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Sacred Grounds

Posted by Boe July 27th 2018, 7:04pm
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In a city full of crime and hatred, many feel scared for their lives. They feel that there is no safe place to go when they need it. But the witches have spoken and they've decided to take part of the city as their own but instead of running out others, they welcome them.

The Sanctuary is located in down town Basin City, where powerful wards and witches are in place to make sure that everyone is safe in their territory. The unlawful and rebellious types should be weary of this place. For breaking the Sanctum Laws will be met with the powerful forces of the witch covens. They've bonded together to make this a safe place for all. Where the rival gangs and mafias can meet without worry of being ambushed.

If one is so bold to break the peace, they are automatically teleported into a catacomb of sorts beneath the city. This 'catacomb' serves as a supernatural prison with wards gifted to them by SGC and the lovely witches of Sin City that negate the power of the individual who's to pay for their crime. The only ones with the power are the witches that created this sacred place.


You read that right. Witches now play a large role in the dream to allow more diversity in the dream! Not all witches have to participate in the good nature of the Sacred Grounds. But if you want to play a part of being one of those in that 'coven', you may very well do so! We want you to feel like your character matters!

The staff of Sin City are trying to incorporate more things to appeal to our masses; all of you as the player. If you have a suggestion to incorporate more species types in the dream, feel free to voice them to Nick and I! Nick can be contacted on here or you can whisper him on Nicolas. OR you can whisper me on Boe/Ophelia, or message me here as well! :)

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