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Name: Choden Tashi
Caste: Zenith
Anima:
Supernal Ability: Athletics

Abilities
Primary Strength 4 Dexterity 4 Stamina 3

Secondary Perception 3 Intelligence 3 Wits 3

Tertiary Charisma 3 Manipulation 2 Appearance 2

Abilities
Caste
Athletics 4
Integrity 3
Lore 4
Performance 1
Resistance 3

Favored
Awareness 2
Brawl 1
Martial Arts 4
Dodge 4
Linguistics 2
Occult 3

Other
Bureaucracy 1
Investigation 1
Medicine 1
Melee 1
Stealth 2
Survival 1

Merits
Martial Arts (Style) 4
Language (Old Realm) 1
Ambidextrous 1
+4 more

Charms

Crane Style
Crane style is a defensive style, emulating the grace of the
crane in avoiding the blows of an enemy. Its student learns
not just to fight with physical blows, but to empathize
with her enemy, speaking or debating with him in an
attempt to bring the fight to an end without violence.
However, those who mistake the Crane master’s restraint
for weakness find themselves quickly meeting the ground.
When she must, a student of this style can unleash
devastating counterattacks, flowing with the force of an
enemy’s blow so she can strike back in turn.

Crane Weapons: Crane style practitioners typically dual
wield a war fan and hook sword, using the fan for defense
while disarming enemies with the sword. Unarmed attacks
usually consist of graceful kicks, but a Crane stylist lacking
his usual weapons might use one hand to deliver rapid
chops while holding back the other for powerful lunges
and sweeping blows.

Armor: Crane style is incompatible with armor.
Complementary Abilities: Many Crane stylists use
Presence, Performance, or Socialize in combat to sway
their opponents into peaceful resolution or compromise,
and later Charms of this style empower such efforts.

Empowering Justice Redirection
Cost: 3m; Mins: Martial Arts 2, Essence 1;
Type: Supplemental
Keywords: Mastery, Withering-only
Duration: Instant
Prerequisite Charms: None
Crane stylists do not initiate hostilities—they end them.
Empowering Justice Redirection can supplement any
attack against an enemy who has attacked the martial
artist or a character she is protecting with a defend other
action during the current or previous round. It adds one
successes to the attack roll, and one die to the post-soak
damage of the attack. This increases to two successes and
two post-soak dice of damage if the provoking attack
successfully landed.
Mastery: The dice of damage added by this Charm are
converted to automatic successes.

Fluttering Cry of Warning
Cost: 3m; Mins: Martial Arts 2, Essence 1;
Type: Reflexive
Keywords: Mastery, Uniform
Duration: Until next turn
Prerequisite Charms: None
The sheltering wings of the Crane stylist shield her allies
from the aggression of their enemies. Fluttering Cry of
Warning adds +2 Parry whenever the martial artist parries
an attack directed at an ally protected by one of her defend
other actions until her next turn. Additionally, an enemy
who overcomes the Crane stylist’s Parry and chooses to
attack her ward rather than the martial artist must pay a
point of Initiative to do so.
Mastery: Fluttering Cry of Warning allows the martial
artist to take a defend other action reflexively, even if it is
not her turn.



Graceful Crane Stance
Cost: 3m; Mins: Athletics 1, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: None
The Solar draws Essence through her pores and into her
bones, suffusing and lightening her form and steadying
her step. For the rest of the scene, she has perfect balance,
and can stand or run on things too narrow or weak to
support her normally, with no chance of falling or breaking
through. She can run on a guy wire, stand on a crumbling
parapet, balance on the tip of a pine tree, and perform
many similar


Monkey Leap Technique
Cost: 2m; Mins: Athletics 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Exalt leaps with the speed and grace of a striking
hawk. Using this technique, a Solar may automatically
leap forward or straight up one range band. A Solar using
this Charm can easily leap to the top of a twenty foot wall
or cross a Nexus street over rooftops, without having to
roll. This Charm counts as the Solar’s movement for the
turn. If the Solar continues to leap to a different range
band each turn, the cost is reduced to one mote after the
after the first activation.


Lightning Speed
Cost: 3m; Mins: Athletics 3, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Like a flashing bolt, the Exalt streaks toward her goal,
trailing streamers of anima. This Charm can be used to
enhance a rush action (see p. 197). The Exalt moves with
terrific speed—add one automatic success and reroll all
5s and 6s until 5s and 6s fail to appear. Lightning Speed
can also be used each interval of a foot race or other test
of speed (see p. 197).


Feather Foot Style
Cost: 3m; Mins: Athletics 3, Essence 1
Type: Reflexive
Keywords: Mute
Duration: Until the Exalt stops running
Prerequisite Charms: Graceful Crane Stance, Lightning
Speed
Lightening her step and balancing carefully, the Exalt may
run across fluid surfaces. She may dash over unstable surfaces
as if they were solid and move over surfaces no
thicker than rice paper without breaking through. At full
speed, she may also move across lava or other dangerous
surfaces without getting hurt. This effect lasts until the
Exalt stops dashing. As long as she is moving at a quick
pace, she need not pay the activation cost again.
At Athletics 5, Essence 2+, the Exalt can pause on unstable
surfaces without breaking through, changing the duration
of this Charm to “one stunt.” She can walk slowly
across the surface of a still pond, pause on the crumbling
parapet of a castle to give a speech, and so on. This means
if she’s using the Charm to dash across the water to reach
a boat, then decides to pause on the water’s surface to
address the captain, she must use the Charm twice. If the
Exalt is still standing on an unstable surface and is unwilling
or unable to renew Feather Foot Style, she becomes
subject to the normal laws of gravity and buoyancy. Also
note: while she may safely dash across a caustic or burning
surface, standing on top of lava and other dangerous surfaces
will cause harm.


Leaping Tiger Attack
Cost: 4m, 1wp; Mins: Athletics 5, Essence 2
Type: Supplemental
Keywords: Dual
Duration: Instant
Prerequisite Charms: Graceful Crane Stance, Lightning
Speed
Meditating on the frozen moment, the Lawgiver sees the
universe aligning around the neck of her target. Through
strength, balance and control, she pulls at the distance
between herself and her foe, and flashes in for the kill.
The Exalt may use this Charm as far away as medium range,
to instantly flash past her opponent, striking him at close
range. If her attack is withering, it deals double damage
after soak, but before damage is rolled. If it is decisive, it
adds her Essence score to the base damage of the attack.
As the Solar slides past her opponent, she ends the attack
standing at close range. This counts as the character’s
movement for the round.
In order to use this Charm, the Solar must be at higher
Initiative than her opponent, and at 6+ Initiative. Leaping
Tiger Attack is explicitly allowed to be used in combination
with the Charms of other Abilities, but is incompatible
with Thunderbolt Attack Prana and Eagle-Wing Style.






Fists of Iron Technique
Cost: 1m; Mins: Brawl 1, Essence 1
Type: Reflexive
Keywords: Dual
Duration: Instant
Prerequisite Charms: None
This Charm allows the Exalt to parry lethal damage with
her bare hands. In addition, her bare-handed decisive
strike does lethal damage and her withering damage
ignores (Essence + Intimacy) soak. The Intimacy in this
context can be a Tie (as the Solar strikes a hated enemy
or defends a beloved friend) or a Principle (as the Solar
exults in the thrill of violence).




Reed in the Wind
Cost: 2i per 1 Evasion; Mins: Dodge 3, Essence 1
Type: Reflexive
Keywords: Perilous
Duration: Instant
Prerequisite Charms: None
The Exalt draws upon her own momentum to bend and flow
with opposing forces. For every two Initiative spent in response
to an attack, the player may raise the Exalt’s Evasion
by one. Reed in the Wind raises the cap on how much the
Solar can enhance her Evasion by her Essence. At Dodge 5+,
Essence 3+, a successful dodge with Reed in the Wind restores
one mote. This bonus may only occur once per round.


Reflex Sidestep Technique
Cost: 5m; Mins: Dodge 3, Essence 1
Type: Reflexive
Keywords: Uniform
Duration: Instant
Prerequisite Charms: Reed in the Wind
The Solar’s preternatural awareness of her surroundings
makes her nearly impossible to harm. Even when struck
unaware, she may part herself from her foe’s attack,
undoing the damage that was done to her. This Charm
may be activated in response to an ambush attack, a trap,
or other damaging effect the Solar is completely unaware
of, setting her Evasion to two against the attack and adding
an additional point of Evasion for every 1 or 2 in the attack
(before Charms such as Excellent Strike). If the Solar’s
Evasion recovers to its full value, she may apply additional
Dodge Charms if necessary.




Stubborn Boar Defense
Cost: —; Mins: Integrity 2, Essence 1
Type: Permanent
Keywords: Bridge
Duration: Permanent
Prerequisite Charms: None or any 3 Bureaucracy, Presence,
or War Charms
The Lawgiver’s resolve cannot be easily broken. Once the
Solar has resisted a persuade action, she gains +2 to her
Resolve if the issue is raised again. The Solar’s Lunar mate
is always capable of insinuating herself into the Solar’s
graces and may ignore this Charm’s effect.






Whirling Brush Method
Cost: 3m; Mins: Linguistics 1, Essence 1
Type: Reflexive
Keywords: Mute, Written-only
Duration: Instant
Prerequisite Charms: None
A Solar with this technique writes with superhuman speed.
The Exalt pens brief social influence or short communiqués
with incredible speed—she can write a full-page letter
in just seconds, while shorter missives may be constructed
almost instantly. She can also quickly copy massive volumes
of information. This Charm does not allow her to produce
new work longer than a few pages, but she may flawlessly
copy a written work of any length as she reads it, writing
quickly enough that she may copy a large book in a single
day, or prepare a document that would take hours to transcribe
in a matter of minutes. The Solar can even perfectly
transcribe a rapid conversation between multiple parties.
The Solar may also quickly copy maps—though this Charm
lends nothing to her artistic ability, she is able to convey all
the information the original conveys, such that one could
be substituted for the other, in function if not in form. This
Charm does not destroy quills from writing too fast, but
writing instruments do wear down at the regular speed,
and the Solar’s writing consumes the normal amount of
ink. As this Charm entails a dramatic action in which the
Solar copies a work, the duration of the effect varies. In a
scene where the Solar has used Whirling Brush Method,
additional activation costs only one mote.




Harmonious Academic Methodology
Cost: —; Mins: Lore 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Solar’s mind covers a spectrum of mastered topics.
With this Charm, add the Solar’s Essence in non-Charm
automatic successes to any Lore roll that involves a Lore
specialty. In addition, the player may add an additional
Lore specialty to her list of Lore topics at the end of each
story. The Storyteller may veto any particular topic, in
which case the player is allowed to choose another specialty
that’s more acceptable. Finally, at any point in which
the Solar succeeds at a moderately or extremely difficult
roll to introduce or challenge a fact (p. 237), the player
may request to add a related topic to the Solar’s library of
known topics. As with all other topics, this is allowable
only at the Storyteller’s discretion.




Spirit-Detecting Glance
Cost: 3m; Mins: Occult 1, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: None
The Solar can look through the pall of reality to glimpse
the realm of spirits beneath. With this Charm, the Solar
can see (but not touch) immaterial spirits.


Spirit-Cutting Attack
Cost: 1m; Mins: Occult 2, Essence 1
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisite Charms: Spirit-Detecting Glance
The Solar infuses her attack with the emotive force of her
anima, to strike an immaterial spirit. This Charm supplements
a single attack to strike a spirit which has not materialized.
If the Solar is not using the prerequisite or
another similar magic, this attack is made at -3 dice. Spirit-
Cutting Attack may be used




Ox-Body Technique
Cost: —; Mins: Resistance 1, Essence 1
Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: None
The bodies of the Exalted are much more durable than
those of mere mortals. To help simulate this, an Exalt may
buy extra health levels with this Charm. The purchasing
choices are based on the character’s Stamina rating:
At Stamina 1 and 2: One -1 and one -2 health level.
3 and 4: One -1 and two -2 health levels.
5: One -0, one -1, and one -2 health level.
The Solar may purchase Ox-Body Technique (Resistance)
times. If she increases her Stamina after purchasing
Ox-Body Technique, her health

Willpower 7

Health Levels 10

Limit Break


Intimacies
Defining
Major
Minor

(4 or more)

Moderators: cyranax Callista (played anonymously) Eida (played anonymously) Kellian Roux (played anonymously)