Posted by HoundDog October 6th 2018, 7:02pm
We're stoked to finally announce that after months of waiting that we're bringing Fight Nights to Sin City.
What is it? : Fight nights are a recurring event in which there is both role-play and an integrated dice roll based fight involved. A great RP opportunity event for anyone who is interested. Also a great place to call out your friends or perhaps enemies to settle a score.
When is it?: Every Thursday evening at 7pm FST. During the week of a *FULL MOON* the fight will be held on the night of said moon and allow for the use of supernatural based abilities.
Who is invited?: Word of mouth around the city travels fast, showing up with a willingness to fight is more than likely to guarantee you a chance. Fights on any night that is -not- a full moon are to be fought strictly with mundane/human ability range.
Who's in charge?: Dorian Tudor seems to be the man in the know, and isn't necessarily the type to remain behind any curtain for that purpose.
System Information
We are currently using dice roll system because it is the most fair way for the game to be run.
Both participants roll 1d20 at to determine who goes first.
After intro round, the first poster will get to post their beginning attack. Afterward roll a 1d20, Defense follows your roll immediately with a 1d20 to determine if the attack hits or fails.
Second poster will respond and then their own attack. The first part of the post will be a response to player one's attack. The second part of the post will be player two's attack.
Step Four - Should an attack be successful the attacker will roll a 1d5 for severity. That number will be deducted from the opponent's health.
Severity of Hits - 1 does little to no damage while rolling a 5 will do significant damage the opponent. i.e. Broken Bones.
Time Limit - Once an hour and a half has passed the game master will end the fight and determine which fighter is the victor. The fighter with the highest HP left will be the winner. If the players are tied then they will each roll a 1d20 to determine the winner.
What is it? : Fight nights are a recurring event in which there is both role-play and an integrated dice roll based fight involved. A great RP opportunity event for anyone who is interested. Also a great place to call out your friends or perhaps enemies to settle a score.
When is it?: Every Thursday evening at 7pm FST. During the week of a *FULL MOON* the fight will be held on the night of said moon and allow for the use of supernatural based abilities.
Who is invited?: Word of mouth around the city travels fast, showing up with a willingness to fight is more than likely to guarantee you a chance. Fights on any night that is -not- a full moon are to be fought strictly with mundane/human ability range.
Who's in charge?: Dorian Tudor seems to be the man in the know, and isn't necessarily the type to remain behind any curtain for that purpose.
System Information
We are currently using dice roll system because it is the most fair way for the game to be run.
Both participants roll 1d20 at to determine who goes first.
*Highest roll goes first, then you can make your intro posts.
After intro round, the first poster will get to post their beginning attack. Afterward roll a 1d20, Defense follows your roll immediately with a 1d20 to determine if the attack hits or fails.
Second poster will respond and then their own attack. The first part of the post will be a response to player one's attack. The second part of the post will be player two's attack.
Step Four - Should an attack be successful the attacker will roll a 1d5 for severity. That number will be deducted from the opponent's health.
Severity of Hits - 1 does little to no damage while rolling a 5 will do significant damage the opponent. i.e. Broken Bones.
Time Limit - Once an hour and a half has passed the game master will end the fight and determine which fighter is the victor. The fighter with the highest HP left will be the winner. If the players are tied then they will each roll a 1d20 to determine the winner.
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