Just in case anyone wants a fight. Combatants start 60' away from each other. Provide a quick overview and who you want to fight.
Colin:
HP: 22
AC: 15
SAVE DC (Superiority): 14 STR
+9 to init.
Heavy crossbow (1d10) has +1 to hit and damage.
Desired Combatant: Anyone.
Colin:
HP: 22
AC: 15
SAVE DC (Superiority): 14 STR
+9 to init.
Heavy crossbow (1d10) has +1 to hit and damage.
Desired Combatant: Anyone.
While I'm waiting for everything else to resolve for Magic Cow to start, I might as well humor you.
Hit Points: 46
Speed: 25
AC: 18
I start by using my Action Surge to Dash twice, moving 50, then using my remaining move speed to get to melee range.
Hit Points: 46
Speed: 25
AC: 18
I start by using my Action Surge to Dash twice, moving 50, then using my remaining move speed to get to melee range.
rolled 1d20 and got a natural 19. After the modifier of +02, got 21
Initiative.
Great. This fight'll take forever considering your luck in hitting xd.
Colin fires a Tripping Strike, then retreats. ((DC14STR))
Colin fires a Tripping Strike, then retreats. ((DC14STR))
rolled 1d20 and got a natural 8. After the modifier of +9, got 17
INIT
rolled 1d20 and got a natural 15. After the modifier of +9, got 24
Shot
rolled 1d8 and got 4
Super
rolled 1d10 and got a natural 6. After the modifier of +5, got 11
Damage (This + Super)
31/45 HP remaining.
Urist hit the ground, then got up, throwing a Throwing Axe at Colin.
1 axe remains.
Urist hit the ground, then got up, throwing a Throwing Axe at Colin.
1 axe remains.
rolled 1d20 and got a natural 9. After the modifier of +4, got 13
STR save
Urist rolls dice
rolled 1d20 and got a natural 8. After the modifier of +4, got 12
Hit
rolled 1d6 and got a natural 2. After the modifier of +2, got 4
Damage. Getting a +2 in STR after Magic Cow.
Urist really isn't built for 1v1's, and I just see you running around kiting me. I forfeit.
Understandable. The team battle thread will be up tomorrow.