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Path Finder

  • Some jobs may be path specific.

    Council: will consist of ONE person from each path group for the specified path chosen. They will be the top of their class and will make the decisions as to which direction the colony should be going. I.E explore the new found cave or don't explore the new found cave. Provisions and there uses will also be determined by the Council. Approvals for new gear, locations, or anything that may affect the colony has to go through at least ONE council member.
    Note: due to the councils high level of involvement in the development of colonies and those within, decisions will use a dice system. 1-5 is a no. 6-10 is a yes. But the roll and results most be posted in order for it to count.

    Soldier: duties include but not limited to; protection of the colonists. Creation of look out points, colonies, scouting groups, recon of uncharted areas, overseeing progress, and making first contact with any new humanoid lifeforms.
    Note: all actions have a reaction. Your interaction with a native or environment can be helpful or harmful to overall progress.

    Farmer: covers meteorologist, botanists, biologists, arborists, dealing with the growth of food and seed. Cataloguing plants, herbs, and vegetation will rely greatly on you. As such, things like medicine, sickness and seasons will fall in your line of work but not solely.
    For new planets, plants of your planet may not exist or may be altered in some form or fashion.

    Hunter: biologist, Ethologist and wranglers. Finding, learning, and handling all creatures will rely heavily on you. This includes, edible creatures, how to find and utilize them. Hostile creatures, how to neutralize them. Life cycles, mating habits, sleep cycle, abilities, and behaviors. As such this includes all eco systems.
    For new planet, animals may differ and be more docile or violent.

    Builders: covers carpenters, smiths, smolders, constructors, architects, plumbers, archeologists and anthologists. You will mold the nation with your bare hands. It is imperative that you rely on what you know as well as what you can learn. Your duties include building living dwellings, irrigation routes, gardens for farmers, cages/huts for hunters. Weapons. And anything else the colony may need to survive.

    the names of study are there for reference to show what is available to look into should you want to pick that path.