off limits to everyone non-family or not given an order to retrieve something from here.

    -Slave quarters
    A two story room branching off the main room of the mead hall. This is where the slaves/thralls of Ulvholme are housed. All slaves are provided with straw and fur to sleep on. Buckets of water and a fire to heat the room.

    Infirmary
    A smaller building that houses medical equipment. A single work table and all manner of instruments. Salves, ointments and all sorts of herbal healing remedies. Here is some useful reading on how injury and sickness was dealt with.

    Meadery
    meadery_zps790c5f83.pngA large building that serves as both a distillery and storage room. All manner of alcoholic beverages are made and stored here. Despite the name, ale is the most commonly produced drink here. This is a brewery setting, not a bar. Only with an invite and some set up is drink liberated from casks to drink in the Meadery. If there is a thirst, there is the mead hall.

    Smithy
    An impressive stone building made to withstand fire and abuse. Equipped inside with a large forge and workstation. This building is generally off limits to guests and strangers, as much of the Ulfrikssons wealth lay in their armour and weapons.

    Sleeping Hall
    A large two story building that serves as a bunkhouse. The upper floor has small rooms that are reserved for higher ranking clan members. The lower floor is a common sleeping area that is free to any who are needing a place to spend the night and do not fancy the cobblestone outside.

    Bath House
    Vikings valued their cleanliness, and this was an important building. Complete with half of building acting as a steam sauna. Inside is a large common bath as well.

    Stables
    Just as the name suggests.. An indoor home for all manner of livestock. Guests are free to house their horses in the stables, although if their visit is extended more than a few hours they are asked to pay a small fee for feed consumption.

    Outhouse
    The shitter... The John... The place where many a man spends his long nights after drinking and feasting.



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    Livestock Corral
    There are two of them. One just outside the stables, and another right across the path. Not particularly large paddocks, but enough to hold several animals.

    Training Yard
    Just outside the smithy. A small pad complete with straw and wood dummies. Several straw bales have been stacked and fitted with targets as well. Cheap and disposable weapons are made readily available for practice purposes.
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    Statue
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    The centrepiece of the fort. The first thing anyone sees upon entry from the main gate. Right in the centre of the the path. A brilliant stone carving in the likeness of Jarl Ulfrik Ulfriksson. Crafted by Ameerah.




    Runestones
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    A circle of impressively large rune stones. These are grave markers and religious markers. The stones bear the written and artistic deeds of the deceased men they mark, as well as being tributes to the gods. Those who are not clan members, or share Pagan beliefs are not permitted on these sites.

    Dragon Bones
    An impressive half of a dragon Skeleton. A reminder and memorial of a past dragon attack on the fort.
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