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History

  • Basic World Info

    • The homeworld of wargkesh is called Heimr ("World"). Fae and surani/deer-folk call it Asa ("Home") while orks, wargkesh, and troblins call it Tok-Mub ("Land [General] Above").
    • The continent/nation of Alfstadr ("Elf Home"/"Living Space of Elves") is where all the races mentioned in the "History" section come from. Izh-katu ("Land [Nation] Below"), underground Alfstadr, is where orks, troblins, and wargkesh come from.
    • Solem is the "sun" of Heimr/Tok-Mub. This includes phrases such as "Solemrise/Solemset," etc.
  • Of Their World...

    d1dT11u.pngIn the beginning...

    (This is the history of the wargkesh's entire home world. To focus on wargkesh themselves, please see "Gloaming Era" and beyond!)

    Primordial Era

    Primo-fae are created from insects and the first sparks of magic on Heimr → Primo-fae create the hoof-folk → Primo-fae evolve into igni-fae. At the same time, argi-fae and pluvi-fae emerge from underground and the seas simultaneously.

    Twilight Era

    Primo-fae now extinct → Trolls/Trolkesh/"Moss-Skinned Children" emerge from above the ground and begin warring with the igni-fae → Galbikesh/”Goblins” (“Pebble-Skinned Children”) emerge from underground, staying neutral for now → Sylvi-fae emerge from the wilds.

    Dawn Era

    Igni-fae evolve into solalfar/"sun elves" → Trolls and goblins interbreed via magical intervention by the goblins, creating the zikesh/troblins → Trolls evolve into orkkesh/orks → Dwarves are first sighted in the mountains, caves, and swamps, emerging from various elements and stone.

    Fission Era

    Hoping to accelerate their evolution into something stronger, the galbikesh/goblins craft a magical device capable of immense power, but accidentally set it off mid-production and wipe out their own race, as well as separating Heimr from its tether to Midgard/Earth and erasing all magic from Midgard → The last igni-fae die out in the resulting fallout that blocks the Solem (Heimr's sun), but sun elves, troblins, dwarves, argi-fae, sylvi-fae, and hoof-folk persevere despite mass starvation and suffering → Capitalizing on the sun elves' weakness, the argi-fae attack them in great swarms and take thousands of captives.

    Waning Era

    Argi-fae create the lunalfar/"moon elves" by interbreeding with sun elven captives → Feeling little alliance to their forebears, the moon elves team up with the sun elves and drive the argi-fae into hiding back underground → The argi-fae are assumed extinct after hundreds of years of zero sightings around the same time orkkesh/orks are first sighted above ground near the cave-mouths of their ancestors → Sun elves and moon elves separate their territories but agree to be allies → Claiming superiority over all other races, the sun elves march on the sylvi-fae's vast wild lands and pluvi-fae's waters, as well as the rhasuni/"bison-folk."

    Gloaming Era

    The bison-folk are decimated and enslaved, their culture watered down → Orks oust the troblins and daemunkesh (who were once simply orkkesh that practiced forbidden magics) from their underground lairs, and daemunkesh begin terrorizing the surface world → Daemunkesh and orkkesh both begin using wargs as mounts and combat companions → Sylvi-fae begin hiding in the forests from whence they came, making a pact with the deer-folk to stay hidden, as well as creating 'bubbles' of safe zones where no orkkesh, troblins, or daemunkesh can enter. At the same time, the desperate pluvi-fae create the pinnalfar/"fin elves" and are immediately horrified at what they've done, so they meld with the coral reefs and seabed to effectively extinct themselves → Daemunkesh produce the wargkesh from mixing their fel blood with wargs → Daemunkesh and wargkesh align with the zikesh to take back their ancestral homeland from the orkkesh, killing all who do not join their clans.

    True Dark/Modern Era

    Much more recently, Daemunkesh have begun tentative trading relationships with races with Urrth (land of furres/Furcadia). The relationships are mostly between themselves and furres of the Olde World and Kasuria, and wyrmmes of Drakoria. The first wargkesh to be shipped to the Isle of Guildereim was Nûzh di-Gahl, a prime battle wargkesh meant to be used as a fighter and a breeder, though the latter is unknown to them, nor the establishment of the Golden Tether.

    The reason was far more insidious than they could even expect from orcs: whenever wargkesh breed with other creatures, their blood overrides the other parents’, and the cub is born almost entirely pure-blooded wargkesh (save for skin/fur coloration). Via Gahl, the Dâgalûr-kesh would spread their influence, albeit slowly.

    Seven years after Gahl’s arrival, in 1720 (2020), Gahl accidentally created a one-person portal to the realm of Alfheim, in the Northern Heavens, thus ending both their life in the Golden Tether and the wargkesh's influence… Until 1723 (2023) when it was decided that more wargkesh were to be sent both as free people and slaves. Time will tell how far the taint of the wargkesh infects Urrth, and the worlds beyond.