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Metrin (surname not chosen)
Caste: Dawn
Anima:
Supernal Ability: Martial Arts

Attributes

Primary: ( 8 ) Strength 5 Dexterity 3 Stamina 4
Secondary: ( 6 ) Charisma 3 Manipulation 2 Appearance 4
Tertiary: ( 4 ) Perception 2 Intelligence 2 Wits 3

Abilities

Caste Skills
Brawl 1 Martial Arts 5 (More than one opponent)
Awareness 3 (Assessing personal skills)
Resistance 5
Dodge 1
War 1

Favored Skills
Sail 4 (Maneuvering Through Storms)
Presence 5
Athletics 2
Integrity 2
Socialize 3 (Improvisation)

Chosen Skills
Linguistics 1
Bureaucracy 2
Survival 1

Merits
0 Hideous
4 Martial Arts
4 Artifact Grimscythe
2 Cult of the Sentry

Bonus Points 15/15
2 Martial Arts
2 Resistance
1 Sail
2 Presence
4 Strength
1 War
1 Quick Draw (White Reaper Style)
1 Contacts: Western Ship Captains
1 Language: Sea Tongue
Charms 15/15

Martial Arts
Falling Scythe Flash
Revolving Crescent Defense
White Reaper Form
Bleeding Crescent Strike
Greatest Killer Attitude
Enemies Like Grass
Flickering Corona Barrier
Impenetrable White Shroud
Snow Follows Winter


Resistance
Body-Mending Meditation
Ox-Body Technique


Presence
Tiger's Dread Symmetry

Sailing
Salty Dog Method
Ship Claiming Stance


Socialize
Mastery of Small Manners

Willpower: 7
Health Tracks: 10
0 -1 -1 -1 -2 -2 -2 -2 -4 Incap

Limit Trigger
The Solar’s emotions lead him into a course of action that he regrets.

Intimacies

Empress' Navy (Contempt of-Major)
Yuki (Protective Spirit-Major)
Respect those with the courage to uproot their lives (Defining Principle)
One should ask for aid only after failing by their own means (Major Principle)
Cult of the Sentinal (Pride in-Major)
Western Ship Captains (Respect-Minor)
Necro-Bitch (Disgust-Minor)
Metrin in his past life was a strongarm captain of the Southwestern seas. Mostly trading in slaves and exotic wares between the two directions, Metrin knew the harsh seas and embraced the travel. Later in his career, he turned to smuggling refugees from war torn areas.

Metrin was blessed by the Sun as a Dawn shard inhabited his body during a pirate raid. This past life imparted upon him all of the knowledge of a lost fighting style created by it and it's Lunar mate, Owl-feathered Princess, in hopes of bringing a resurgence to the awe it once had.

The Exaltation was not without cost, however. The Dawn shard that chose him was particularly potent, and had a grand history left behind. That power seethed through Metrin's body, turning the skin marble white, and the blood in his veins flowed like liquid gold. He had become the Inviolable Alabaster Sentinal.

Metrin continued his service, rescuing lost families, scaring off would be pillagers as he moved caravans across the waters. His name became a local legend as people sought to emulate his ways. The Cult of the Sentry was born this way, and those that dedicated themselves to the cause traveled from place to place, escorting families and caravans, protecting them from pillagers and thieves.

During one particular route, a pillar of light erupted off the bow as the sun was setting. Following the beacon, Metrin came across a glacier, a glowing silhouette buried deep inside. It sung out to him with a resonance that he recognized, and so he moored his ship alongside it. After dropping anchor, Metrin took a sledge and pick and descended onto the ice to investigate. Hours passed as he dug into the protective shell. The rest of the crew retired for the day, and he had promised to leave if he could not break through that night. On his own, he toiled, until finally, with a crack, pressurized gas jetted out at him.

Metrin pulled the block apart and walked into the chamber. A woman lie there, glowing with the mark of the Sun. He looked in wonder as she woke up. There was screaming behind him, yelling and bells from his ship, but tearing his eyes away was difficult. Suddenly there was a deafening *CRACK* as the main mast shattered from some impact. Down it came, missing him by feet. The noise brought the woman's attention to him, and in that instant, he knew what she was. Unfortunately, a length of rigging had wrapped around his leg and dragged him off the ice ledge and into the sea. No matter how he twisted and turned, it seemed like the rope was intent on dragging him under with his ship, the right of the captain. A glowing blue-white leviathan of ice was the last thing he could recall before the air erupted from his lungs.
Armory of the Unconquered
Rippling Echoes of the Razing Pinion

Moonsilver and Blue Jade Grimscythe (Artifact 4)
Accuracy +1 Damage 14 Defense 0 Overwhelming 5
Attunement 5
This weapon may parry ranged attacks.
If you are a practitioner of the White Reaper martial art with the form charm, the first evocation is unlocked automatically.

Evocations
Rending Talons of the Raptor
Martial Arts 3
Essence 1
Cost: 2m
Duration: Scene
Type: Supplemental, Dual
The whirling scythe builds momentum with broad swings and sweeping flurries. Every time you miss of kill a non-trivial opponent when this charm is active, your weapon generates a sickle made of rending winds. You may have up to (Essence+1)sickles at any point in time. These sickles are consumed when you hit an opponent with an attack. If you hit with a withering attack, you ignore a number of the opponent's soak equal to 2 times the number of sickles following the scythe. If you hit with a decisive attack, your base initiative reset is increased by the number of sickles.




Enveloping Avalanche

Orichalcum and White Jade Artifact Plate (Artifact 3)
Soak +11 Hardness 10 Mobility Penalty -2
Attunement 6

A Solar or Dragon-Blood who spends 2 additional motes to attune to Enveloping Avalanche gains a single automatic success to Rush actions, knockback effects, and attempts to resist being knocked back or prone. Opposed rolls for these actions that tie favor the wearer of. Enveloping Avalanche.
Experience Earned: 5+5 ( 10 )
Experience Spent: 8

Solar Experience Earned: 6+2 ( 8 )
Solar Experience Spent:

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