Name: Purloined Whisper of Silver Claws
Caste: No-Moon
Anima: Mechanical feline
Spirit Shape: A white house cat
Tell: Feline ears
Supernal Ability: ??
Abilities
Primary - Caste *Perception 4 *Intelligence 3 *Wits 5
Secondary Strength 2 *Dexterity 5 Stamina 3
Tertiary Charisma 2 Manipulation 2 Appearance 3
*Favored
Abilities
Favored
Craft - First Age 3
Craft - Blacksmith 1
Survival 2
Other
Athletics 2
Awareness 2
Brawl 1
Dodge 3
Integrity 1
Investigation 1
Larceny 4
Lore 2
Martial Arts 4
Performance 2
Resistance 1
Stealth 3
Survival 2
Merits
Martial Arts - Tiger Style 4
Artifact 3
Tail 2
Ambidextrous 1
Heart blood 3
Mentor 2
Kacks
Charms
Tiger Style
Dexterity
Appearance
Perception
Willpower 7
Health Levels 7
Limit Break
Curse of the Drunken Monkey
Intimacies
Caste: No-Moon
Anima: Mechanical feline
Spirit Shape: A white house cat
Tell: Feline ears
Supernal Ability: ??
Abilities
Primary - Caste *Perception 4 *Intelligence 3 *Wits 5
Secondary Strength 2 *Dexterity 5 Stamina 3
Tertiary Charisma 2 Manipulation 2 Appearance 3
*Favored
Abilities
Favored
Craft - First Age 3
Craft - Blacksmith 1
Survival 2
Other
Athletics 2
Awareness 2
Brawl 1
Dodge 3
Integrity 1
Investigation 1
Larceny 4
Lore 2
Martial Arts 4
Performance 2
Resistance 1
Stealth 3
Survival 2
Merits
Martial Arts - Tiger Style 4
Artifact 3
Tail 2
Ambidextrous 1
Heart blood 3
Mentor 2
Kacks
HUMBLE MOUSE SHAPE
Prerequisites: Essence 2, Stamina 3
This Knack teaches a character the proper ritual to begin
a sacred hunt for smaller animals. Normally, a Lunar cannot
master a shape smaller than a housecat. Now, creatures as
small as a mouse become valid targets for the blood hunt.
The hunt typically takes about half as long for creatures of
this size. This Knack expands the range of possible spirit
shapes for a starting character.
Prerequisites: Essence 2, Stamina 3
This Knack teaches a character the proper ritual to begin
a sacred hunt for smaller animals. Normally, a Lunar cannot
master a shape smaller than a housecat. Now, creatures as
small as a mouse become valid targets for the blood hunt.
The hunt typically takes about half as long for creatures of
this size. This Knack expands the range of possible spirit
shapes for a starting character.
TOWERING BEAST FORM
Prerequisites: Essence 2, Appearance 3
This Knack enables the Lunar to take the form of another
human (or basically human creature). She develops
an instinctive understanding of the different sacred hunt
necessary to make humans valid targets of the hunt. Taking
on a false human shape costs a point of Willpower.
The base time of the hunt is half a day, during which
Prerequisites: Essence 2, Appearance 3
This Knack enables the Lunar to take the form of another
human (or basically human creature). She develops
an instinctive understanding of the different sacred hunt
necessary to make humans valid targets of the hunt. Taking
on a false human shape costs a point of Willpower.
The base time of the hunt is half a day, during which
CHANGING PLUMAGE MASTERY
Prerequisites: Essence 2, Appearance 3
Shifting to another shape, the character develops greater
control over superfi cial details. For any learned shape, she
can control the creature’s appearance to a degree. Fur or
feathers can be any color appropriate to the creature, and
such identifying marks as scars and birthmarks are under
the character’s control. Human shapes are more set, but
the Lunar gains the ability to change the appearance of her
clothes and hair length.
This power becomes inherent to shifting shape, not
something the character can alter without also changing
shape. She can change shape to a variation of the same
creature, changing superficial features in the transition to a
near-identical shape.
Prerequisites: Essence 2, Appearance 3
Shifting to another shape, the character develops greater
control over superfi cial details. For any learned shape, she
can control the creature’s appearance to a degree. Fur or
feathers can be any color appropriate to the creature, and
such identifying marks as scars and birthmarks are under
the character’s control. Human shapes are more set, but
the Lunar gains the ability to change the appearance of her
clothes and hair length.
This power becomes inherent to shifting shape, not
something the character can alter without also changing
shape. She can change shape to a variation of the same
creature, changing superficial features in the transition to a
near-identical shape.
DEADLY BEASTMAN TRANSFORMATION
Prerequisites: Essence 2, Stamina 3
This Knack forms the basis of many Lunar battle techniques.
Once a character learns it, she can shift into the
fearsome war form of the Lunar Exalted, a monstrous amalgam
of her two other true forms. The Steward usually gains
several feet in height and increases proportionally in mass.
Muscles ripple across her form, which usually has fearsomely
long and sharp teeth and/or claws. Even if the Lunar’s spirit
shape is something as harmless as a groundhog, the hybrid
war form looks awesomely dangerous.
Prerequisites: Essence 2, Stamina 3
This Knack forms the basis of many Lunar battle techniques.
Once a character learns it, she can shift into the
fearsome war form of the Lunar Exalted, a monstrous amalgam
of her two other true forms. The Steward usually gains
several feet in height and increases proportionally in mass.
Muscles ripple across her form, which usually has fearsomely
long and sharp teeth and/or claws. Even if the Lunar’s spirit
shape is something as harmless as a groundhog, the hybrid
war form looks awesomely dangerous.
Charms
Tiger Style
Crimson Leaping Cat Technique
Cost: 4m; Mins: Martial Arts 3, Essence 1
Type: Supplemental
Keywords: Uniform, Mastery
Duration: Instant
Prerequisite Charms: None
Moving with the speed and agility of a leaping tiger, the
martial artist closes the distance to her prey. Crimson
Leaping Cat Technique steals a point of Initiative from
an enemy upon successfully rushing him. If the martial
artist makes an attack against that enemy before the end
of the next round, any extra successes on the rush are
added as bonus dice to her attack roll.
Cost: 4m; Mins: Martial Arts 3, Essence 1
Type: Supplemental
Keywords: Uniform, Mastery
Duration: Instant
Prerequisite Charms: None
Moving with the speed and agility of a leaping tiger, the
martial artist closes the distance to her prey. Crimson
Leaping Cat Technique steals a point of Initiative from
an enemy upon successfully rushing him. If the martial
artist makes an attack against that enemy before the end
of the next round, any extra successes on the rush are
added as bonus dice to her attack roll.
Striking Fury Claws
Cost: 6m; Mins: Martial Arts 3, Essence 1,
Type: Supplemental
Keywords: Mastery, Withering-only
Duration: Instant
Prerequisite Charms: None
Rigorous training, intense discipline, and the suffusing
Essence of the tiger gives the martial artist’s claw strikes
the force to rend flesh and disembowel fallen enemies,
making her a bare-handed killer. Striking Fury Claws
converts up to (Strength) extra successes that would be
added to the raw damage of a withering attack to postsoak
dice of damage instead. Against an enemy who took
a disengage or withdraw action on his last turn, these
post-soak dice are instead converted to successes added
to the damage roll.
Mastery: Extra successes converted by this Charm add
both to the raw damage of the attack and to post-soak
damage (or successes against fleeing enemies).
Cost: 6m; Mins: Martial Arts 3, Essence 1,
Type: Supplemental
Keywords: Mastery, Withering-only
Duration: Instant
Prerequisite Charms: None
Rigorous training, intense discipline, and the suffusing
Essence of the tiger gives the martial artist’s claw strikes
the force to rend flesh and disembowel fallen enemies,
making her a bare-handed killer. Striking Fury Claws
converts up to (Strength) extra successes that would be
added to the raw damage of a withering attack to postsoak
dice of damage instead. Against an enemy who took
a disengage or withdraw action on his last turn, these
post-soak dice are instead converted to successes added
to the damage roll.
Mastery: Extra successes converted by this Charm add
both to the raw damage of the attack and to post-soak
damage (or successes against fleeing enemies).
Tiger Form
Cost: 10m, Mins: Martial Arts 4, Essence 1;
Type: Simple
Keywords: Form, Terrestrial
Duration: One scene
Prerequisite Charms: Crimson Leaping Cat Technique,
Striking Fury Claws
Dropped into the crouched, predatory pose of a tiger
preparing to pounce, the martial artist’s Essence comes
to embody the pinnacle of predatory grace. Her fingers
seem like claws as they move through their strikes,
and her eyes narrow to cat-like slits. While Tiger Form
is active, the martial artist may double up to (Strength)
extra successes when calculating the raw damage of
withering attacks, and takes no penalties for fighting
while prone.
She also adds (Essence) dice to rush actions and all rolls
to contest a disengage. She gains any Initiative spent
by an enemy attempting to disengage from within range
of him.
Cost: 10m, Mins: Martial Arts 4, Essence 1;
Type: Simple
Keywords: Form, Terrestrial
Duration: One scene
Prerequisite Charms: Crimson Leaping Cat Technique,
Striking Fury Claws
Dropped into the crouched, predatory pose of a tiger
preparing to pounce, the martial artist’s Essence comes
to embody the pinnacle of predatory grace. Her fingers
seem like claws as they move through their strikes,
and her eyes narrow to cat-like slits. While Tiger Form
is active, the martial artist may double up to (Strength)
extra successes when calculating the raw damage of
withering attacks, and takes no penalties for fighting
while prone.
She also adds (Essence) dice to rush actions and all rolls
to contest a disengage. She gains any Initiative spent
by an enemy attempting to disengage from within range
of him.
Dexterity
GRACEFUL CRANE STANCE
Cost: 3m; Mins: Dexterity 2, Essence 2; Type: Refl exive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
This Charm is identical to the Solar Charm of the same
name, found in Exalted on pages 222-223.
Cost: 3m; Mins: Dexterity 2, Essence 2; Type: Refl exive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
This Charm is identical to the Solar Charm of the same
name, found in Exalted on pages 222-223.
Appearance
ONE OF THE HERD
Cost: 3m; Mins: Appearance 2, Essence 2; Type: Refl exive
Keywords: Combo-OK, Illusion
Duration: One scene
Prerequisite Charms: Any Appearance Excellency
Although one water buffalo can tell itself apart from another,
a watching predator cannot do so. They see only differences
in function—which is the most dangerous, and which are old
or sick. Activating this Charm, the character’s face looks like
everyone around her. Perception rolls to pick the character outof a crowd take an internal penalty of the character’s Essence.
Even if the character is alone, her appearance is so bland that
no one can remember it. An observer must spend a point of
Willpower to overcome this illusion of anonymity.
Cost: 3m; Mins: Appearance 2, Essence 2; Type: Refl exive
Keywords: Combo-OK, Illusion
Duration: One scene
Prerequisite Charms: Any Appearance Excellency
Although one water buffalo can tell itself apart from another,
a watching predator cannot do so. They see only differences
in function—which is the most dangerous, and which are old
or sick. Activating this Charm, the character’s face looks like
everyone around her. Perception rolls to pick the character outof a crowd take an internal penalty of the character’s Essence.
Even if the character is alone, her appearance is so bland that
no one can remember it. An observer must spend a point of
Willpower to overcome this illusion of anonymity.
Perception
MONKEY SHAPING EMULATION
Cost: 5m; Mins: Perception 4, Essence 2;
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Perception Excellency
Lunar Exalted show the world what it wants to see. This
Charm supplements a dramatic action to craft any forgery or
imitation. What is being forged is irrelevant as long as the
character intends to craft an object that will be mistaken for
another original work or by another artisan. Written letters,
wax seals, famous paintings and sculptures, mighty artifacts,
others’ appearances and more are all valid targets.
The action to create the object takes the normal length
of time, but each roll takes no penalty from the attempt at
forgery. A Lunar with this Charm has no special advantage
in crafting, say, a daiklave that actually functions… but if he
can craft it at all, he can just as easily make an exact copy of
Tepet Arada’s daiklave Restless Wind… or if the Lunar can
only forge mundane blades, he can craft an ordinary sword
that looks just like the famous Tepet heirloom—assuming he
knows what it looks like in the first place.
Cost: 5m; Mins: Perception 4, Essence 2;
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Perception Excellency
Lunar Exalted show the world what it wants to see. This
Charm supplements a dramatic action to craft any forgery or
imitation. What is being forged is irrelevant as long as the
character intends to craft an object that will be mistaken for
another original work or by another artisan. Written letters,
wax seals, famous paintings and sculptures, mighty artifacts,
others’ appearances and more are all valid targets.
The action to create the object takes the normal length
of time, but each roll takes no penalty from the attempt at
forgery. A Lunar with this Charm has no special advantage
in crafting, say, a daiklave that actually functions… but if he
can craft it at all, he can just as easily make an exact copy of
Tepet Arada’s daiklave Restless Wind… or if the Lunar can
only forge mundane blades, he can craft an ordinary sword
that looks just like the famous Tepet heirloom—assuming he
knows what it looks like in the first place.
THE SPIDER’S TRAP DOOR
Cost: 4m; Mins: Wits 4, Essence 2; Type: Supplemental
Keywords: Combo-OK, Illusion
Duration: Instant
Prerequisite Charms: Any Wits Excellency
Lunar Exalted are masters at concealing the truth.
This Charm supplements any action (usually dramatic) to
conceal something, whether it is a (Wits + Survival) action
to hide from animals, (Wits + Stealth) to set up an ambush,
(Wits + Investigation) to hide evidence or others. The
concealed object becomes undetectable by any Awareness
rolls using mortal senses.
By committing the Essence spent on this Charm, the
character may attach an illusion effect. Any person who
comes near suffers an unnatural mental attack with a number
of successes equal to those rolled for concealment plus the
Lunar’s Essence. Those whose Mental Defense Values are
less than this value see the area as completely undisturbed
and empty, even if they look exactly where the object rests.
People who break through this mental influence must still
fi nd the object in order to see it.
Cost: 4m; Mins: Wits 4, Essence 2; Type: Supplemental
Keywords: Combo-OK, Illusion
Duration: Instant
Prerequisite Charms: Any Wits Excellency
Lunar Exalted are masters at concealing the truth.
This Charm supplements any action (usually dramatic) to
conceal something, whether it is a (Wits + Survival) action
to hide from animals, (Wits + Stealth) to set up an ambush,
(Wits + Investigation) to hide evidence or others. The
concealed object becomes undetectable by any Awareness
rolls using mortal senses.
By committing the Essence spent on this Charm, the
character may attach an illusion effect. Any person who
comes near suffers an unnatural mental attack with a number
of successes equal to those rolled for concealment plus the
Lunar’s Essence. Those whose Mental Defense Values are
less than this value see the area as completely undisturbed
and empty, even if they look exactly where the object rests.
People who break through this mental influence must still
fi nd the object in order to see it.
FLAW-FINDING EXAMINATION
Cost: 8m; Mins: Perception 4, Essence 2;
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Perception Excellency
So-named out of respect for Pasiap’s Children’s skill
with a similar Charm, this Charm allows Stewards to see
the flaws in their constructions and correct them—or
destroy them. Flaw-Finding Examination supplements
either a Craft roll to repair the item or an attempt to
destroy it. The player reflexively rolls (Perception +
relevant Craft skill). Each success on that roll reduces
the time necessary to repair the object by one hour, to a
minimum of one hour. If the character attempts to destroy
the target, each success adds two dice to damage after the
character hits it or one
Cost: 8m; Mins: Perception 4, Essence 2;
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Perception Excellency
So-named out of respect for Pasiap’s Children’s skill
with a similar Charm, this Charm allows Stewards to see
the flaws in their constructions and correct them—or
destroy them. Flaw-Finding Examination supplements
either a Craft roll to repair the item or an attempt to
destroy it. The player reflexively rolls (Perception +
relevant Craft skill). Each success on that roll reduces
the time necessary to repair the object by one hour, to a
minimum of one hour. If the character attempts to destroy
the target, each success adds two dice to damage after the
character hits it or one
Willpower 7
Health Levels 7
Limit Break
Curse of the Drunken Monkey
Intimacies
Moderators: cyranax Callista (played anonymously) Eida (played anonymously) Kellian Roux (played anonymously)