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Name: Cion
Caste: Dawn
Anima: Fiery warhorse
Supernal Ability: Melee

Abilities
Primary Strength 4 Dexterity 5 Stamina 3

Secondary Charisma 3 Manipulation 2 Appearance 4

Tertiary Perception 2 Intelligence 2 Wits 3

Abilities
Caste
Awareness 3
Brawl 1
Melee (Swords) 5
Resistance 2
War 2

Favored
Athletics 3
Performance 3
Presence (Charming) 3
Ride (Horse) 4
Survival 2

Other
Archery 1
Dodge 3
Integrity 2
Linguistics 1
Lore 1
Socialize 2
Thrown 1

Merits
Familiar 3
Artifact 3
Ambidextrous 1
Language 2
Resources 1

Charms

Monkey Leap Technique

Cost: 2m; Mins: Athletics 2, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
The Exalt leaps with the speed and grace of a striking
hawk. Using this technique, a Solar may automatically
leap forward or straight up one range band. A Solar using
this Charm can easily leap to the top of a twenty foot wall
or cross a Nexus street over rooftops, without having to
roll. This Charm counts as the Solar’s movement for the
turn. If the Solar continues to leap to a different range
band each turn, the


Sensory Acuity Prana

Cost: 5m; Mins: Awareness 2, Essence 1
Type: Reflexive
Keywords: None
Duration: One scene
Prerequisite Charms: None
A breath of Essence seals the five senses into a more perfect
form. The Solar’s senses are heightened and attuned to
minute motions and sounds, dim and noisy conditions.
She can differentiate between subtle tastes and textures
with only the slightest variation. Thus sharpened, it is
more difficult for characters to escape her notice, or to
deceive her hunting senses. For the rest of the scene, the
Exalt’s Awareness rolls benefit from double 9s. If the effect
of any Unsurpassed (Sense) Discipline applies, reroll 6s
until they cease to appear. Use of Sensory Acuity Prana
comes without the danger of sensory overload; the Charm
helps the Solar manage her senses more effectively.


Fists of Iron Technique

Cost: 1m; Mins: Brawl 1, Essence 1
Type: Reflexive
Keywords: Dual
Duration: Instant
Prerequisite Charms: None
This Charm allows the Exalt to parry lethal damage with
her bare hands. In addition, her bare-handed decisive
strike does lethal damage and her withering damage
ignores (Essence + Intimacy) soak. The Intimacy in this
context can be a Tie (as the Solar strikes a hated enemy
or defends a beloved friend) or a Principle (as the Solar
exults in the thrill of violence).



Excellent Strike

Cost: 3m; Mins: Melee 2, Essence 1
Type: Supplemental
Keywords: Uniform
Duration: Instant
Prerequisite Charms: None
The Exalt channels Essence through skill, honing her accuracy
in order to strike true. Her attack gains one automatic
success. Additionally, all 1s are rerolled until 1s no
longer appear.


One Weapon, Two Blows

Cost: 3m; Mins: Melee 2, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: Excellent Strike
Sensing an opening, the Solar strikes with surpassing
speed. Immediately after making a withering attack which
lowers an opponent’s current Initiative from a value greater
to a value less than the Solar’s own, she may use this Charm
to unleash a second attack against that opponent. This
second attack may be withering or decisive.


Peony Blossom Technique

Cost: 1m, 1wp, 3a; Mins: Melee 3, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: One Weapon, Two Blows
Drawing her raging anima inward, the Solar’s offense is
renewed in a sudden burst of flashing, streaking fire. When
the Exalt’s anima is at bonfire, she may use this Charm to
make an additional attack, even if she’s already attacked
that turn. The Exalt moves like ice on hot metal, expelling
her anima with her attack and returning her to the
dim level.


Iron Whirlwind Attack

Cost: 5m, 1wp; Mins: Melee 5, Essence 2
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Peony Blossom Technique
The Solar becomes a killing blur, unstoppable as she whirls
through a storm of blood and steel. This Charm splits the
Exalt’s Initiative to make a series of (the lowest of her
Strength, Dexterity, or Stamina) decisive attacks. These
attacks may be directed at a single target, or multiple
targets as the player desires. The player divides the Solar’s
Initiative between the attacks when they activate the
Charm, for the purpose of determining the damage of
each attack. Each attack must have at least one Initiative
allocated to it, and unlike normal decisive attack resolution,
the Solar does not return to base Initiative until the
final attack is resolved, and only loses Initiative for missed
attacks if all of her attacks fail to connect. In the case of
such a miss, the Exalt loses two Initiative per attack
attempted.
Special activation rules: Attack-enhancing Charms such
as Excellent Strike and Hungry Tiger Technique need
only be paid a single time to enhance every attack in this
sequence, but the Melee Excellency must be paid
per attack. Iron Whirlwind Attack can be activated directly
after using Peony


Dipping Swallow Defense

Cost: 2m; Mins: Melee 1, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
With speed and grace, the Exalt flashes to her own defense.
Even when she is beleaguered she strikes away blows with
preternatural accuracy. The Solar can ignore all penalties
to parry an attack with her full Defense. In addition, any
attack she successfully parries with Dipping Swallow
Defense grants her one point of Initiative. This Charm
cannot by itself remove the penalties from a surprise attack.


Call the Blade

Cost: 1m; Mins: Melee 1, Essence 1
Type: Reflexive
Keywords: None
Duration: Instant
Prerequisite Charms: None
Extending her hand, the Solar may summon her weapon
with but a thought. This Charm can reach a weapon within
short range. Roll (Wits + Melee) at difficulty 4. On a success,
the weapon flashes to hand instantly, without traversing
the space between. On a failure, the weapon leaps to the
Solar’s hand, overcoming friction and gravity to do so.
However, it is unable to defeat doors, chains, or other
similar obstacles, and even if the path is unobstructed, the
weapon does not return until the Solar’s next turn. The
Exalt cannot use this power to steal weapons, only to call
her own weapon to hand.


Sandstorm-Wind Attack

Cost: 5m, 2i; Mins: Melee 4, Essence 2
Type: Simple
Keywords: Decisive-only
Duration: Instant
Prerequisite Charms: Call the Blade, Excellent Strike
Channeling power into her weapon, the Solar strikes a blow
against a distant foe. A colorless ribbon of concentrated
force leaps from her blade and arcs toward her target. This
Charm allows the Solar to launch a decisive attack against
opponents at short range. This attack ignores hardness, and
does (Essence) automatic successes in damage to scenery,
passing through objects it destroys to strike targets behind
cover. Furthermore, if the Exalt withholds her attack in
order to clash (p. 202), she may launch this attack reflexively
in order to clash a ranged opponent’s attack.



Masterful Performance Exercise

Cost: 2m; Mins: Performance 3, Essence 1
Type: Supplemental
Keywords: Mute
Duration: Instant
Prerequisite Charms: None
The Solar’s talent is not free or instinctual, but rather
the hard-won excellence that comes from a lifetime of
practice. This Charm supplements a Performance-based
action, granting one automatic success and rerolling
1s until 1s fail to appear. This Charm also makes the Exalt’s
1s unavailable to magic that might interfere with her
Performance.


Ox-Body Technique

Cost: —; Mins: Resistance 1, Essence 1
Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: None
The bodies of the Exalted are much more durable than
those of mere mortals. To help simulate this, an Exalt may
buy extra health levels with this Charm. The purchasing
choices are based on the character’s Stamina rating:
At Stamina 1 and 2: One -1 and one -2 health level.
3 and 4: One -1 and two -2 health levels.
5: One -0, one -1, and one -2 health level.


Master Horseman’s Techniques

Cost: —; Mins: Ride 1, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
The Exalt has the talent of a veteran equestrian, knowing
a handful of ancient and proven techniques to control,
console, and sustain her mount through the most arduous
circumstances. Purchasing this Charm provides the Solar
with three of the listed techniques, and the player may
work with the Storyteller to expand the techniques available
through this Charm. Additional techniques can be
purchased for 2xp or a single bonus point.
Harmony of Spirits Style: Speed-Sustaining Technique: Blood Rider’s Toughness:


Flashing Thunderbolt Steed

Cost: 4m; Mins: Ride 2, Essence 1
Type: Reflexive
Keywords: None
Duration: One hour
Prerequisite Charms: Master Horseman’s Techniques
By tapping her own spirit, the Solar can imbue her mount
with endless energy. The mount can run at full speed for
an hour without becoming fatigued, and gains an automatic
success toward all movement and balance-related
actions. Furthermore, while this Charm is active the Exalt
may use the Athletics Charms Graceful Crane Stance and
Monkey Leap Technique (p. 261) while mounted, allowing
her mount to keep its footing on the worst terrain and
to leap across gaps or over obstacles.



War God Descendent

Cost: 3m; Mins: War 1, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: None
Solars descend from the highest war god in Heaven. They
speak armies into existence, and their mere presence is a
call to arms. This Charm supplements the Strategic
Maneuver roll (p. 211); as the Lawgiver develops a tactic
for victory, fighters of the world are drawn to her call to
glory. Ignore the -1 penalty for troops with poor drill, and
increase the battle group’s effective Size by one upon
joining battle.



Willpower 7

Health Levels 10

Limit Break
Chains of Honor
The Solar’s emotions lead him into a course of action
that he regrets.

Intimacies
Defining
Major
Minor

Moderators: cyranax Callista (played anonymously) Eida (played anonymously) Kellian Roux (played anonymously)