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Please post a character sheet in this thread, especially if you are posting as your main account. You don't have to post everything on their profile, but please include at least the basics, so we have all the character sheets in one location. Also, for those of you with more than one character, please post each character in a separate post (I prefer this over posting two character sheets on the same post.) There are two reasons for this thread. One, so that when Mnemosyne and I are writing the official stories, we can scan this to see how our clues not only relate to the killer, but how they might also point to other characters as well. And two, so that while players are trying to determine who the killer is, they can compare different characters on the same page. So this will make it a lot easier for everyone.
The following biography is a brief character overview. I'm still working on Sombris' full profile, but between these two snippets I hope I can construct a (fairly) clear description of my character.

I figured this would be enough, but since you didn't give specific guidelines for biographical expectations I may have written too much or too little.
Let me know if anything needs to be added or subtracted!

S O M B R I S

AGE
20

GENDER
Male

PERSONALITY
Morbid, Gleeful, Studious, Curious

Sombris is all too likely to be a perpetrator of crime. He has killed before,
and the eerie nature in which he has done it--with sickening curiosity and perhaps the faintest trace of a smile--it is likely he will kill again. More concerned with education than ethics, Sombris is a mage who can use magic to manipulate the musculature of living things. Often times he will toy with his captives, changing their heart rate or closing their eyelids just for the devilish fun of it.

Sombris is not all trickery or treachery, however. He is also quite dedicated to his studies, his curiosity and need to prove himself two prime factors of his personality. He is perfectly capable of blending with civilized society if the needs arises, and is also perfectly capable of stifling his magical abilities even while surrounded by so many temptingly malleable bodies.
Motto:
"Death is only beautiful when Fate allows it to pass."

Age: Late teens, early twenties
Gender: Unknown
Ability: Shadow mage
Weapon: Knife

Personality:
ENTP-A.
Death dork.
Being raised by necromancers makes one pretty insensitive to death's dark embrace, instead acting as if it's all sunshines and rainbows. Their destructive magic is... well. It certainly makes things die easier.
But they're not the "kill for the sake of almighty DEATH" kinda guy. Nah. They believe that each death has a purpose, a reason, that fate permitted it. So they can be reasonable, I swear.
However, you HAVE to put up with the death puns. Hey, I said they were reasonable- never said they weren't childish.

Background:
Lives with their dad, who's an impulsive nerd. Oh, and he's a necromancer. Obsessed with the study of necromancy, biology, magic in general and pretty much everything and anything.
He's also part of a cult. And gave his child a pet raven. Did I mention it's composed of feathers and bones, with ruby eyes? No? Well, now you know.
And the mom lives somewhere in the mountains. She probably has some demonic heritage. Yeah. Oh, she's a necromancer too.
Name: Robby Massey
Age: Twenties
Gender: Male
Abilities: None (as far as anyone can tell)
Personality: https://www.16personalities.com/estp-personality
Backstory: Robby doesn't appear very bright. He's rude, self-centered, and a bit of your stereotypical beer-drinking, foul-mouthed idiot who has no filter. Robby only does things in a way that he can get his way and his way alone. However, not much is really known about Robby, but he insists that he was "the best" athlete during his prime, before he "busted his knee". Robby does prove to be very athletic, strong, and acrobatic, exemplifying above-average abilities in human strength and aerobics, but not really using them for any purpose outside of his own selfish gains. He goes where he can in pursuit of "finding the ultimate awesome experience", whatever the hell that means.

Appearance: x
Se07e66.png
Name: Tania King
Age: 19
Gender: Female
Abilities: Super-genius, empath
Personality: https://www.16personalities.com/infj-personality
Backstory: This beauty comes from a populous town. She's quite the eye-catcher of anyone, as her perfect smile has a common tendency to light up a room. However, she comes from an institute of higher learning catered to the most intelligent children and was trained as a criminal investigator, seeing things that others do not. She can read people extremely well and can tell with ease when someone is lying just by looking at them and reading their facial expressions and body language. Her intuition and deductive abilities are almost unparalleled. She prefers solitude, but extends friendship to those with honest and genuine intentions.
Appearance: x
u1js71y.png
Name: Janella Silentread

Race: Elf mix

Gender: Female

Age: 84

Profession: Assassin, thief, mercenary

Personality: sarcastic, impulsive, ruthless, switches from cold and forbidding to mischievous and excited unexpectedly at times, or lingers somewhere between, has poor social skills and is awkward sometimes

Abilities: stealth, magic resistance, expert with poisons, killing

Description: Janella is a mix of a drow and a moon elf who causes mischief and havoc for her own thrills and to line her own pockets. She spies, intimidates, tortures, kills and steals for hire. So she could very easily be the killer. Though circumstance has made Janella into a very hardened individual, she does have her own twisted code of morals and honor that she follows. If she was ever in polite company where she had the interest of maintaining good publicity, she would say she was a mercenary.

[Let me know if anything needs to be added or edited!]
Species: Elven
Subspecies/Race: Werebear
Age: Old. She's not entirely sure.
Apparent Age: Late twenties to early thirties
Gender: Female
Height: 5'6
Weight: 140~
Build: Average
Fur/Skin Color: Pale
Hair Color/Style: Dirty blond and long
Eye Color: Mossy green
Markings/Scars: She's a tapestry of scarring, prominant scarring existing over a good chunk of her body. Although it's mostly hidden with glamour, except a human shaped bite scarred in silver at her upper arm. (See RPR page for details on actual scarring - while under the illusion of being scar-free it's entirely possible to still feel the scar tissue if one were to run their hands over it, or in the case of her ear, their hand would pass entirely through the area that has a chunk taken out.)
Appendages: Nothing special
Handedness: Right (Will use left for touching purposes. IE: Handshakes, pats on the back, etc.)
Primary Class: Merchant
Secondary Class (optional): Ranger
Profession: Master Tailor
Appearance (Furcadia Description): Moss green eyes were framed by dirty blonde locks, the likes of which spilled down to mid back. The elven woman's pale angular features often reflected irritation in the form of a frown that was a near permanent expression. The woman was never seen without a gold necklace that was set with an emerald (URL: http://i.imgur.com/n2eSGZCh.jpg) leaf in the center, the likes of which rested just at her bust. Her outfit consisted of a deep forest green corseted dress that bore no sleeves, the skirt dropping to floor length, barely exposing the tips of plain black shoes. She was unremarkable for the most part, though a strange scar-like silver marking that resembled human teeth would always be seen at her upper arm. Strangely, she appeared to be missing her Master (URL: http://i.imgur.com/vlEsE8Y.jpg) M pin, though she seemed to still hold the status.


Personality
Demeanor: Very stubborn, untrusting, paranoid. Does her best to keep up a false cheerful demeanor, though her true colors leak often.
Likes: Solitude and nature, mostly. Books and tea. Baking.
Dislikes: The list is far, far too large for this. :v
Phobias (if any): See RPR for extreme details (Magic, dragons, horses.)
Alignment: Chaotic Neutral (Free Spirit)
Description: A strange and very rare alignment. Chaotic neutral characters are very unpredictable individualists, being governed by whatever they feel like doing at the moment. Example: Calvin (from Calvin and Hobbes).
Cribnote: I do what I feel like at the time.

Statistics
Strength (STR): High
Dexterity (DEX): High
Constitution (CON): Medium-High
Intelligence (INT): Medium-High
Wisdom (WIS): Low ( 0 magic potential)
Charisma (CHA): Medium


(Strengths / Resistances) / Weaknesses
Strengths / Resistances

Strength / Resistance: Hightened Senses
Description: Those large ears are not for show. She can hear extremely well, and while this leaves her susceptible to loud or sharp noises, it is most often useful for eavesdropping or preventing someone from sneaking up on her.

She is particularly light footed, much like most elves she has learned how to walk without sound. Attire permitting, she is generally able to move around undetected except by the most observant individual. (Not applicable in bear form)

While not from her elven heritage, Ehen has a stronger sense of smell than most. While this is usually more useful than harmful, overpowering scents can overwhelm her much easier than someone who has average senses. She is much stronger than those of her kin and would be comparable to a human strong man. She still can't suplex dragons or uproot trees, but certainly much stronger than the average elf, or even the average human. Her werebear side has also boosted her sense of taste, allowing her to appreciate food much more than before. While she is certainly not picky by any stretch of the imagination, she will be the first to detect over spicing in food. With this in mind, she heavily prefers food that has not been spiced for flavor.
Strength / Resistance: Elven Aging
Description: Elves are by definition, very slow aging. Immortal or not, Ehen does not show her age. While elves do age considerably slower than their human counter parts, Ehen ages slower still. She is not immortal, but it is highly unlikely that it will be time that takes her.
Strength / Resistance: Sickness Resistent
Description: It is much more difficult for her to come down with any illness, and while she is immune to human strains of sickness (Flu or cold), she is still just as susceptible to poison as anyone else. She can still get sick, though it is much rarer.
Strength / Resistance: Werebear
Description: Her strength, in bear form and out, is particularly impressive. While in her usual elven form she is only considered extremely strong when comparing her to the mundane. She still cannot suplex a dragon, carry thousands of pounds, or anything of that nature. However while in bear form her strength is much greater - though particularly docile unless given no choice but to fight.

Heightened senses are another boon that stay with her in and out of bear form, though undoubtfully much stronger while in. As explained on her page, Ehen has boosted hearing, sense of smell, and taste. Arguably a pro and con, however.

While not applicable until she gets a true handle on her shifting, werebears are able to shift whenever they wish, though they must shift during the full moon as well. There is no moon-based insanity that comes along with this. Most of the brains are still the way humans work. They recognize people, emotions. They are just more.. feral about it. Like if Ehen had a husband she would recognize her mate and still love them. Maybe be a bit more aggressive and protective and territorial. Bears have a great amount of control of their form. And are incredibly clever.

A longer lifespan, and while it is simply a drop in the hat when compared to Ehen's already long life, she will age slower than before.

Accelerated healing is yet another boon, though she will not be able to regenerate lost limbs, wounds will close faster and almost never leave their mark.

Feral communication, in and out of her bear form via the mind makes it possible to understand even animals with very little intelligence.

Weaknesses

Weakness: Magic
Description: It should be noted that any who were perceptive to magic or could sense such things, that Ehen seems to have an unnatural lacking. This could be compared to a void, where something had once been. While she may have had some sort of potential in the past, there appears to be none any longer. While this means very little to those who cannot sense it, it may cause a sense of unease in those who can.
Weakness: Silver
Description: Ehen is highly allergic to silver and cannot tolerate it against her bare skin. a severe allergy to silver. Superficial skin contact will result in redness and irritation, and a burning sensation that intensifies with increased pressure or prolonged exposure. Silver-inflicted wounds require healing times matching those of a normal human's, and often leave a scar. Silver wounds cause painful, physical burning in addition to pain associated with the particular type of wound. If the silver remains lodged inside the body, cellular proteins will begin to breakdown, causing progressive, localized damage similar to a chemical burn.
Weakness: High Metabolism
Description: Higher metabolism, though not a direct weakness, she requires large intakes of food to function at peak levels. Protein is the primary necessity, required for the near-constant cellular regeneration that takes place during transformations and healing. Though they can survive without food longer than humans, the diminishing effects on muscle mass and energy can be just as drastic.

For Ehen this is particularly dangerous, as before the affliction, the elf often forgot to eat as it was. She needs to remember to consume several times a day, rather than once every so often as she had in previous times.
Weakness: The Full Moon
Description: Natural or unnatural full moons have impact on the Werebear. (Or moon creatures that so happen to be in her presence. :p )During a full moon, individuals usually exhibit signs of impatience, anxiety, restlessness, and/or aggression. She has control over her shift, but acts more feral during this time.
Weakness: Volanic Ash
Description: Volcanic ash will burn if inhaled and being near it will dampen the senses. It also causes minor itching when touched.
Weakness: Shifting
Description: Ehen cannot shift out of her werebear form in the same night - instead it is necessary for her to run herself to exhaustion and allow a natural shift back. Attempting to shift a second time back into her human form is dangerous and will harm, if not kill her.


Possessions
Weapons

Weapon: Hunting Knife
Description: Average as they come.
Weapon: Bow and Arrow
Description: Oak bow and iron tipped arrows (12x)

Armor

Armor:
Description:

Trinkets / Items (owned or worn):

Item: Necklace
Description: Gift from Tak. Gold encased necklace with tear drop shaped emeralds, the likes of which were arranged into the shape of a leaf. For those who are magically inclined, they would be able to see that the item is enchanted with a glamour of some sort. This necklace grants the appearance of being scar-free.
Item: Null Crystal (Overflown/Useless)
Description: Gift from Nathaniel. A crystal that absorbs any attempt at magic, to a certain threshold, within a very limited area. Normally used within a single room to prevent spell casting, though it would not interrupt spells that have already taken affect. (Does not effect shapeshifted creatures, glamours, enchantments, buffs that were cast before entering the zone, etc.) The crystal is cracked and seems to have lost any ability that it might have once had.
Item: Mönkhgerel Tribe Banner, Patches, and Khata
Description: The gold khata is a ceremonial scarf, or sash. It's color symbolizes many things. Gold is the color of longevity and happiness, it signifies mother earth and as so, is of the element. It is also of the southern direction.

Banner and patches are symbols of the tribe and Ehen's includence there in. The banner is hung in the shop where all can see.


Abilities
Natural Abilities

Ability: Green Thumb
Description: Being of Elven descent, she has a natural talent for raising plant life. While she is no Geomancer, and cannot produce plant life from thin air, she excels at keeping plants alive where they normally would not be able to live, and in healthier condition. With this in mind, it is common knowledge that Ehen keeps a wide variety of strange plants where ever she might live. Though if asked, she will say that she keeps them 'Because they are pleasing in appearance or smell' Those with proper knowledge may know better and may notice that while no danger to those who don't touch, she often keeps plants of a questionable nature. (The rest of her technical 'natural abilities' I put under strengths. :v )

Learned Abilities:

Ability: Hunting
Description: Ehen knows how to hunt and track animals, and prepare them minimal waste.
Ability: Bow and Arrow
Description: Preferred method of battle and hunting.
Ability: Seamstress
Description: Ehen is a Master Tailor, and boasts many years of practice under her belt. She is comfortable working with all sorts of material, rare or otherwise.
Ability: Multi-lingual
Description: Ehen can comfortably speak in elven as it is her first language, though common comes as a close second, though fluster can cause her to forget words or jumble phrases. It is possible for her to communicate with animals, though it is not a spoken language and something that is more like a thought put into one's head than anything else. She can read and write in drow but cannot speak it, and has learned the basics of sign language.

This is extensive and I apologize, but it's merely a character sheet from another group.
Vimar

Motto:
"Death is the only constant in this world. How much time you have before that is up to you."

Age: 38-42, looks 28-32
Gender: Male
Ability: Necromancer
Weapon: Dagger

Personality:
INTJ-A
Necro Nerd.
Naturally curious, he would do anything to satiate his thirst for knowledge- literally. ANYTHING.
Example: Can pigs fly? He'd design a glider contraption, strap it unto the poor sucker and climb to his roof- and throw the squealing animal in the air.
General Magic, Various Creatures Anatomies, The Beginnings of Ancient Science- he'd study them all. He IS studying them, alongside his main magic, Necromancy.
Watch out. Not only is he a danger magnet- he's a mad intellectual. Don't want him as an enemy. He's crazy. And a jerk. Sometimes.

Background
Mother abandoned him, and father died of sickness, so really, he was left in the care of the kind Librarian of his hometown. After she succumbed to old age, he as a stupid teen left and began to get into... questionable things. Underground things.
One of those things led him to meet Enib- the mother of Ner. They dated for a while (after he got beat to the pulp by her in a fight) and he moved on.
Eventually joined a death cult, whose members are... actually really nice? He became a better person (sort of), found out he had a baby and formally took Ner under his care.
Ner is probably the only person Vimar actually genuinely loves and cares about.
Enib is... complicated. He cares. It's just kinda... weird.

Moderators: Mnemosyne Sukaretto