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Name:Eida, Onyx Eye on the Apostate
Caste:Night
Anima: Chimera missing two heads, only the Serpent is present.
Supernal Ability: Larceny

Attributes:
Primary Perception 3, Intelligence 3, Wits 5

Secondary Strength 3, Dexterity 4, Stamina 2

Tertiary Charisma 3, Manipulation 4, Appearance 2

Abilities:
Caste
Larceny 5
Stealth 3 (skulking)
Socialize 3 (Micro-Expressions)
Investigation 3
Awareness 4

Favored
Occult 5
Melee 3 (Manifest weapons)
Lore 3 [Warfare]
Integrity 2 (Pathos)
Linguistics 1

Chosen
Resistance 1

Merits
Familiar 3
Demonic Tattoo 3
Living Spirit Cultivation 3 (Binding the Blessed to the Body)
Language (Old Realm)
Demonic Tattoo Evocation 4 (Demanding the Spirit's Valor)

Charms:
Awareness:
Sensory Acuity Prana

Investigation
Watchman's Infallible Eye

Larceny:
Flawless Pickpocketing Technique
Reversal of Fortune
Lock Opening Touch
Door-Evading Technique
Iron Wolves' Grasp
Stealing From Plain Sight Spirit


Occult:
Spirit Manifesting Word
Spirit Detecting Glance
Spirit Cutting Attack
Ghost Eating Technique
Emerald Circle Sorcery [Mists of Eventide]
Uncanny Shroud Defense


Stealth:
Easily Overlooked Presence Method


Willpower: 7

Intimacies:
Jaeda - Defining
Callista (Loyalty and Affection) - Major
Cion (Distaste) - minor
Awilix (Debt of Gratitude) - Major
Sanjuro (Wary Respect)- Minor
Nahuatl culture (resigned hopelessness) - Minor
Name: Jaeda, Maw of Ambition, Demon of the First Circle
Purviews: Shadows, Hunger, Dreams, Ambition
Essence: 3
Willpower: 7
Join Battle: 9 Dice
Personal Motes: 80
Health Levels: -0/-1x6/-2x6/-4/Incap.
Senses: 8 Dice Threaten: 8 Dice Social Influence: 9 Dice
Appearance: 3 Resolve: 3 Guile: 5

Attack (Bite): 10 dice (Damage 19, minimum 3)
Attack (Tail slam) 8 dice (Damage 17)
Attack (Grapple): 10 dice (12 dice to control)
Combat Movement: 5 dice (8 Rush)
Evasion 2, Parry 5
Soak/Hardness: 10/5

Materialize (40m, 1wp; Simple; Instant; Essence 1): The Maw of Ambition appears from the shadows in a matter of moments.

Measure the Wind (5m; Simple; Instant; Essence 1): Jaeda can determine the nature of anyone it debates.

Thorn-Toothed Maw (7m, 3i; Simple; Instant; Essence 3):
Jaeda may attempt to swallow an enemy whole with a decisive bite attack, doubling 9s on the damage roll. As long as it deals 3+ levels of damage, the enemy is swallowed alive. Within the Maw’s digestive tract, they must contend with its digestive acids, an environmental hazard with the traits of an acid bath (p. 230). A swallowed enemy may attempt to cut his way free with a difficulty 5 gambit rolled against the Maw’s Defense, but cannot otherwise damage the demon while inside it, as the digestive tract is completely dissociated from its vitals. This may be bypassed with appropriate stunts, but the swallowed character must still contend with the Maw’s full Defense and soak.

Titanic Coils Crush (3m, 1wp; Supplemental; Instant;Essence 3): When the Maw uses its coils to savage a grappled enemy, it doubles extra successes on a withering attack or adds them to raw damage on a decisive attack.

God-Rending Feast (4m; Supplemental; Decisive-only; Instant; Essence 3): An attack supplemented by this Charm may strike immaterial spirits, does aggravated damage against all spirits, and draws a number of motes from the spirit equal to the highest wound penalty inflicted by the attack. For example, striking off a number of -1 health levels would give Jaeda one mote. Striking off a number of -2 health levels and a -4 would give the Solar four motes. Killing a spirit with this Charm instead grants the Demon (3 + spirit’s Essence) motes.

Voracious Flesh Feeding (—; Permanent; Essence 3): When Jaeda is wounded, it may heal by consuming organic matter, new scales covering over old wounds. Whenever a living enemy is killed by its bite attack or dies while swallowed whole, the greenmaw rolls one die, healing levels of damage equal to the successes. Attacking a battle group made up of living characters also allows it to roll a die to heal. If it makes a slaughter attack against a fleeing battle group or devours a large group of helpless creatures such as a herd of cattle, it automatically heals two levels of damage.

Prey-Tasting Premonition (8m; Supplemental; Instant; Essence 2): The Maw may add three bonus successes on any Perception-based roll to find living prey, whether this is an Awareness roll to notice a hidden enemy in combat or a Survival roll to track down the nearest human settlement. If it is attempting to find a character or group of characters suffering a wound penalty, the highest wound penalty is also added as bonus successes to the roll.

First Circle Sorcery: Jaeda has access to Terrestrial circle sorcery. It knows Mists of Eventide as its control spell, as well as Corrupted Words and Silent Words of Dreams and Nightmares.

Moderators: cyranax Callista (played anonymously) Eida (played anonymously) Kellian Roux (played anonymously)