Group Toolbar Menu

Events » Clearing Out The Sewers.

June 6th 2019, 4:00pm - 7:00pm
07PBDlK.png
JGDwQZA.gif


After the storm that rocked the island, a problem long since forgotten has cropped up again. Around a year ago a group of brave fighters attempted to fight back the zombie pigs associated with The Summoner but found themselves highly overwhelmed, thus decided to seal off a portion of the sewers in order to prevent them from accessing the rest of the establishment.

Since the heavy rains it became apparent that the section of sewers is needed to prevent further flooding, which means having to unseal the tunnel and clear out whatever remains inside. But no one can know for sure what lurks in there...

That's why the Tether is sending out a call to its bravest and strongest fighters to scourge the island of this lingering malaise, and rid itself of The Summoner's taint once and for all.


HOW IT WORKS

This is a combat focused, dice based event. You don't need arena stats in order to participate but your character should at least know some form of combat to logically take part.

At the start of the combat initiation a roll of 1d20 will be announced to set up a posting order to avoid people posting out of turn or more than once during one round, with the event coordinator taking the first place.

The dice system will follow the Drakorian Siege combat rolls, which is a 1d3 after posting, with the results are as followed:
1 = miss
2 = roll 1d10 severity
3 = roll 1d20 severity

Towards the end of the event the miss option will be taken out and the dice roll reduced to a 1d2, and the event coordinator will announce when this will happen. Only attacks to the enemies that do 11 - 20 severity will be described by the event coordinator in order to ensure people aren't waiting too long for the next round to begin. You are free to assume which ever wounds you like to lesser severities so long as it fits the amount of damage done (E.G, saying you ripped out an eye when only getting 1 severity).

Every player character starts at 30 HP. When it reaches 0 HP or lower you are considered too injured to fight or incapacitated, meaning you are no longer allowed to attempt an attack roll. At this point a team mate may attempt to 'resuscitate' a fallen fighter by sacrificing their attack roll to instead roll a 1d15 dice to determine how many hit points a fallen fighter returns to the battlefield with. A character can only be revived once. The health pools of the enemies will be known only to the event coordinator.


WHEN

Thursday 6th June, 6pm FST.


WHERE

In the *sewers.


Attendees

Expect to see the following faces in attendance:

You might also see the following faces there:

Event Comments

  1. Grimm (played by Taciturn)

    June 6th 2019

    10:28pm


    giphy.gif


    Thank you to everyone who took part in this long, arduous event, as well as testing out a new fighting system with me!

  2. Tahari (played by Martini)

    June 6th 2019

    9:55am

    "I am not crazy after all!"
  3. Minari (played by Yuka)

    June 4th 2019

    1:37am

    If I am around/available, I am happy to offer Minari as a healer? If the event itself isn't really suited for healers in the event itself then she is always available to rent for healing/medical aid after the fact :)
  4. Deface (played anonymously)

    May 31st 2019

    1:01pm

    Tingting will assist.

Commenting has been disabled.